Files
OldThink/Content.Server/Doors/Systems/AirlockSystem.cs
2022-01-15 13:26:37 +11:00

114 lines
4.6 KiB
C#

using Content.Server.Doors.Components;
using Content.Server.Power.Components;
using Content.Server.WireHacking;
using Content.Shared.Doors;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Doors.Systems
{
public class AirlockSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AirlockComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<AirlockComponent, DoorStateChangedEvent>(OnStateChanged);
SubscribeLocalEvent<AirlockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<AirlockComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
SubscribeLocalEvent<AirlockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
SubscribeLocalEvent<AirlockComponent, DoorSafetyEnabledEvent>(OnDoorSafetyCheck);
SubscribeLocalEvent<AirlockComponent, BeforeDoorAutoCloseEvent>(OnDoorAutoCloseCheck);
SubscribeLocalEvent<AirlockComponent, DoorGetCloseTimeModifierEvent>(OnDoorCloseTimeModifier);
SubscribeLocalEvent<AirlockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
SubscribeLocalEvent<AirlockComponent, BeforeDoorPryEvent>(OnDoorPry);
}
private void OnPowerChanged(EntityUid uid, AirlockComponent component, PowerChangedEvent args)
{
if (TryComp<AppearanceComponent>(uid, out var appearanceComponent))
{
appearanceComponent.SetData(DoorVisuals.Powered, args.Powered);
}
// BoltLights also got out
component.UpdateBoltLightStatus();
}
private void OnStateChanged(EntityUid uid, AirlockComponent component, DoorStateChangedEvent args)
{
// Only show the maintenance panel if the airlock is closed
if (TryComp<WiresComponent>(uid, out var wiresComponent))
{
wiresComponent.IsPanelVisible =
component.OpenPanelVisible
|| args.State != SharedDoorComponent.DoorState.Open;
}
// If the door is closed, we should look if the bolt was locked while closing
component.UpdateBoltLightStatus();
}
private void OnBeforeDoorOpened(EntityUid uid, AirlockComponent component, BeforeDoorOpenedEvent args)
{
if (!component.CanChangeState())
args.Cancel();
}
private void OnBeforeDoorClosed(EntityUid uid, AirlockComponent component, BeforeDoorClosedEvent args)
{
if (!component.CanChangeState())
args.Cancel();
}
private void OnBeforeDoorDenied(EntityUid uid, AirlockComponent component, BeforeDoorDeniedEvent args)
{
if (!component.CanChangeState())
args.Cancel();
}
private void OnDoorSafetyCheck(EntityUid uid, AirlockComponent component, DoorSafetyEnabledEvent args)
{
args.Safety = component.Safety;
}
private void OnDoorAutoCloseCheck(EntityUid uid, AirlockComponent component, BeforeDoorAutoCloseEvent args)
{
if (!component.AutoClose)
args.Cancel();
}
private void OnDoorCloseTimeModifier(EntityUid uid, AirlockComponent component, DoorGetCloseTimeModifierEvent args)
{
args.CloseTimeModifier *= component.AutoCloseDelayModifier;
}
private void OnDoorClickShouldActivate(EntityUid uid, AirlockComponent component, DoorClickShouldActivateEvent args)
{
if (TryComp<WiresComponent>(uid, out var wiresComponent) && wiresComponent.IsPanelOpen &&
EntityManager.TryGetComponent(args.Args.User, out ActorComponent? actor))
{
wiresComponent.OpenInterface(actor.PlayerSession);
args.Handled = true;
}
}
private void OnDoorPry(EntityUid uid, AirlockComponent component, BeforeDoorPryEvent args)
{
if (component.IsBolted())
{
component.Owner.PopupMessage(args.Args.User, Loc.GetString("airlock-component-cannot-pry-is-bolted-message"));
args.Cancel();
}
if (component.IsPowered())
{
component.Owner.PopupMessage(args.Args.User, Loc.GetString("airlock-component-cannot-pry-is-powered-message"));
args.Cancel();
}
}
}
}