Files
OldThink/Content.Server/Administration/Systems/AdminVerbSystem.cs
Remuchi 5e74f6ae53 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts:
#	Content.Client/Administration/Managers/ClientAdminManager.cs
#	Content.Client/Administration/Systems/BwoinkSystem.cs
#	Content.Client/Alerts/ClientAlertsSystem.cs
#	Content.Client/Audio/BackgroundAudioSystem.cs
#	Content.Client/CardboardBox/CardboardBoxSystem.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
#	Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
#	Content.Client/Decals/Overlays/DecalOverlay.cs
#	Content.Client/DoAfter/DoAfterOverlay.cs
#	Content.Client/Doors/AirlockSystem.cs
#	Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
#	Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/MainMenu/UI/MainMenuControl.xaml
#	Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
#	Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
#	Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
#	Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
#	Content.Client/Options/UI/Tabs/MiscTab.xaml
#	Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
#	Content.Client/Outline/InteractionOutlineSystem.cs
#	Content.Client/Overlays/ShowSecurityIconsSystem.cs
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Client/Popups/PopupOverlay.cs
#	Content.Client/Popups/PopupSystem.cs
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/BanCommand.cs
#	Content.Server/Administration/Notes/AdminMessageEui.cs
#	Content.Server/Administration/Notes/AdminNotesSystem.cs
#	Content.Server/Administration/Notes/IAdminNotesManager.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Administration/UI/PermissionsEui.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
#	Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
#	Content.Server/Database/DatabaseRecords.cs
#	Content.Server/Database/ServerDbBase.cs
#	Content.Server/Database/ServerDbManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Doors/Systems/DoorSystem.cs
#	Content.Server/Execution/ExecutionSystem.cs
#	Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/GameTicking/GameTicker.Replays.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
#	Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
#	Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
#	Content.Server/Hands/Systems/HandsSystem.cs
#	Content.Server/Holosign/HolosignSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Info/InfoSystem.cs
#	Content.Server/Kitchen/EntitySystems/SharpSystem.cs
#	Content.Server/Magic/MagicSystem.cs
#	Content.Server/MagicMirror/MagicMirrorSystem.cs
#	Content.Server/Mapping/MappingSystem.cs
#	Content.Server/MassMedia/Systems/NewsSystem.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
#	Content.Server/Medical/CryoPodSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
#	Content.Server/Species/Systems/NymphSystem.cs
#	Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
#	Content.Server/StationEvents/EventManagerSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Server/Strip/StrippableSystem.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Administration/AdminFlags.cs
#	Content.Shared/Administration/SharedBwoinkSystem.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
#	Content.Shared/Chat/ChatChannel.cs
#	Content.Shared/Chemistry/Components/InjectorComponent.cs
#	Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
#	Content.Shared/Chemistry/SharedReagentDispenser.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
#	Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/SharedImplanterSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
#	Content.Shared/Nutrition/Components/OpenableComponent.cs
#	Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
#	Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
#	Content.Shared/Security/SecurityStatus.cs
#	Content.Shared/Security/Systems/DeployableBarrierSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/Species/Systems/ReformSystem.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Store/ListingPrototype.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	README.md
#	Resources/Audio/Ambience/Antag/pirate_start.ogg
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/criminal-records/criminal-records.ftl
#	Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
#	Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
#	Resources/Locale/en-US/reagents/meta/biological.ftl
#	Resources/Locale/en-US/reagents/meta/fun.ftl
#	Resources/Locale/en-US/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/seeds/seeds.ftl
#	Resources/Locale/en-US/wires/wire-names.ftl
#	Resources/Maps/Shuttles/cargo_fland.yml
#	Resources/Maps/core.yml
#	Resources/Maps/europa.yml
#	Resources/Maps/fland.yml
#	Resources/Maps/origin.yml
#	Resources/Maps/saltern.yml
#	Resources/Maps/train.yml
#	Resources/Prototypes/Actions/diona.yml
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_security.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_service.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/general.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Crates/engines.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Hands/colored.yml
#	Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/slime.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
#	Resources/Prototypes/Entities/Objects/Devices/nuke.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/implanters.yml
#	Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
#	Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
#	Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
#	Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
#	Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
#	Resources/Prototypes/Entities/Structures/Walls/grille.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/Entities/Structures/Windows/window.yml
#	Resources/Prototypes/Entities/Structures/stairs.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Hydroponics/seeds.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/Reagents/biological.yml
#	Resources/Prototypes/Reagents/fun.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
#	Resources/Prototypes/Recipes/Construction/weapons.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/Recipes/Reactions/fun.yml
#	Resources/Prototypes/Research/arsenal.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Stacks/Materials/materials.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/Tiles/plating.yml
#	Resources/Prototypes/Voice/speech_emote_sounds.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/Textures/Clothing/Belt/emt.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
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#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Interface/emotions.svg.192dpi.png.yml
#	Resources/Textures/LobbyScreens/dead-in-space.png.yml
#	Resources/Textures/LobbyScreens/doomed.webp.yml
#	Resources/Textures/LobbyScreens/pharmacy.png.yml
#	Resources/Textures/LobbyScreens/pharmacy.webp.yml
#	Resources/Textures/LobbyScreens/robotics.webp.yml
#	Resources/Textures/LobbyScreens/supermatter.png.yml
#	Resources/Textures/LobbyScreens/susstation.png.yml
#	Resources/Textures/LobbyScreens/warden.png.yml
#	Resources/Textures/LobbyScreens/warden.webp.yml
#	Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
#	Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
#	Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
#	Resources/Textures/Objects/Devices/nuke.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
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#	Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
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#	Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
#	Resources/Textures/Tiles/attributions.yml
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#	Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
#	Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
#	Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
#	Resources/clientCommandPerms.yml
#	Resources/migration.yml
2024-03-26 15:52:23 +07:00

537 lines
24 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Administration.UI;
using Content.Server.Disposal.Tube;
using Content.Server.Disposal.Tube.Components;
using Content.Server.EUI;
using Content.Server.GameTicking;
using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Prayer;
using Content.Server.Station.Systems;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Shared.Administration;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Configurable;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.Mind.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Toolshed;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using Robust.Shared.Physics.Components;
using static Content.Shared.Configurable.ConfigurationComponent;
namespace Content.Server.Administration.Systems
{
/// <summary>
/// System to provide various global admin/debug verbs
/// </summary>
public sealed partial class AdminVerbSystem : EntitySystem
{
[Dependency] private readonly IConGroupController _groupController = default!;
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly AdminSystem _adminSystem = default!;
[Dependency] private readonly DisposalTubeSystem _disposalTubes = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PrayerSystem _prayerSystem = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly ToolshedManager _toolshed = default!;
[Dependency] private readonly RejuvenateSystem _rejuvenate = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StationSystem _stations = default!;
[Dependency] private readonly StationSpawningSystem _spawning = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
private readonly Dictionary<ICommonSession, List<EditSolutionsEui>> _openSolutionUis = new();
public override void Initialize()
{
SubscribeLocalEvent<GetVerbsEvent<Verb>>(GetVerbs);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SolutionContainerManagerComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
}
private void GetVerbs(GetVerbsEvent<Verb> ev)
{
AddAdminVerbs(ev);
AddDebugVerbs(ev);
AddSmiteVerbs(ev);
AddTricksVerbs(ev);
AddAntagVerbs(ev);
}
private void AddAdminVerbs(GetVerbsEvent<Verb> args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
{
Verb mark = new();
mark.Text = Loc.GetString("toolshed-verb-mark");
mark.Message = Loc.GetString("toolshed-verb-mark-description");
mark.Category = VerbCategory.Admin;
mark.Act = () => _toolshed.InvokeCommand(player, "=> $marked", Enumerable.Repeat(args.Target, 1), out _);
mark.Impact = LogImpact.Low;
args.Verbs.Add(mark);
if (TryComp(args.Target, out ActorComponent? targetActor))
{
// AdminHelp
Verb verb = new();
verb.Text = Loc.GetString("ahelp-verb-get-data-text");
verb.Category = VerbCategory.Admin;
verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/gavel.svg.192dpi.png"));
verb.Act = () =>
_console.RemoteExecuteCommand(player, $"openahelp \"{targetActor.PlayerSession.UserId}\"");
verb.Impact = LogImpact.Low;
args.Verbs.Add(verb);
// Subtle Messages
Verb prayerVerb = new();
prayerVerb.Text = Loc.GetString("prayer-verbs-subtle-message");
prayerVerb.Category = VerbCategory.Admin;
prayerVerb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/pray.svg.png"));
prayerVerb.Act = () =>
{
_quickDialog.OpenDialog(player, "Subtle Message", "Message", "Popup Message", (string message, string popupMessage) =>
{
_prayerSystem.SendSubtleMessage(targetActor.PlayerSession, player, message, popupMessage == "" ? Loc.GetString("prayer-popup-subtle-default") : popupMessage);
});
};
prayerVerb.Impact = LogImpact.Low;
args.Verbs.Add(prayerVerb);
// Freeze
var frozen = HasComp<AdminFrozenComponent>(args.Target);
args.Verbs.Add(new Verb
{
Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
Text = frozen
? Loc.GetString("admin-verbs-unfreeze")
: Loc.GetString("admin-verbs-freeze"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
Act = () =>
{
if (frozen)
RemComp<AdminFrozenComponent>(args.Target);
else
EnsureComp<AdminFrozenComponent>(args.Target);
},
Impact = LogImpact.Medium,
});
// Erase
args.Verbs.Add(new Verb
{
Text = Loc.GetString("admin-verbs-erase"),
Message = Loc.GetString("admin-verbs-erase-description"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
Act = () =>
{
_adminSystem.Erase(targetActor.PlayerSession);
},
Impact = LogImpact.Extreme,
ConfirmationPopup = true
});
// Respawn
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("admin-player-actions-respawn"),
Category = VerbCategory.Admin,
Act = () =>
{
_console.ExecuteCommand(player, $"respawn {targetActor.PlayerSession.Name}");
},
ConfirmationPopup = true,
// No logimpact as the command does it internally.
});
// Spawn - Like respawn but on the spot.
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("admin-player-actions-spawn"),
Category = VerbCategory.Admin,
Act = () =>
{
if (!_transformSystem.TryGetMapOrGridCoordinates(args.Target, out var coords))
{
_popup.PopupEntity(Loc.GetString("admin-player-spawn-failed"), args.User, args.User);
return;
}
var stationUid = _stations.GetOwningStation(args.Target);
var profile = _ticker.GetPlayerProfile(targetActor.PlayerSession);
var mobUid = _spawning.SpawnPlayerMob(coords.Value, null, profile, stationUid);
var targetMind = _mindSystem.GetMind(args.Target);
if (targetMind != null)
{
_mindSystem.TransferTo(targetMind.Value, mobUid);
}
},
ConfirmationPopup = true,
Impact = LogImpact.High,
});
// Clone - Spawn but without the mind transfer, also spawns at the user's coordinates not the target's
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("admin-player-actions-clone"),
Category = VerbCategory.Admin,
Act = () =>
{
if (!_transformSystem.TryGetMapOrGridCoordinates(args.User, out var coords))
{
_popup.PopupEntity(Loc.GetString("admin-player-spawn-failed"), args.User, args.User);
return;
}
var stationUid = _stations.GetOwningStation(args.Target);
var profile = _ticker.GetPlayerProfile(targetActor.PlayerSession);
_spawning.SpawnPlayerMob(coords.Value, null, profile, stationUid);
},
ConfirmationPopup = true,
Impact = LogImpact.High,
});
}
// Admin Logs
if (_adminManager.HasAdminFlag(player, AdminFlags.Logs))
{
Verb logsVerbEntity = new()
{
Priority = -2,
Text = Loc.GetString("admin-verbs-admin-logs-entity"),
Category = VerbCategory.Admin,
Act = () =>
{
var ui = new AdminLogsEui();
_eui.OpenEui(ui, player);
ui.SetLogFilter(search:args.Target.Id.ToString());
},
Impact = LogImpact.Low
};
args.Verbs.Add(logsVerbEntity);
}
// TeleportTo
args.Verbs.Add(new Verb
{
Text = Loc.GetString("admin-verbs-teleport-to"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/open.svg.192dpi.png")),
Act = () =>
{
_console.ExecuteCommand(player, $"tpto {GetNetEntity(args.Target)}");
},
Impact = LogImpact.Low
});
// TeleportHere
args.Verbs.Add(new Verb
{
Text = Loc.GetString("admin-verbs-teleport-here"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
Act = () =>
{
if (HasComp<MapGridComponent>(args.Target))
{
if (player.AttachedEntity != null)
{
var mapPos = _transformSystem.GetMapCoordinates(player.AttachedEntity.Value);
if (TryComp(args.Target, out PhysicsComponent? targetPhysics))
{
var offset = targetPhysics.LocalCenter;
var rotation = _transformSystem.GetWorldRotation(args.Target);
offset = rotation.RotateVec(offset);
mapPos = mapPos.Offset(-offset);
}
_console.ExecuteCommand(player, $"tpgrid {GetNetEntity(args.Target)} {mapPos.X} {mapPos.Y} {mapPos.MapId}");
}
}
else
{
_console.ExecuteCommand(player, $"tpto {args.User} {args.Target}");
}
},
Impact = LogImpact.Low
});
}
}
private void AddDebugVerbs(GetVerbsEvent<Verb> args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
// Delete verb
if (_toolshed.ActivePermissionController?.CheckInvokable(new CommandSpec(_toolshed.DefaultEnvironment.GetCommand("delete"), null), player, out _) ?? false)
{
Verb verb = new()
{
Text = Loc.GetString("delete-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
Act = () => EntityManager.DeleteEntity(args.Target),
Impact = LogImpact.Medium,
ConfirmationPopup = true
};
args.Verbs.Add(verb);
}
// Rejuvenate verb
if (_toolshed.ActivePermissionController?.CheckInvokable(new CommandSpec(_toolshed.DefaultEnvironment.GetCommand("rejuvenate"), null), player, out _) ?? false)
{
Verb verb = new()
{
Text = Loc.GetString("rejuvenate-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png")),
Act = () => _rejuvenate.PerformRejuvenate(args.Target),
Impact = LogImpact.Medium
};
args.Verbs.Add(verb);
}
// Control mob verb
if (_toolshed.ActivePermissionController?.CheckInvokable(new CommandSpec(_toolshed.DefaultEnvironment.GetCommand("mind"), "control"), player, out _) ?? false &&
args.User != args.Target)
{
Verb verb = new()
{
Text = Loc.GetString("control-mob-verb-get-data-text"),
Category = VerbCategory.Debug,
// TODO VERB ICON control mob icon
Act = () =>
{
_mindSystem.ControlMob(args.User, args.Target);
},
Impact = LogImpact.High,
ConfirmationPopup = true
};
args.Verbs.Add(verb);
}
// XenoArcheology
if (_adminManager.IsAdmin(player) && TryComp<ArtifactComponent>(args.Target, out var artifact))
{
// make artifact always active (by adding timer trigger)
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("artifact-verb-make-always-active"),
Category = VerbCategory.Debug,
Act = () => EntityManager.AddComponent<ArtifactTimerTriggerComponent>(args.Target),
Disabled = EntityManager.HasComponent<ArtifactTimerTriggerComponent>(args.Target),
Impact = LogImpact.High
});
// force to activate artifact ignoring timeout
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("artifact-verb-activate"),
Category = VerbCategory.Debug,
Act = () => _artifactSystem.ForceActivateArtifact(args.Target, component: artifact),
Impact = LogImpact.High
});
}
// Make Sentient verb
if (_groupController.CanCommand(player, "makesentient") &&
args.User != args.Target &&
!EntityManager.HasComponent<MindContainerComponent>(args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("make-sentient-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/sentient.svg.192dpi.png")),
Act = () => MakeSentientCommand.MakeSentient(args.Target, EntityManager),
Impact = LogImpact.Medium
};
args.Verbs.Add(verb);
}
// Set clothing verb
if (_groupController.CanCommand(player, "setoutfit") &&
EntityManager.HasComponent<InventoryComponent>(args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("set-outfit-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
Act = () => _euiManager.OpenEui(new SetOutfitEui(GetNetEntity(args.Target)), player),
Impact = LogImpact.Medium
};
args.Verbs.Add(verb);
}
// In range unoccluded verb
if (_groupController.CanCommand(player, "inrangeunoccluded"))
{
Verb verb = new()
{
Text = Loc.GetString("in-range-unoccluded-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/information.svg.192dpi.png")),
Act = () =>
{
var message = _examine.InRangeUnOccluded(args.User, args.Target)
? Loc.GetString("in-range-unoccluded-verb-on-activate-not-occluded")
: Loc.GetString("in-range-unoccluded-verb-on-activate-occluded");
_popup.PopupEntity(message, args.Target, args.User);
}
};
args.Verbs.Add(verb);
}
// Get Disposal tube direction verb
if (_groupController.CanCommand(player, "tubeconnections") &&
EntityManager.TryGetComponent(args.Target, out DisposalTubeComponent? tube))
{
Verb verb = new()
{
Text = Loc.GetString("tube-direction-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/information.svg.192dpi.png")),
Act = () => _disposalTubes.PopupDirections(args.Target, tube, args.User)
};
args.Verbs.Add(verb);
}
// Make ghost role verb
if (_groupController.CanCommand(player, "makeghostrole") &&
!(EntityManager.GetComponentOrNull<MindContainerComponent>(args.Target)?.HasMind ?? false))
{
Verb verb = new();
verb.Text = Loc.GetString("make-ghost-role-verb-get-data-text");
verb.Category = VerbCategory.Debug;
// TODO VERB ICON add ghost icon
// Where is the national park service icon for haunted forests?
verb.Act = () => _ghostRoleSystem.OpenMakeGhostRoleEui(player, args.Target);
verb.Impact = LogImpact.Medium;
args.Verbs.Add(verb);
}
if (_groupController.CanAdminMenu(player) &&
EntityManager.TryGetComponent(args.Target, out ConfigurationComponent? config))
{
Verb verb = new()
{
Text = Loc.GetString("configure-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
Category = VerbCategory.Debug,
Act = () => _uiSystem.TryOpen(args.Target, ConfigurationUiKey.Key, actor.PlayerSession)
};
args.Verbs.Add(verb);
}
// Add verb to open Solution Editor
if (_groupController.CanCommand(player, "addreagent") &&
EntityManager.HasComponent<SolutionContainerManagerComponent>(args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("edit-solutions-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/spill.svg.192dpi.png")),
Act = () => OpenEditSolutionsEui(player, args.Target),
Impact = LogImpact.Medium // maybe high depending on WHAT reagents they add...
};
args.Verbs.Add(verb);
}
}
#region SolutionsEui
private void OnSolutionChanged(Entity<SolutionContainerManagerComponent> entity, ref SolutionContainerChangedEvent args)
{
foreach (var list in _openSolutionUis.Values)
{
foreach (var eui in list)
{
if (eui.Target == entity.Owner)
eui.StateDirty();
}
}
}
public void OpenEditSolutionsEui(ICommonSession session, EntityUid uid)
{
if (session.AttachedEntity == null)
return;
var eui = new EditSolutionsEui(uid);
_euiManager.OpenEui(eui, session);
eui.StateDirty();
if (!_openSolutionUis.ContainsKey(session)) {
_openSolutionUis[session] = new List<EditSolutionsEui>();
}
_openSolutionUis[session].Add(eui);
}
public void OnEditSolutionsEuiClosed(ICommonSession session, EditSolutionsEui eui)
{
_openSolutionUis[session].Remove(eui);
if (_openSolutionUis[session].Count == 0)
_openSolutionUis.Remove(session);
}
private void Reset(RoundRestartCleanupEvent ev)
{
foreach (var euis in _openSolutionUis.Values)
{
foreach (var eui in euis.ToList())
{
eui.Close();
}
}
_openSolutionUis.Clear();
}
#endregion
}
}