Files
OldThink/Resources/keybinds.yml
Jabak b385386ab4 Upstream gp (#149)
* fix borg (#719)

* Automatic changelog update

* Переводы снаряжения и прочей мелочи в стартовом меню (#720)

* Сумки, мешки и прочее

* Перевод снаряжения

* перевод черт персонажа

* Добавлено ничего

* Automatic changelog update

* Фикс отображения потери мастера для импланта подчинения (#721)

* фикс отображения

* brain damage is real

* я блять запустил райдер ради рефактора одного ифа

* а лучше даже так

* Automatic changelog update

* add coderabbitai config (#722)

* fix (#723)

* Шприц теперь является оружием массового поражения (#724)

* Automatic changelog update

* Пиздец (#725)

Я на это потратил 2 недели

* Automatic changelog update

* Honk FM (#136) (#726)

* Fix Cosmic Temperance и новые песенки в jukebox

* Новая музыка в jucebox x2

Co-authored-by: Vorge7 <vorge228@gmail.com>

* Automatic changelog update

* Флаф (fluff) мне (big_zi_348) (#727)

* Заработал

* brain damage

* fuck (#729)

* Automatic changelog update

* FUCKERS (#732)

* Удаление ненужных суффиксов (#731)

* Перевод захардкукоженной строки (#728)

* Пластырь поможет

* очапятка

* Перевод ревенанта

* Карповый перекат

* Create shakeable-component.ftl

* Криогеника

* Хранилища скафандров

* Update autotranslate-14.ftl

* Update Cyborgs.xml

* Комоды

* Кредиты

* Удалил дубликат

* Информация

* Пластырь миму и клоуну

* Переводы всего

* Перевод аплинка

* Удалил ненужные суффиксы

* Revert "Удалил ненужные суффиксы"

This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17.

* Удаление ненужных суффиксов

* Перевод реагентовых слизней

* Перевод аномалий

* Перевод маяков

* Перевод различной мелочи

* Automatic changelog update

* Переводы и правки Гайдов (#730)

* Automatic changelog update

* aaaaa (#733)

* Правка локализации (#737)

* Update ThirstSystem.cs (#736)

* AccessConfiguratorForBorgs (#735)

* Automatic changelog update

* Починил бесконечную сварку (#734)

* Automatic changelog update

* ShowManifestFeature (#738)

* Automatic changelog update

* I LOVE OPENSOURCE

* Изменение размеров милишек (#739)

* Фикс размеров

* Заготовку биты тоже

* Правка

* Automatic changelog update

* Время после взрыва нюки (#740)

* More Fun

* Автоформатирование

* Подкрутка

* Automatic changelog update

* Скальпель в армейские ботинки (#741)

* Automatic changelog update

* DoHeavyAttack stamina check (#742)

* Automatic changelog update

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743)

* fix retarded code (#744)

* Automatic changelog update

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Vorge7 <vorge228@gmail.com>
Co-authored-by: Valtos <valtos@spaces.ru>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
2024-10-24 21:36:52 +03:00

552 lines
9.8 KiB
YAML

version: 1 # Not used right now, whatever.
binds:
- function: UIClick
type: State
key: MouseLeft
canFocus: true
- function: UIRightClick
type: State
key: MouseRight
canFocus: true
priority: 10
- function: CloseModals
type: State
key: Escape
priority: 10
- function: Use
type: State
key: MouseLeft
canFocus: true
- function: UseSecondary
type: State
key: MouseRight
canFocus: true
priority: -1 # UIRightClick & EditorCancelPlace should fire first.
- function: ShowDebugMonitors
type: Toggle
key: F3
- function: HideUI
type: Toggle
mod1: Shift
key: F4
- function: MoveUp
type: State
key: W
- function: MoveLeft
type: State
key: A
- function: MoveRight
type: State
key: D
- function: MoveDown
type: State
key: S
- function: Walk
type: State
key: Shift
# Shuttle
- function: ShuttleStrafeUp
type: State
key: W
- function: ShuttleStrafeLeft
type: State
key: A
- function: ShuttleStrafeRight
type: State
key: D
- function: ShuttleStrafeDown
type: State
key: S
- function: ShuttleRotateLeft
type: State
key: Q
- function: ShuttleRotateRight
type: State
key: E
- function: ShuttleBrake
type: State
key: Space
# Camera
- function: CameraRotateLeft
type: State
key: NumpadNum7
- function: CameraRotateRight
type: State
key: NumpadNum9
- function: CameraReset
type: State
key: NumpadNum8
- function: ZoomOut
type: State
key: NumpadNum4
- function: ZoomIn
type: State
key: NumpadNum6
- function: ResetZoom
type: State
key: NumpadNum5
# Misc
- function: ShowEscapeMenu
type: State
key: F10
- function: ToggleFullscreen
type: State
key: F11
- function: CycleChatChannelForward
type: State
key: Tab
priority: 1 # Before tab complete
- function: CycleChatChannelBackward
type: State
key: Tab
mod1: Control
- function: FocusChatInputWindow
type: State
key: T
- function: FocusLocalChatWindow
type: State
key: Period
- function: FocusEmote
type: State
mod1: Shift
key: Apostrophe
- function: FocusWhisperChatWindow
type: State
key: Comma
- function: FocusRadioWindow
type: State
key: SemiColon
- function: FocusLOOCWindow
type: State
mod1: Shift
key: Num9
- function: FocusOOCWindow
type: State
key: LBracket
- function: FocusAdminChatWindow
type: State
key: RBracket
- function: FocusDeadChatWindow
type: State
key: Backslash
- function: FocusConsoleChatWindow
type: State
key: Slash
- function: EditorLinePlace
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: EditorGridPlace
type: State
key: MouseLeft
canFocus: true
mod1: Control
- function: EditorPlaceObject
type: State
key: MouseLeft
canFocus: true
- function: EditorCancelPlace
type: State
key: MouseRight
canFocus: true
- function: EditorRotateObject
type: State
key: MouseMiddle
- function: EditorFlipObject
type: State
key: MouseMiddle
mod1: Control
- function: EditorCopyObject
type: State
key: P
- function: SwapHands
type: State
key: X
- function: MoveStoredItem
type: State
key: MouseLeft
canFocus: true
priority: 10
- function: RotateStoredItem
type: State
key: MouseRight
- function: SaveItemLocation
type: State
key: MouseMiddle
- function: Drop
type: State
key: Q
- function: ActivateItemInHand
type: State
key: Z
- function: AltActivateItemInHand
type: State
key: Z
mod1: Alt
- function: OpenCharacterMenu
type: State
key: C
- function: OpenEmotionsMenu
type: State
key: Y
- function: TextCursorSelect
# TextCursorSelect HAS to be above ExamineEntity
# So that LineEdit receives it correctly.
# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
type: State
key: MouseLeft
mod1: Shift
canFocus: true
- function: ExamineEntity
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: ActivateItemInWorld
type: State
key: E
- function: AltActivateItemInWorld
type: State
key: MouseLeft
canFocus: true
mod1: Alt
- function: AltActivateItemInWorld # secondary binding
type: State
key: E
mod1: Alt
- function: ThrowItemInHand
type: State
key: Q
mod1: Control
- function: TryPullObject
type: State
canFocus: true
key: MouseLeft
mod1: Control
- function: MovePulledObject
type: State
key: MouseRight
mod1: Control
- function: ReleasePulledObject
type: State
key: H
- function: OpenCraftingMenu
type: State
key: G
- function: OpenGuidebook
type: State
key: NumpadNum0
- function: OpenAHelp
type: State
key: F1
- function: OpenInventoryMenu
type: State
key: I
- function: SmartEquipBackpack
type: State
key: B
mod1: Shift
- function: SmartEquipBelt
type: State
key: E
mod1: Shift
- function: OpenBackpack
type: State
key: V
- function: OpenBelt
type: State
key: V
mod1: Shift
- function: OfferItem
type: State
key: F
- function: ShowDebugConsole
type: State
key: Tilde
- function: InspectEntity
type: State
key: v
mod1: Alt
- function: MouseMiddle
type: State
key: MouseMiddle
canFocus: true
- function: TextCursorLeft
type: State
key: Left
canRepeat: true
- function: TextCursorRight
type: State
key: Right
canRepeat: true
- function: TextCursorUp
type: State
key: Up
canRepeat: true
priority: 2
- function: TextCursorDown
type: State
key: Down
canRepeat: true
priority: 2
- function: TextCursorWordLeft
type: State
key: Left
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorWordRight
type: State
key: Right
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorBegin
type: State
key: Home
- function: TextCursorEnd
type: State
key: End
canRepeat: true
- function: TextCursorSelectLeft
type: State
key: Left
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectRight
type: State
key: Right
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectUp
type: State
key: Up
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectDown
type: State
key: Down
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordLeft
type: State
key: Left
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordRight
type: State
key: Right
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectBegin
type: State
mod1: Shift
key: Home
allowSubCombs: true
- function: TextCursorSelectEnd
type: State
mod1: Shift
key: End
canRepeat: true
allowSubCombs: true
- function: TextBackspace
type: State
key: BackSpace
canRepeat: true
- function: TextDelete
type: State
key: Delete
canRepeat: true
- function: TextWordBackspace
type: State
key: BackSpace
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextWordDelete
type: State
key: Delete
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextNewline
type: State
key: Return
canRepeat: true
- function: TextNewline
type: State
key: NumpadEnter
canRepeat: true
- function: TextSubmit
type: State
key: Return
- function: TextSubmit
type: State
key: NumpadEnter
- function: MultilineTextSubmit
type: State
key: Return
mod1: Control
- function: MultilineTextSubmit
type: State
key: NumpadEnter
mod1: Control
- function: TextSelectAll
type: State
key: A
mod1: Control
allowSubCombs: true
- function: TextCopy
type: State
key: C
mod1: Control
allowSubCombs: true
- function: TextCut
type: State
key: X
mod1: Control
allowSubCombs: true
- function: TextPaste
type: State
key: V
mod1: Control
allowSubCombs: true
- function: TextHistoryPrev
type: State
key: Up
- function: TextHistoryNext
type: State
key: Down
- function: TextCompleteNext
type: State
key: Down
priority: 1
canRepeat: true
- function: TextCompletePrev
type: State
key: Up
priority: 1
canRepeat: true
- function: TextReleaseFocus
type: State
key: Escape
priority: 15
- function: TextScrollToBottom
type: State
key: PageDown
- function: TextTabComplete
type: State
key: Tab
- function: OpenEntitySpawnWindow
type: State
key: F5
- function: OpenTileSpawnWindow
type: State
key: F6
- function: OpenAdminMenu
type: State
key: F7
- function: OpenDecalSpawnWindow
type: State
key: F8
- function: ToggleRoundEndSummaryWindow # WD ahead of wizden upstream
type: State
key: F9
- function: OpenSandboxWindow
type: State
key: B
- function: TakeScreenshot
type: State
key: F2
- function: TakeScreenshotNoUI
type: State
key: F2
mod1: Shift
- function: GuiTabNavigateNext
type: State
key: Tab
- function: GuiTabNavigatePrev
type: State
key: Tab
mod1: Shift
- function: EscapeContext
type: State
key: Escape
- function: WindowCloseAll
type: State
key: Escape
mod1: Shift
- function: Point
type: State
key: MouseMiddle
mod1: Shift
- function: ArcadeUp
type: State
key: Up
- function: ArcadeDown
type: State
key: Down
- function: ArcadeLeft
type: State
key: Left
- function: ArcadeRight
type: State
key: Right
- function: Arcade1
type: State
key: Space
- function: Arcade2
type: State
key: C
- function: Arcade3
type: State
key: Z
- function: OpenAbilitiesMenu
type: State
key: K
- function: Hotbar0
type: State
key: Num0
- function: Hotbar1
type: State
key: Num1
- function: Hotbar2
type: State
key: Num2
- function: Hotbar3
type: State
key: Num3
- function: Hotbar4
type: State
key: Num4
- function: Hotbar5
type: State
key: Num5
- function: Hotbar6
type: State
key: Num6
- function: Hotbar7
type: State
key: Num7
- function: Hotbar8
type: State
key: Num8
- function: Hotbar9
type: State
key: Num9
- function: LieDown
type: State
key: U
- function: LookUp
type: State
key: Space