Files
OldThink/Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs
Leon Friedrich 18a35e7e83 Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00

109 lines
3.7 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Doors.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Random;
namespace Content.Server.Atmos.EntitySystems;
/// <summary>
/// This is our SSAir equivalent, if you need to interact with or query atmos in any way, go through this.
/// </summary>
[UsedImplicitly]
public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] public readonly PuddleSystem Puddle = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
private EntityQuery<GridAtmosphereComponent> _atmosQuery;
private EntityQuery<AirtightComponent> _airtightQuery;
private EntityQuery<FirelockComponent> _firelockQuery;
private HashSet<EntityUid> _entSet = new();
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeBreathTool();
InitializeGases();
InitializeCommands();
InitializeCVars();
InitializeGridAtmosphere();
InitializeMap();
_atmosQuery = GetEntityQuery<GridAtmosphereComponent>();
_airtightQuery = GetEntityQuery<AirtightComponent>();
_firelockQuery = GetEntityQuery<FirelockComponent>();
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
}
public override void Shutdown()
{
base.Shutdown();
ShutdownCommands();
}
private void OnTileChanged(ref TileChangedEvent ev)
{
InvalidateTile(ev.NewTile.GridUid, ev.NewTile.GridIndices);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProcessing(frameTime);
UpdateHighPressure(frameTime);
_exposedTimer += frameTime;
if (_exposedTimer < ExposedUpdateDelay)
return;
var query = EntityQueryEnumerator<AtmosExposedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out _, out var transform))
{
var air = GetContainingMixture(uid, transform:transform);
if (air == null)
continue;
var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, air, transform);
RaiseLocalEvent(uid, ref updateEvent);
}
_exposedTimer -= ExposedUpdateDelay;
}
}