* add bluespace lockers * add command linkbluespacelocker * add command clearbluespacelockerlinks * fix unwelding method * move bluespace locker functionality to own component * add options to disable transporting certain things * remove unused imports * unlock target lockers when opening + minor optimization to unwelding
117 lines
4.7 KiB
C#
117 lines
4.7 KiB
C#
using System.Linq;
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using Content.Server.Lock;
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using Content.Server.Mind.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Tools.Systems;
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using Microsoft.Extensions.DependencyModel;
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namespace Content.Server.Storage.EntitySystems;
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public sealed class BluespaceLockerSystem : EntitySystem
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{
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly WeldableSystem _weldableSystem = default!;
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[Dependency] private readonly LockSystem _lockSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BluespaceLockerComponent, StorageBeforeOpenEvent>(PreOpen);
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SubscribeLocalEvent<BluespaceLockerComponent, StorageAfterCloseEvent>(PostClose);
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}
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private void PreOpen(EntityUid uid, BluespaceLockerComponent component, StorageBeforeOpenEvent args)
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{
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EntityStorageComponent? entityStorageComponent = null;
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if (component.BluespaceLinks is not { Count: > 0 })
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return;
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if (!Resolve(uid, ref entityStorageComponent))
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return;
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// Select target
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var targetContainerStorageComponent = component.BluespaceLinks.ToArray()[new Random().Next(0, component.BluespaceLinks.Count)];
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BluespaceLockerComponent? targetContainerBluespaceComponent = null;
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// Close target if it is open
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if (targetContainerStorageComponent.Open)
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_entityStorage.CloseStorage(targetContainerStorageComponent.Owner, targetContainerStorageComponent);
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// Apply bluespace effects if target is not a bluespace locker, otherwise let it handle it
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if (!Resolve(targetContainerStorageComponent.Owner, ref targetContainerBluespaceComponent, false) ||
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targetContainerBluespaceComponent.BluespaceLinks is not { Count: > 0 })
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{
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// Move contained items
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if (component.TransportEntities)
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foreach (var entity in targetContainerStorageComponent.Contents.ContainedEntities.ToArray())
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{
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if (!component.AllowSentient && EntityManager.HasComponent<MindComponent>(entity))
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continue;
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entityStorageComponent.Contents.Insert(entity, EntityManager);
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}
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// Move contained air
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if (component.TransportGas)
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{
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entityStorageComponent.Air.CopyFromMutable(targetContainerStorageComponent.Air);
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targetContainerStorageComponent.Air.Clear();
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}
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}
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}
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private void PostClose(EntityUid uid, BluespaceLockerComponent component, StorageAfterCloseEvent args)
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{
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EntityStorageComponent? entityStorageComponent = null;
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if (component.BluespaceLinks is not { Count: > 0 })
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return;
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if (!Resolve(uid, ref entityStorageComponent))
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return;
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// Select target
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var targetContainerStorageComponent = component.BluespaceLinks.ToArray()[new Random().Next(0, component.BluespaceLinks.Count)];
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// Move contained items
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if (component.TransportEntities)
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foreach (var entity in entityStorageComponent.Contents.ContainedEntities.ToArray())
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{
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if (!component.AllowSentient && EntityManager.HasComponent<MindComponent>(entity))
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continue;
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targetContainerStorageComponent.Contents.Insert(entity, EntityManager);
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}
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// Move contained air
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if (component.TransportGas)
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{
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targetContainerStorageComponent.Air.CopyFromMutable(entityStorageComponent.Air);
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entityStorageComponent.Air.Clear();
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}
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// Open and empty target
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if (targetContainerStorageComponent.Open)
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{
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_entityStorage.EmptyContents(targetContainerStorageComponent.Owner, targetContainerStorageComponent);
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_entityStorage.ReleaseGas(targetContainerStorageComponent.Owner, targetContainerStorageComponent);
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}
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else
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{
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if (targetContainerStorageComponent.IsWeldedShut)
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{
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// It gets bluespaced open...
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_weldableSystem.ForceWeldedState(targetContainerStorageComponent.Owner, false);
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if (targetContainerStorageComponent.IsWeldedShut)
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targetContainerStorageComponent.IsWeldedShut = false;
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}
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LockComponent? lockComponent = null;
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if (Resolve(targetContainerStorageComponent.Owner, ref lockComponent, false) && lockComponent.Locked)
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_lockSystem.Unlock(lockComponent.Owner, lockComponent.Owner, lockComponent);
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_entityStorage.OpenStorage(targetContainerStorageComponent.Owner, targetContainerStorageComponent);
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}
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}
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}
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