* fix borg (#719) * Automatic changelog update * Переводы снаряжения и прочей мелочи в стартовом меню (#720) * Сумки, мешки и прочее * Перевод снаряжения * перевод черт персонажа * Добавлено ничего * Automatic changelog update * Фикс отображения потери мастера для импланта подчинения (#721) * фикс отображения * brain damage is real * я блять запустил райдер ради рефактора одного ифа * а лучше даже так * Automatic changelog update * add coderabbitai config (#722) * fix (#723) * Шприц теперь является оружием массового поражения (#724) * Automatic changelog update * Пиздец (#725) Я на это потратил 2 недели * Automatic changelog update * Honk FM (#136) (#726) * Fix Cosmic Temperance и новые песенки в jukebox * Новая музыка в jucebox x2 Co-authored-by: Vorge7 <vorge228@gmail.com> * Automatic changelog update * Флаф (fluff) мне (big_zi_348) (#727) * Заработал * brain damage * fuck (#729) * Automatic changelog update * FUCKERS (#732) * Удаление ненужных суффиксов (#731) * Перевод захардкукоженной строки (#728) * Пластырь поможет * очапятка * Перевод ревенанта * Карповый перекат * Create shakeable-component.ftl * Криогеника * Хранилища скафандров * Update autotranslate-14.ftl * Update Cyborgs.xml * Комоды * Кредиты * Удалил дубликат * Информация * Пластырь миму и клоуну * Переводы всего * Перевод аплинка * Удалил ненужные суффиксы * Revert "Удалил ненужные суффиксы" This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17. * Удаление ненужных суффиксов * Перевод реагентовых слизней * Перевод аномалий * Перевод маяков * Перевод различной мелочи * Automatic changelog update * Переводы и правки Гайдов (#730) * Automatic changelog update * aaaaa (#733) * Правка локализации (#737) * Update ThirstSystem.cs (#736) * AccessConfiguratorForBorgs (#735) * Automatic changelog update * Починил бесконечную сварку (#734) * Automatic changelog update * ShowManifestFeature (#738) * Automatic changelog update * I LOVE OPENSOURCE * Изменение размеров милишек (#739) * Фикс размеров * Заготовку биты тоже * Правка * Automatic changelog update * Время после взрыва нюки (#740) * More Fun * Автоформатирование * Подкрутка * Automatic changelog update * Скальпель в армейские ботинки (#741) * Automatic changelog update * DoHeavyAttack stamina check (#742) * Automatic changelog update * aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743) * fix retarded code (#744) * Automatic changelog update --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Vorge7 <vorge228@gmail.com> Co-authored-by: Valtos <valtos@spaces.ru> Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
552 lines
9.8 KiB
YAML
552 lines
9.8 KiB
YAML
version: 1 # Not used right now, whatever.
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binds:
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- function: UIClick
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type: State
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key: MouseLeft
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canFocus: true
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- function: UIRightClick
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type: State
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key: MouseRight
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canFocus: true
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priority: 10
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- function: CloseModals
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type: State
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key: Escape
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priority: 10
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- function: Use
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type: State
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key: MouseLeft
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canFocus: true
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- function: UseSecondary
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type: State
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key: MouseRight
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canFocus: true
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priority: -1 # UIRightClick & EditorCancelPlace should fire first.
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- function: ShowDebugMonitors
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type: Toggle
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key: F3
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- function: HideUI
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type: Toggle
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mod1: Shift
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key: F4
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- function: MoveUp
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type: State
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key: W
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- function: MoveLeft
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type: State
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key: A
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- function: MoveRight
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type: State
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key: D
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- function: MoveDown
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type: State
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key: S
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- function: Walk
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type: State
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key: Shift
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# Shuttle
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- function: ShuttleStrafeUp
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type: State
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key: W
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- function: ShuttleStrafeLeft
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type: State
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key: A
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- function: ShuttleStrafeRight
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type: State
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key: D
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- function: ShuttleStrafeDown
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type: State
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key: S
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- function: ShuttleRotateLeft
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type: State
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key: Q
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- function: ShuttleRotateRight
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type: State
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key: E
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- function: ShuttleBrake
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type: State
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key: Space
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# Camera
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- function: CameraRotateLeft
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type: State
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key: NumpadNum7
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- function: CameraRotateRight
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type: State
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key: NumpadNum9
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- function: CameraReset
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type: State
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key: NumpadNum8
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- function: ZoomOut
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type: State
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key: NumpadNum4
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- function: ZoomIn
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type: State
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key: NumpadNum6
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- function: ResetZoom
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type: State
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key: NumpadNum5
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# Misc
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- function: ShowEscapeMenu
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type: State
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key: F10
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- function: ToggleFullscreen
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type: State
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key: F11
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- function: CycleChatChannelForward
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type: State
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key: Tab
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priority: 1 # Before tab complete
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- function: CycleChatChannelBackward
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type: State
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key: Tab
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mod1: Control
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- function: FocusChatInputWindow
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type: State
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key: T
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- function: FocusLocalChatWindow
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type: State
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key: Period
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- function: FocusEmote
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type: State
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mod1: Shift
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key: Apostrophe
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- function: FocusWhisperChatWindow
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type: State
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key: Comma
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- function: FocusRadioWindow
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type: State
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key: SemiColon
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- function: FocusLOOCWindow
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type: State
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mod1: Shift
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key: Num9
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- function: FocusOOCWindow
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type: State
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key: LBracket
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- function: FocusAdminChatWindow
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type: State
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key: RBracket
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- function: FocusDeadChatWindow
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type: State
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key: Backslash
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- function: FocusConsoleChatWindow
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type: State
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key: Slash
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- function: EditorLinePlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: EditorGridPlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Control
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- function: EditorPlaceObject
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type: State
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key: MouseLeft
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canFocus: true
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- function: EditorCancelPlace
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type: State
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key: MouseRight
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canFocus: true
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- function: EditorRotateObject
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type: State
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key: MouseMiddle
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- function: EditorFlipObject
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type: State
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key: MouseMiddle
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mod1: Control
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- function: EditorCopyObject
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type: State
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key: P
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- function: SwapHands
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type: State
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key: X
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- function: MoveStoredItem
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type: State
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key: MouseLeft
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canFocus: true
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priority: 10
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- function: RotateStoredItem
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type: State
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key: MouseRight
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- function: SaveItemLocation
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type: State
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key: MouseMiddle
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- function: Drop
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type: State
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key: Q
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- function: ActivateItemInHand
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type: State
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key: Z
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- function: AltActivateItemInHand
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type: State
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key: Z
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mod1: Alt
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- function: OpenCharacterMenu
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type: State
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key: C
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- function: OpenEmotionsMenu
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type: State
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key: Y
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- function: TextCursorSelect
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# TextCursorSelect HAS to be above ExamineEntity
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# So that LineEdit receives it correctly.
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# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
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type: State
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key: MouseLeft
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mod1: Shift
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canFocus: true
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- function: ExamineEntity
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: ActivateItemInWorld
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type: State
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key: E
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- function: AltActivateItemInWorld
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Alt
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- function: AltActivateItemInWorld # secondary binding
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type: State
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key: E
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mod1: Alt
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- function: ThrowItemInHand
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type: State
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key: Q
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mod1: Control
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- function: TryPullObject
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type: State
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canFocus: true
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key: MouseLeft
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mod1: Control
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- function: MovePulledObject
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type: State
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key: MouseRight
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mod1: Control
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- function: ReleasePulledObject
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type: State
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key: H
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- function: OpenCraftingMenu
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type: State
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key: G
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- function: OpenGuidebook
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type: State
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key: NumpadNum0
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- function: OpenAHelp
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type: State
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key: F1
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- function: OpenInventoryMenu
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type: State
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key: I
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- function: SmartEquipBackpack
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type: State
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key: B
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mod1: Shift
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- function: SmartEquipBelt
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type: State
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key: E
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mod1: Shift
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- function: OpenBackpack
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type: State
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key: V
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- function: OpenBelt
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type: State
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key: V
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mod1: Shift
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- function: OfferItem
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type: State
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key: F
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- function: ShowDebugConsole
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type: State
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key: Tilde
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- function: InspectEntity
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type: State
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key: v
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mod1: Alt
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- function: MouseMiddle
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type: State
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key: MouseMiddle
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canFocus: true
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- function: TextCursorLeft
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type: State
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key: Left
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canRepeat: true
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- function: TextCursorRight
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type: State
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key: Right
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canRepeat: true
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- function: TextCursorUp
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type: State
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key: Up
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canRepeat: true
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priority: 2
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- function: TextCursorDown
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type: State
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key: Down
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canRepeat: true
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priority: 2
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- function: TextCursorWordLeft
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type: State
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key: Left
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorWordRight
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type: State
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key: Right
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorBegin
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type: State
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key: Home
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- function: TextCursorEnd
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type: State
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key: End
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canRepeat: true
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- function: TextCursorSelectLeft
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type: State
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key: Left
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectRight
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type: State
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key: Right
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectUp
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type: State
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key: Up
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectDown
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type: State
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key: Down
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordLeft
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type: State
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key: Left
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordRight
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type: State
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key: Right
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectBegin
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type: State
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mod1: Shift
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key: Home
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allowSubCombs: true
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- function: TextCursorSelectEnd
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type: State
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mod1: Shift
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key: End
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canRepeat: true
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allowSubCombs: true
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- function: TextBackspace
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type: State
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key: BackSpace
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canRepeat: true
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- function: TextDelete
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type: State
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key: Delete
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canRepeat: true
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- function: TextWordBackspace
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type: State
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key: BackSpace
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextWordDelete
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type: State
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key: Delete
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextNewline
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type: State
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key: Return
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canRepeat: true
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- function: TextNewline
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type: State
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key: NumpadEnter
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canRepeat: true
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- function: TextSubmit
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type: State
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key: Return
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- function: TextSubmit
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type: State
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key: NumpadEnter
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- function: MultilineTextSubmit
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type: State
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key: Return
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mod1: Control
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- function: MultilineTextSubmit
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type: State
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key: NumpadEnter
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mod1: Control
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- function: TextSelectAll
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type: State
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key: A
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mod1: Control
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allowSubCombs: true
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- function: TextCopy
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type: State
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key: C
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mod1: Control
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allowSubCombs: true
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- function: TextCut
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type: State
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key: X
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mod1: Control
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allowSubCombs: true
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- function: TextPaste
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type: State
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key: V
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mod1: Control
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allowSubCombs: true
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- function: TextHistoryPrev
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type: State
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key: Up
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- function: TextHistoryNext
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type: State
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key: Down
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- function: TextCompleteNext
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type: State
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key: Down
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priority: 1
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canRepeat: true
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- function: TextCompletePrev
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type: State
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key: Up
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priority: 1
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canRepeat: true
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- function: TextReleaseFocus
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type: State
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key: Escape
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priority: 15
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- function: TextScrollToBottom
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type: State
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key: PageDown
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- function: TextTabComplete
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type: State
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key: Tab
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- function: OpenEntitySpawnWindow
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type: State
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key: F5
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- function: OpenTileSpawnWindow
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type: State
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key: F6
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- function: OpenAdminMenu
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type: State
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key: F7
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- function: OpenDecalSpawnWindow
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type: State
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key: F8
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- function: ToggleRoundEndSummaryWindow # WD ahead of wizden upstream
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type: State
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key: F9
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- function: OpenSandboxWindow
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type: State
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key: B
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- function: TakeScreenshot
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type: State
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key: F2
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- function: TakeScreenshotNoUI
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type: State
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key: F2
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mod1: Shift
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- function: GuiTabNavigateNext
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type: State
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key: Tab
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- function: GuiTabNavigatePrev
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type: State
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key: Tab
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mod1: Shift
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- function: EscapeContext
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type: State
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key: Escape
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- function: WindowCloseAll
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type: State
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key: Escape
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mod1: Shift
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- function: Point
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type: State
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key: MouseMiddle
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mod1: Shift
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- function: ArcadeUp
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type: State
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key: Up
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- function: ArcadeDown
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type: State
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key: Down
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- function: ArcadeLeft
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type: State
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key: Left
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- function: ArcadeRight
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type: State
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key: Right
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- function: Arcade1
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type: State
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key: Space
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- function: Arcade2
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type: State
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key: C
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- function: Arcade3
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type: State
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key: Z
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- function: OpenAbilitiesMenu
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type: State
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key: K
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- function: Hotbar0
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type: State
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key: Num0
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- function: Hotbar1
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type: State
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key: Num1
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- function: Hotbar2
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type: State
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key: Num2
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- function: Hotbar3
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type: State
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key: Num3
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- function: Hotbar4
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type: State
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key: Num4
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- function: Hotbar5
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type: State
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key: Num5
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- function: Hotbar6
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type: State
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key: Num6
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- function: Hotbar7
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type: State
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key: Num7
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- function: Hotbar8
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type: State
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key: Num8
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- function: Hotbar9
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type: State
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key: Num9
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- function: LieDown
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type: State
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key: U
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- function: LookUp
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type: State
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key: Space
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