Files
OldThink/Content.Shared/StationRecords/SharedStationRecordsSystem.cs
RavMorgan 5f51cb81de [Feat] War crime console (#144)
* ADD: Icons, New component. Надо будет рефакторнуть худы в одну систему

* Some govno ebanoe

* ui

* Some govno

* UI and UI lol

* Dermo again

* ы

* Добавлена система консоли. Надо добавить манипуляцию с рекордами и сохранение крим. записей на сервер. Я пометил в туду

* Added functional for Criminal Records UI

* Дропаю это говно

* Рабочая версия крим консоли

* Fuull functional

* Added radio

* Arrest info feature

* improve ui

* another names

* New texturem Sprite viewer

* fix small names

* Added login menu

* Final fix.

* ох

* Убрал логгеры

* fix Comments and Access to proto

* moved dummy code, removed qustyions

* added disposer() when window was close

* Small fixes

* Removed comments. Added DNA check for CriminalityHud

* Small lol

---------

Co-authored-by: DocNITE <docnite0530@gmail.com>
2024-01-19 11:09:18 +03:00

44 lines
1.2 KiB
C#

namespace Content.Shared.StationRecords;
public abstract class SharedStationRecordsSystem : EntitySystem
{
public StationRecordKey? Convert((NetEntity, uint)? input)
{
return input == null ? null : Convert(input.Value);
}
public (NetEntity, uint)? Convert(StationRecordKey? input)
{
return input == null ? null : Convert(input.Value);
}
public StationRecordKey Convert((NetEntity, uint) input)
{
return new StationRecordKey(input.Item2, GetEntity(input.Item1));
}
public (NetEntity, uint) Convert(StationRecordKey input)
{
return (GetNetEntity(input.OriginStation), input.Id);
}
public List<(NetEntity, uint)> Convert(ICollection<StationRecordKey> input)
{
var result = new List<(NetEntity, uint)>(input.Count);
foreach (var entry in input)
{
result.Add(Convert(entry));
}
return result;
}
public List<StationRecordKey> Convert(ICollection<(NetEntity, uint)> input)
{
var result = new List<StationRecordKey>(input.Count);
foreach (var entry in input)
{
result.Add(Convert(entry));
}
return result;
}
}