Files
OldThink/Content.Server/Toilet/ToiletComponent.cs
Vera Aguilera Puerto 0767bd3777 Popup ECS Refactor (#4692)
2021-09-26 15:18:45 +02:00

174 lines
5.6 KiB
C#

using System.Threading.Tasks;
using Content.Server.Act;
using Content.Server.Buckle.Components;
using Content.Server.Chat.Managers;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Tools.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Toilet;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Toilet
{
[RegisterComponent]
public class ToiletComponent : Component, IInteractUsing,
IInteractHand, IMapInit, IExamine, ISuicideAct
{
public sealed override string Name => "Toilet";
private const float PryLidTime = 1f;
private bool _isPrying = false;
[ViewVariables] public bool LidOpen { get; private set; }
[ViewVariables] public bool IsSeatUp { get; private set; }
[ViewVariables] private SecretStashComponent _secretStash = default!;
[DataField("toggleSound")] SoundSpecifier _toggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
protected override void Initialize()
{
base.Initialize();
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
}
public void MapInit()
{
// roll is toilet seat will be up or down
var random = IoCManager.Resolve<IRobustRandom>();
IsSeatUp = random.Prob(0.5f);
UpdateSprite();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
// are player trying place or lift of cistern lid?
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool)
&& tool!.HasQuality(ToolQuality.Prying))
{
// check if someone is already prying this toilet
if (_isPrying)
return false;
_isPrying = true;
if (!await tool.UseTool(eventArgs.User, Owner, PryLidTime, ToolQuality.Prying))
{
_isPrying = false;
return false;
}
_isPrying = false;
// all cool - toggle lid
LidOpen = !LidOpen;
UpdateSprite();
return true;
}
// maybe player trying to hide something inside cistern?
else if (LidOpen)
{
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
}
return false;
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
// trying get something from stash?
if (LidOpen)
{
var gotItem = _secretStash.TryGetItem(eventArgs.User);
if (gotItem)
return true;
}
// just want to up/down seat?
// check that nobody seats on seat right now
if (Owner.TryGetComponent(out StrapComponent? strap))
{
if (strap.BuckledEntities.Count != 0)
return false;
}
ToggleToiletSeat();
return true;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange && LidOpen)
{
if (_secretStash.HasItemInside())
{
message.AddMarkup(Loc.GetString("toilet-component-on-examine-found-hidden-item"));
}
}
}
public void ToggleToiletSeat()
{
IsSeatUp = !IsSeatUp;
SoundSystem.Play(Filter.Pvs(Owner), _toggleSound.GetSound(), Owner, AudioHelpers.WithVariation(0.05f));
UpdateSprite();
}
private void UpdateSprite()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ToiletVisuals.LidOpen, LidOpen);
appearance.SetData(ToiletVisuals.SeatUp, IsSeatUp);
}
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
// check that victim even have head
if (victim.TryGetComponent<SharedBodyComponent>(out var body) &&
body.HasPartOfType(BodyPartType.Head))
{
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others", ("victim",victim.Name),("owner", Owner.Name));
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("toilet-component-suicide-head-message", ("owner", Owner.Name));
victim.PopupMessage(selfMessage);
return SuicideKind.Asphyxiation;
}
else
{
var othersMessage = Loc.GetString("toilet-component-suicide-message-others",("victim", victim.Name),("owner", Owner.Name));
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("toilet-component-suicide-message", ("owner",Owner.Name));
victim.PopupMessage(selfMessage);
return SuicideKind.Blunt;
}
}
}
}