Files
OldThink/Content.Shared/Access/Systems/AccessReaderSystem.cs
ThereDrD0 48d6d8bab8 Апстрим изменений боргов (#549)
* New borg sounds (#27205)

* New borg sounds

* Add manic laughter of an assault borg

Never wanted, but needed

* Fix wrong attribution

* Some requested changes

* Change borgwalk sounds

* Forgor

* Make borgs shown in logprobe (#27788)

* Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)

* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.

* Medical borg add chem glasses (#27843)

* Update borg_chassis.yml

* Update borg_chassis.yml

* fix

* Removing unnecessary components and adapting changes (#28391) for the syndicate

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Create Consistency in the Syndicate Borgs (#27875)

* Gives Mediborg the Medical Hud (#28391)

* Shifts borgs hats to the right a bit (#28600)

* Gives Insulation and NoSlip to all bots (#28621)

* Gives Insulation and NoSlip to all bots

* remove NoSlip from children

* Prevent borgs from getting duplicate modules (#28943)

* Prevent borgs from getting duplicate modules

* outta the loop

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* fix borgs getting deleted by salvage magnets (#29006)

* Borgs can no longer be freely locked/unlocked when emagged (#29605)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Added Health Analyzer to basic treatment module. (#29696)

Removed dropped, added Health Analyzer to Basic Treatment Module

Co-authored-by: JIP <jipdawg93@gmail.com>

* Add petting cyborgs (#30037)

added petting borgs, adjusted interactions

* Fix: Syndie borg can now wield DEsword (#30229)

* Syndie borg can now wield DEsword

* Made child of EnergySwordDouble for borgs
* Made ESword borg module use this new borg DESword

* Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu

* Revert "fix borgs getting deleted by salvage magnets (#29006)"

This reverts commit c6a2d3dc0d15b1f5535ad9fe2a481ec9cfd4f111.

* borgs sound change

---------

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com>
Co-authored-by: marbow <152051971+marboww@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: JIPDawg <51352440+JIPDawg@users.noreply.github.com>
Co-authored-by: JIP <jipdawg93@gmail.com>
Co-authored-by: CookieMasterT <124045269+CookieMasterT@users.noreply.github.com>
Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com>
2024-08-03 18:53:54 +03:00

413 lines
14 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Access.Components;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.NameIdentifier;
using Content.Shared.PDA;
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.StationRecords;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Content.Shared.GameTicking;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Access.Systems;
public sealed class AccessReaderSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedGameTicker _gameTicker = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedIdCardSystem _idCardSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedStationRecordsSystem _recordsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AccessReaderComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<AccessReaderComponent, LinkAttemptEvent>(OnLinkAttempt);
SubscribeLocalEvent<AccessReaderComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<AccessReaderComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, AccessReaderComponent component, ref ComponentGetState args)
{
args.State = new AccessReaderComponentState(component.Enabled, component.DenyTags, component.AccessLists,
_recordsSystem.Convert(component.AccessKeys), component.AccessLog, component.AccessLogLimit);
}
private void OnHandleState(EntityUid uid, AccessReaderComponent component, ref ComponentHandleState args)
{
if (args.Current is not AccessReaderComponentState state)
return;
component.Enabled = state.Enabled;
component.AccessKeys.Clear();
foreach (var key in state.AccessKeys)
{
var id = EnsureEntity<AccessReaderComponent>(key.Item1, uid);
if (!id.IsValid())
continue;
component.AccessKeys.Add(new StationRecordKey(key.Item2, id));
}
component.AccessLists = new(state.AccessLists);
component.DenyTags = new(state.DenyTags);
component.AccessLog = new(state.AccessLog);
component.AccessLogLimit = state.AccessLogLimit;
}
private void OnLinkAttempt(EntityUid uid, AccessReaderComponent component, LinkAttemptEvent args)
{
if (args.User == null) // AutoLink (and presumably future external linkers) have no user.
return;
if (!HasComp<EmaggedComponent>(uid) && !IsAllowed(args.User.Value, uid, component))
args.Cancel();
}
private void OnEmagged(EntityUid uid, AccessReaderComponent reader, ref GotEmaggedEvent args)
{
if (!reader.BreakOnEmag)
return;
args.Handled = true;
reader.Enabled = false;
reader.AccessLog.Clear();
Dirty(uid, reader);
}
/// <summary>
/// Searches the source for access tags
/// then compares it with the all targets accesses to see if it is allowed.
/// </summary>
/// <param name="user">The entity that wants access.</param>
/// <param name="target">The entity to search for an access reader</param>
/// <param name="reader">Optional reader from the target entity</param>
public bool IsAllowed(EntityUid user, EntityUid target, AccessReaderComponent? reader = null)
{
if (!Resolve(target, ref reader, false))
return true;
if (!reader.Enabled)
return true;
var accessSources = FindPotentialAccessItems(user);
var access = FindAccessTags(user, accessSources);
FindStationRecordKeys(user, out var stationKeys, accessSources);
if (IsAllowed(access, stationKeys, target, reader))
{
LogAccess((target, reader), user);
return true;
}
return false;
}
public bool GetMainAccessReader(EntityUid uid, [NotNullWhen(true)] out AccessReaderComponent? component)
{
component = null;
if (!TryComp(uid, out AccessReaderComponent? accessReader))
return false;
component = accessReader;
if (component.ContainerAccessProvider == null)
return true;
if (!_containerSystem.TryGetContainer(uid, component.ContainerAccessProvider, out var container))
return true;
foreach (var entity in container.ContainedEntities)
{
if (TryComp(entity, out AccessReaderComponent? containedReader))
{
component = containedReader;
return true;
}
}
return true;
}
/// <summary>
/// Check whether the given access permissions satisfy an access reader's requirements.
/// </summary>
public bool IsAllowed(
ICollection<ProtoId<AccessLevelPrototype>> access,
ICollection<StationRecordKey> stationKeys,
EntityUid target,
AccessReaderComponent reader)
{
if (!reader.Enabled)
return true;
if (reader.ContainerAccessProvider == null)
return IsAllowedInternal(access, stationKeys, reader);
if (!_containerSystem.TryGetContainer(target, reader.ContainerAccessProvider, out var container))
return Paused(target); // when mapping, containers with electronics arent spawned
foreach (var entity in container.ContainedEntities)
{
if (!TryComp(entity, out AccessReaderComponent? containedReader))
continue;
if (IsAllowed(access, stationKeys, entity, containedReader))
return true;
}
return false;
}
private bool IsAllowedInternal(ICollection<ProtoId<AccessLevelPrototype>> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
{
return !reader.Enabled
|| AreAccessTagsAllowed(access, reader)
|| AreStationRecordKeysAllowed(stationKeys, reader);
}
/// <summary>
/// Compares the given tags with the readers access list to see if it is allowed.
/// </summary>
/// <param name="accessTags">A list of access tags</param>
/// <param name="reader">An access reader to check against</param>
public bool AreAccessTagsAllowed(ICollection<ProtoId<AccessLevelPrototype>> accessTags, AccessReaderComponent reader)
{
if (reader.DenyTags.Overlaps(accessTags))
{
// Sec owned by cargo.
// Note that in resolving the issue with only one specific item "counting" for access, this became a bit more strict.
// As having an ID card in any slot that "counts" with a denied access group will cause denial of access.
// DenyTags doesn't seem to be used right now anyway, though, so it'll be dependent on whoever uses it to figure out if this matters.
return false;
}
if (reader.AccessLists.Count == 0)
return true;
foreach (var set in reader.AccessLists)
{
if (set.IsSubsetOf(accessTags))
return true;
}
return false;
}
/// <summary>
/// Compares the given stationrecordkeys with the accessreader to see if it is allowed.
/// </summary>
public bool AreStationRecordKeysAllowed(ICollection<StationRecordKey> keys, AccessReaderComponent reader)
{
foreach (var key in reader.AccessKeys)
{
if (keys.Contains(key))
return true;
}
return false;
}
/// <summary>
/// Finds all the items that could potentially give access to a given entity
/// </summary>
public HashSet<EntityUid> FindPotentialAccessItems(EntityUid uid)
{
FindAccessItemsInventory(uid, out var items);
var ev = new GetAdditionalAccessEvent
{
Entities = items
};
RaiseLocalEvent(uid, ref ev);
foreach (var item in new ValueList<EntityUid>(items))
{
items.UnionWith(FindPotentialAccessItems(item));
}
items.Add(uid);
return items;
}
/// <summary>
/// Finds the access tags on the given entity
/// </summary>
/// <param name="uid">The entity that is being searched.</param>
/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
public ICollection<ProtoId<AccessLevelPrototype>> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
{
HashSet<ProtoId<AccessLevelPrototype>>? tags = null;
var owned = false;
items ??= FindPotentialAccessItems(uid);
foreach (var ent in items)
{
FindAccessTagsItem(ent, ref tags, ref owned);
}
return (ICollection<ProtoId<AccessLevelPrototype>>?) tags ?? Array.Empty<ProtoId<AccessLevelPrototype>>();
}
/// <summary>
/// Finds the access tags on the given entity
/// </summary>
/// <param name="uid">The entity that is being searched.</param>
/// <param name="recordKeys"></param>
/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
public bool FindStationRecordKeys(EntityUid uid, out ICollection<StationRecordKey> recordKeys, HashSet<EntityUid>? items = null)
{
recordKeys = new HashSet<StationRecordKey>();
items ??= FindPotentialAccessItems(uid);
foreach (var ent in items)
{
if (FindStationRecordKeyItem(ent, out var key))
recordKeys.Add(key.Value);
}
return recordKeys.Any();
}
/// <summary>
/// Try to find <see cref="AccessComponent"/> on this item
/// or inside this item (if it's pda)
/// This version merges into a set or replaces the set.
/// If owned is false, the existing tag-set "isn't ours" and can't be merged with (is read-only).
/// </summary>
private void FindAccessTagsItem(EntityUid uid, ref HashSet<ProtoId<AccessLevelPrototype>>? tags, ref bool owned)
{
if (!FindAccessTagsItem(uid, out var targetTags))
{
// no tags, no problem
return;
}
if (tags != null)
{
// existing tags, so copy to make sure we own them
if (!owned)
{
tags = new(tags);
owned = true;
}
// then merge
tags.UnionWith(targetTags);
}
else
{
// no existing tags, so now they're ours
tags = targetTags;
owned = false;
}
}
public void SetAccesses(EntityUid uid, AccessReaderComponent component, List<ProtoId<AccessLevelPrototype>> accesses)
{
component.AccessLists.Clear();
foreach (var access in accesses)
{
component.AccessLists.Add(new HashSet<ProtoId<AccessLevelPrototype>>(){access});
}
Dirty(uid, component);
RaiseLocalEvent(uid, new AccessReaderConfigurationChangedEvent());
}
public bool FindAccessItemsInventory(EntityUid uid, out HashSet<EntityUid> items)
{
items = new();
foreach (var item in _handsSystem.EnumerateHeld(uid))
{
items.Add(item);
}
// maybe its inside an inventory slot?
if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
{
items.Add(idUid.Value);
}
return items.Any();
}
/// <summary>
/// Try to find <see cref="AccessComponent"/> on this item
/// or inside this item (if it's pda)
/// </summary>
private bool FindAccessTagsItem(EntityUid uid, out HashSet<ProtoId<AccessLevelPrototype>> tags)
{
tags = new();
var ev = new GetAccessTagsEvent(tags, _prototype);
RaiseLocalEvent(uid, ref ev);
return tags.Count != 0;
}
/// <summary>
/// Try to find <see cref="StationRecordKeyStorageComponent"/> on this item
/// or inside this item (if it's pda)
/// </summary>
private bool FindStationRecordKeyItem(EntityUid uid, [NotNullWhen(true)] out StationRecordKey? key)
{
if (TryComp(uid, out StationRecordKeyStorageComponent? storage) && storage.Key != null)
{
key = storage.Key;
return true;
}
if (TryComp<PdaComponent>(uid, out var pda) &&
pda.ContainedId is { Valid: true } id)
{
if (TryComp<StationRecordKeyStorageComponent>(id, out var pdastorage) && pdastorage.Key != null)
{
key = pdastorage.Key;
return true;
}
}
key = null;
return false;
}
/// <summary>
/// Logs an access
/// </summary>
/// <param name="ent">The reader to log the access on</param>
/// <param name="accessor">The accessor to log</param>
private void LogAccess(Entity<AccessReaderComponent> ent, EntityUid accessor)
{
if (IsPaused(ent))
return;
if (ent.Comp.AccessLog.Count >= ent.Comp.AccessLogLimit)
ent.Comp.AccessLog.Dequeue();
string? name = null;
if (TryComp<NameIdentifierComponent>(accessor, out var nameIdentifier))
name = nameIdentifier.FullIdentifier;
// TODO pass the ID card on IsAllowed() instead of using this expensive method
// Set name if the accessor has a card and that card has a name and allows itself to be recorded
if (_idCardSystem.TryFindIdCard(accessor, out var idCard)
&& idCard.Comp is { BypassLogging: false, FullName: not null })
name = idCard.Comp.FullName;
name ??= Loc.GetString("access-reader-unknown-id");
var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
ent.Comp.AccessLog.Enqueue(new AccessRecord(stationTime, name));
}
}