This website requires JavaScript.
Explore
Help
Register
Sign In
Cinka
/
OldThink
Watch
1
Star
0
Fork
0
You've already forked OldThink
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
182663cd0be81ce4e30e39e2062950db5346f7ba
OldThink
/
Content.Client
/
GameObjects
/
EntitySystems
/
HealthOverlay
History
Vera Aguilera Puerto
03cd390478
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
..
HealthOverlayBar.cs
…
HealthOverlayGui.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
HealthOverlaySystem.cs
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00