Files
OldThink/Content.Shared/Chemistry/ChemistrySystem.cs
mirrorcult 1ab7170adb Refactor reaction effects to use reagent effects (#5426)
* reaction effect refactor

* works now
2021-11-21 00:35:02 -07:00

62 lines
2.2 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Chemistry
{
[UsedImplicitly]
public partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public void ReactionEntity(EntityUid uid, ReactionMethod method, Solution solution)
{
foreach (var (id, quantity) in solution)
{
ReactionEntity(uid, method, id, quantity, solution);
}
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, string reagentId, FixedPoint2 reactVolume, Solution? source)
{
// We throw if the reagent specified doesn't exist.
ReactionEntity(uid, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, ReagentPrototype reagent,
FixedPoint2 reactVolume, Solution? source)
{
if (!EntityManager.TryGetComponent(uid, out ReactiveComponent? reactive))
return;
// If we have a source solution, use the reagent quantity we have left. Otherwise, use the reaction volume specified.
var args = new ReagentEffectArgs(uid, null, source, reagent,
source?.GetReagentQuantity(reagent.ID) ?? reactVolume, EntityManager, method);
foreach (var entry in reactive.Reactions)
{
if (!entry.Methods.Contains(method))
continue;
if (entry.Reagents != null && !entry.Reagents.Contains(reagent.ID))
continue;
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _robustRandom))
continue;
effect.Effect(args);
}
}
}
}
}