Files
OldThink/Content.Client/_White/Overlays/SaturationScaleSystem.cs

69 lines
2.1 KiB
C#

using Content.Shared.GameTicking;
using Content.Shared._White.Overlays;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._White.Overlays;
public sealed class SaturationScaleSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
private SaturationScaleOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SaturationScaleComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SaturationScaleComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SaturationScaleComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SaturationScaleComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
_overlay = new();
}
private void RoundRestartCleanup(RoundRestartCleanupEvent ev)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, SaturationScaleComponent component, PlayerDetachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(EntityUid uid, SaturationScaleComponent component, PlayerAttachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
_overlayMan.AddOverlay(_overlay);
}
private void OnShutdown(EntityUid uid, SaturationScaleComponent component, ComponentShutdown args)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, SaturationScaleComponent component, ComponentInit args)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_overlayMan.AddOverlay(_overlay);
}
}