Files
OldThink/Resources/Textures/Constructible/Power/VendingMachines/shoes.rsi/meta.json
metalgearsloth 05a76d55f7 Vending machine uplift (#1549)
* Let there be (vending machine) light

Cut up vending machines to have unshaded layers.
I scripted the cutting up so there might need to be minor tweaks to some of them.
Added the eris vending machine sound (I liked it more than tg's, fight me).

* Tweak sound reduction

* Mark vending as abstract

Appearance is done on each vending based on what sprite states they have (at the moment) and the vendingmachine shouldn't be spawned on its own anyway.

* Add screen layer back in

* Unstuff what was stuffed

* Removed the Soviet and USA vending machines

* Added proper licensing

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
2020-08-13 14:39:23 +02:00

32 lines
672 B
JSON

{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/a7290010020e541ed6b57817a07023ca6bef26fe",
"states": [
{
"name": "broken",
"directions": 1
},
{
"name": "normal-unshaded",
"directions": 1,
"delays": [
[
3.0,
0.2,
0.3,
0.1
]
]
},
{
"name": "off",
"directions": 1
}
]
}