Files
OldThink/Content.Client/Communications/UI/CommunicationsConsoleBoundUserInterface.cs
ThereDrD0 1acc84c21c Cherry picks 6 (#486)
* inital

* force them to WRITE

* b

* new system

* aaaa

* b

* bbbb

* translations

* add tts support for evacuation reason

* PaddedStool_Sprite&Prototype

8 colors of pudded stool.

* PaddedStool_Crafting

* ComfyChair_Sprites&Prototype

* ComfyChair_Crafting

* Sofa_Sprites&Prototype

* Sofa_Crafting

* Sofa_SpriteFix

* Sofa_RemoveSomeSprites

* Revert "Sofa_RemoveSomeSprites"

This reverts commit b110e9bda9a75cf6337c4efacd4888967d0e1fe6.

* Revert "Sofa_SpriteFix"

This reverts commit bfa8a17c16c57d2f70d64eb8dd54ae94ac48b248.

* Revert "Sofa_Crafting"

This reverts commit 89daadcb1e9d45a84281a5fdf998ab6c6f6b0f9b.

* Revert "Sofa_Sprites&Prototype"

This reverts commit 73cd0be403e03b1852a4632e1b6a8ca7526c5622.

* Revert "ComfyChair_Crafting"

This reverts commit 940f9665dd998090b43bca596ef3800c0c6ba89b.

* Revert "ComfyChair_Sprites&Prototype"

This reverts commit 2c909de5d3e3f4ab5efa1cbef6b5feda32d05a80.

* Revert "PaddedStool_Crafting"

This reverts commit 82040ba82c0190f2a52614fd3573e77586d73802.

* Revert "PaddedStool_Sprite&Prototype"

This reverts commit c5241a03ffeccbb4a18ab0f108d05c4fe1e047ba.

* Sprites&Meta

* Crafting

* Tweaks

* PaddedStool_tweaks

* Add Random Spawners

* remove old colored chairs

* Sprites&Meta

* Changing prototypes

* Adding to Theater vend

* Sprite_Change

* Sprite_Change

* Prototype_Changes

Is this exactly how it should be?...

* add bouquet

* Not very useful functionality has been removed

* Update toys.yml

* Now you need cloth to made bouquet

* Update toys.yml

* I hope. I done right

* Update toys.yml

* Update bouquet.yml

* Update toys.yml

* Update Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* add musician jumpskirt to loadouts

* better bouquet

* pAIs can now be inserted into plushies.

* No more bad bleed

* More Tourniquets, hopefully fixed YML check.

* deals a bit of bloodloss

* Reduce Stack Count.

* fix tourniquet

* add migrations for old chair types and add few new

---------

Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
Co-authored-by: Green resomi <135062489+Yeah-I-listening-Hollywood-undead@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Moomoobeef <moomoobeef@protonmail.com>
Co-authored-by: PoorMansDreams <andyroblox14@gmail.com>
2024-07-23 20:37:15 +03:00

127 lines
4.1 KiB
C#

using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Communications;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Robust.Shared.Prototypes;
namespace Content.Client.Communications.UI
{
public sealed class CommunicationsConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[ViewVariables]
private CommunicationsConsoleMenu? _menu;
[ViewVariables]
public bool CanAnnounce { get; private set; }
[ViewVariables]
public bool CanBroadcast { get; private set; }
[ViewVariables]
public bool CanCall { get; private set; }
[ViewVariables]
public bool CountdownStarted { get; private set; }
[ViewVariables]
public bool AlertLevelSelectable { get; private set; }
[ViewVariables]
public string CurrentLevel { get; private set; } = default!;
[ViewVariables]
private TimeSpan? _expectedCountdownTime;
public int Countdown => _expectedCountdownTime == null ? 0 : Math.Max((int) _expectedCountdownTime.Value.Subtract(_gameTiming.CurTime).TotalSeconds, 0);
public CommunicationsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new CommunicationsConsoleMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void AlertLevelSelected(string level)
{
if (AlertLevelSelectable)
{
CurrentLevel = level;
SendMessage(new CommunicationsConsoleSelectAlertLevelMessage(level));
}
}
public void EmergencyShuttleButtonPressed()
{
if (CountdownStarted)
RecallShuttle();
else
CallShuttle();
}
public void AnnounceButtonPressed(string message)
{
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var msg = SharedChatSystem.SanitizeAnnouncement(message, maxLength);
SendMessage(new CommunicationsConsoleAnnounceMessage(msg));
}
public void BroadcastButtonPressed(string message)
{
SendMessage(new CommunicationsConsoleBroadcastMessage(message));
}
public void CallShuttle()
{
SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
}
public void RecallShuttle()
{
SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not CommunicationsConsoleInterfaceState commsState)
return;
CanAnnounce = commsState.CanAnnounce;
CanBroadcast = commsState.CanBroadcast;
CanCall = commsState.CanCall;
_expectedCountdownTime = commsState.ExpectedCountdownEnd;
CountdownStarted = commsState.CountdownStarted;
AlertLevelSelectable = commsState.AlertLevels != null && !float.IsNaN(commsState.CurrentAlertDelay) && commsState.CurrentAlertDelay <= 0;
CurrentLevel = commsState.CurrentAlert;
if (_menu != null)
{
_menu.UpdateCountdown();
_menu.UpdateAlertLevels(commsState.AlertLevels, CurrentLevel);
_menu.AlertLevelButton.Disabled = !AlertLevelSelectable;
_menu.EmergencyShuttleButton.Disabled = !CanCall;
_menu.AnnounceButton.Disabled = !CanAnnounce;
_menu.BroadcastButton.Disabled = !CanBroadcast;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_menu?.Dispose();
}
}
}