Files
OldThink/Content.Server/RoundEnd/RoundEndSystem.cs
ThereDrD0 1acc84c21c Cherry picks 6 (#486)
* inital

* force them to WRITE

* b

* new system

* aaaa

* b

* bbbb

* translations

* add tts support for evacuation reason

* PaddedStool_Sprite&Prototype

8 colors of pudded stool.

* PaddedStool_Crafting

* ComfyChair_Sprites&Prototype

* ComfyChair_Crafting

* Sofa_Sprites&Prototype

* Sofa_Crafting

* Sofa_SpriteFix

* Sofa_RemoveSomeSprites

* Revert "Sofa_RemoveSomeSprites"

This reverts commit b110e9bda9a75cf6337c4efacd4888967d0e1fe6.

* Revert "Sofa_SpriteFix"

This reverts commit bfa8a17c16c57d2f70d64eb8dd54ae94ac48b248.

* Revert "Sofa_Crafting"

This reverts commit 89daadcb1e9d45a84281a5fdf998ab6c6f6b0f9b.

* Revert "Sofa_Sprites&Prototype"

This reverts commit 73cd0be403e03b1852a4632e1b6a8ca7526c5622.

* Revert "ComfyChair_Crafting"

This reverts commit 940f9665dd998090b43bca596ef3800c0c6ba89b.

* Revert "ComfyChair_Sprites&Prototype"

This reverts commit 2c909de5d3e3f4ab5efa1cbef6b5feda32d05a80.

* Revert "PaddedStool_Crafting"

This reverts commit 82040ba82c0190f2a52614fd3573e77586d73802.

* Revert "PaddedStool_Sprite&Prototype"

This reverts commit c5241a03ffeccbb4a18ab0f108d05c4fe1e047ba.

* Sprites&Meta

* Crafting

* Tweaks

* PaddedStool_tweaks

* Add Random Spawners

* remove old colored chairs

* Sprites&Meta

* Changing prototypes

* Adding to Theater vend

* Sprite_Change

* Sprite_Change

* Prototype_Changes

Is this exactly how it should be?...

* add bouquet

* Not very useful functionality has been removed

* Update toys.yml

* Now you need cloth to made bouquet

* Update toys.yml

* I hope. I done right

* Update toys.yml

* Update bouquet.yml

* Update toys.yml

* Update Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* add musician jumpskirt to loadouts

* better bouquet

* pAIs can now be inserted into plushies.

* No more bad bleed

* More Tourniquets, hopefully fixed YML check.

* deals a bit of bloodloss

* Reduce Stack Count.

* fix tourniquet

* add migrations for old chair types and add few new

---------

Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
Co-authored-by: Green resomi <135062489+Yeah-I-listening-Hollywood-undead@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Moomoobeef <moomoobeef@protonmail.com>
Co-authored-by: PoorMansDreams <andyroblox14@gmail.com>
2024-07-23 20:37:15 +03:00

489 lines
17 KiB
C#

using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.AlertLevel;
using Content.Shared.CCVar;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.GameTicking;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.RoundEnd
{
/// <summary>
/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
/// If you request a round end then an escape shuttle will be used.
/// </summary>
public sealed class RoundEndSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
//WD-EDIT
[Dependency] private readonly PandaWebManager _pandaWeb = default!;
//WD-EDIT
public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// Countdown to use where there is no station alert countdown to be found.
/// </summary>
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(5);
private CancellationTokenSource? _countdownTokenSource;
private CancellationTokenSource? _cooldownTokenSource;
public TimeSpan? LastCountdownStart { get; set; }
public TimeSpan? ExpectedCountdownEnd { get; set; }
public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
public TimeSpan AutoCallStartTime;
private bool _autoCalledBefore;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
SetAutoCallTime();
}
private void SetAutoCallTime()
{
AutoCallStartTime = _gameTiming.CurTime;
}
private void Reset()
{
if (_countdownTokenSource != null)
{
_countdownTokenSource.Cancel();
_countdownTokenSource = null;
}
if (_cooldownTokenSource != null)
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
}
LastCountdownStart = null;
ExpectedCountdownEnd = null;
SetAutoCallTime();
_autoCalledBefore = false;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}
/// <summary>
/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
/// </summary>
public EntityUid? GetStation()
{
AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>()
.MoveNext(out _, out _, out var data);
if (data == null)
return null;
var targetGrid = _stationSystem.GetLargestGrid(data);
return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
}
/// <summary>
/// Attempts to get centcomm's MapUid
/// </summary>
public EntityUid? GetCentcomm()
{
AllEntityQuery<StationCentcommComponent>().MoveNext(out var centcomm);
return centcomm == null ? null : centcomm.MapEntity;
}
public bool CanCallOrRecall()
{
return _cooldownTokenSource == null;
}
public bool IsRoundEndRequested()
{
return _countdownTokenSource != null;
}
public void RequestRoundEnd(
EntityUid? requester = null,
bool checkCooldown = true,
string text = "round-end-system-shuttle-called-announcement",
string name = "Station",
string? reason = null)
{
var duration = DefaultCountdownDuration;
if (requester != null)
{
var stationUid = _stationSystem.GetOwningStation(requester.Value);
if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
{
duration = _protoManager
.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
.Levels[alertLevel.CurrentLevel].ShuttleTime;
}
}
RequestRoundEnd(duration, requester, checkCooldown, text, name, reason);
}
public void RequestRoundEnd(
TimeSpan countdownTime,
EntityUid? requester = null,
bool checkCooldown = true,
string text = "round-end-system-shuttle-called-announcement",
string name = "Station",
string? reason = null)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (checkCooldown && _cooldownTokenSource != null)
return;
if (_countdownTokenSource != null)
return;
_countdownTokenSource = new CancellationTokenSource();
if (requester != null)
{
_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High,
$"Shuttle called by {ToPrettyString(requester.Value):user}");
}
else
{
_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
}
// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
int time;
string units;
if (countdownTime.TotalSeconds < 60)
{
time = countdownTime.Seconds;
units = "eta-units-seconds";
}
else
{
time = countdownTime.Minutes;
units = "eta-units-minutes";
}
if (reason == null)
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
("time", time),
("units", Loc.GetString(units))),
name,
false,
null,
Color.Gold);
else
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
("time", time),
("units", Loc.GetString(units)),
("reason", reason)),
name,
false,
null,
Color.Gold);
_audio.PlayGlobal("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast(), true);
LastCountdownStart = _gameTiming.CurTime;
ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
SendRoundStatus("shuttle_called");
var shuttle = _shuttle.GetShuttle();
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
[ShuttleTimerMasks.DestMap] = GetStation(),
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
[ShuttleTimerMasks.SourceTime] = countdownTime +
TimeSpan.FromSeconds(_shuttle.TransitTime + _cfg.GetCVar(CCVars.EmergencyShuttleDockTime)),
[ShuttleTimerMasks.DestTime] = countdownTime,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
}
}
public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (checkCooldown && _cooldownTokenSource != null)
return;
if (_countdownTokenSource == null)
return;
_countdownTokenSource.Cancel();
_countdownTokenSource = null;
if (requester != null)
{
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High,
$"Shuttle recalled by {ToPrettyString(requester.Value):user}");
}
else
{
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
}
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"),
Loc.GetString("Station"), false, colorOverride: Color.Gold);
_audio.PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast(), true);
LastCountdownStart = null;
ExpectedCountdownEnd = null;
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
//WD-EDIT
SendRoundStatus("shuttle_recalled");
//WD-EDIT
// remove active clientside evac shuttle timers by zeroing the target time
var zero = TimeSpan.Zero;
var shuttle = _shuttle.GetShuttle();
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
[ShuttleTimerMasks.DestMap] = GetStation(),
[ShuttleTimerMasks.ShuttleTime] = zero,
[ShuttleTimerMasks.SourceTime] = zero,
[ShuttleTimerMasks.DestTime] = zero,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
}
}
//WD-EDIT
private void SendRoundStatus(string status)
{
var utkaRoundStatusEvent = new UtkaRoundStatusEvent()
{
Message = status
};
_pandaWeb.SendBotPostMessage(utkaRoundStatusEvent);
}
//WD-EDIT
public void EndRound(TimeSpan? countdownTime = null)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
LastCountdownStart = null;
ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
_gameTicker.EndRound();
_countdownTokenSource?.Cancel();
_countdownTokenSource = new CancellationTokenSource();
countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
int time;
string unitsLocString;
if (countdownTime.Value.TotalSeconds < 60)
{
time = countdownTime.Value.Seconds;
unitsLocString = "eta-units-seconds";
}
else
{
time = countdownTime.Value.Minutes;
unitsLocString = "eta-units-minutes";
}
_chatManager.DispatchServerAnnouncement(
Loc.GetString(
"round-end-system-round-restart-eta-announcement",
("time", time),
("units", Loc.GetString(unitsLocString))));
Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
}
/// <summary>
/// Starts a behavior to end the round
/// </summary>
/// <param name="behavior">The way in which the round will end</param>
/// <param name="time"></param>
/// <param name="sender"></param>
/// <param name="textCall"></param>
/// <param name="textAnnounce"></param>
public void DoRoundEndBehavior(
RoundEndBehavior behavior,
TimeSpan time,
string sender = "comms-console-announcement-title-centcom",
string textCall = "round-end-system-shuttle-called-announcement",
string textAnnounce = "round-end-system-shuttle-already-called-announcement")
{
switch (behavior)
{
case RoundEndBehavior.InstantEnd:
EndRound();
break;
case RoundEndBehavior.ShuttleCall:
// Check is shuttle called or not. We should only dispatch announcement if it's already called
if (IsRoundEndRequested())
{
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(textAnnounce),
Loc.GetString(sender),
colorOverride: Color.Gold);
}
else
{
RequestRoundEnd(time, null, false, textCall,
Loc.GetString(sender));
}
break;
}
}
private void AfterEndRoundRestart()
{
if (_gameTicker.RunLevel != GameRunLevel.PostRound)
return;
Reset();
_gameTicker.RestartRound();
}
private void ActivateCooldown()
{
_cooldownTokenSource?.Cancel();
_cooldownTokenSource = new();
Timer.Spawn(DefaultCooldownDuration, () =>
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}, _cooldownTokenSource.Token);
}
public override void Update(float frameTime)
{
// Check if we should auto-call.
int mins = _autoCalledBefore
? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
{
if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
{
RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
_autoCalledBefore = true;
}
// Always reset auto-call in case of a recall.
SetAutoCallTime();
}
}
//WD start
public void DelayCursedShuttle(TimeSpan delay)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (_countdownTokenSource == null)
return;
var countdown = ExpectedCountdownEnd - _gameTiming.CurTime + delay;
ExpectedCountdownEnd = _gameTiming.CurTime + countdown;
_countdownTokenSource.Cancel();
_countdownTokenSource = new ();
if (countdown != null)
Timer.Spawn(countdown.Value, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-curse-delayed-announcement"),
Loc.GetString("Station"), colorOverride: Color.Gold);
}
public bool ShuttleCalled()
{
return ExpectedCountdownEnd != null;
}
//WD end
}
public sealed class RoundEndSystemChangedEvent : EntityEventArgs
{
public static RoundEndSystemChangedEvent Default { get; } = new();
}
public enum RoundEndBehavior : byte
{
/// <summary>
/// Instantly end round
/// </summary>
InstantEnd,
/// <summary>
/// Call shuttle with custom announcement
/// </summary>
ShuttleCall,
/// <summary>
/// Do nothing
/// </summary>
Nothing
}
}