Files
OldThink/Content.Server/_White/Chaplain/NullRodSystem.cs
Aviu00 03fed0caa7 Chaplain stuff (#98)
* - add: Null rod.

* - add: Only chaplain can use holy weapons.

* - add: Chaplain is cult immune.

* - fix: Fix component granting.

* - add: Only chaplain can use null rod.

* - add: Armaments beacon.

* - add: Chaplain playtime requirement.
2024-02-20 10:28:44 +00:00

41 lines
1.2 KiB
C#

using Content.Server.Hands.Systems;
using Content.Server.Popups;
using Content.Shared._White.Chaplain;
using Content.Shared.Ghost;
namespace Content.Server._White.Chaplain;
public sealed class NullRodSystem : EntitySystem
{
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly PopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NullRodComponent, WeaponSelectedEvent>(OnWeaponSelected);
}
private void OnWeaponSelected(Entity<NullRodComponent> ent, ref WeaponSelectedEvent args)
{
var entity = args.Session.AttachedEntity;
if (args.SelectedWeapon == string.Empty || entity == null)
return;
if (!HasComp<HolyComponent>(entity.Value) && !HasComp<GhostComponent>(entity.Value))
{
_popup.PopupEntity($"Вам не хватает веры, чтобы использовать {Name(ent)}", entity.Value, entity.Value);
return;
}
var weapon = Spawn(args.SelectedWeapon, Transform(entity.Value).Coordinates);
EnsureComp<HolyWeaponComponent>(weapon);
Del(ent);
_hands.PickupOrDrop(entity.Value, weapon, true, false, false);
}
}