60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
|
|
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
|
|
using Content.Shared.Hands.EntitySystems;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
|
|
|
|
public sealed class SpawnArtifactSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<SpawnArtifactComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<SpawnArtifactComponent, ArtifactActivatedEvent>(OnActivate);
|
|
}
|
|
private void OnMapInit(EntityUid uid, SpawnArtifactComponent component, MapInitEvent args)
|
|
{
|
|
ChooseRandomPrototype(uid, component);
|
|
}
|
|
|
|
private void OnActivate(EntityUid uid, SpawnArtifactComponent component, ArtifactActivatedEvent args)
|
|
{
|
|
if (component.Prototype == null)
|
|
return;
|
|
if (component.SpawnsCount >= component.MaxSpawns)
|
|
return;
|
|
|
|
// select spawn position near artifact
|
|
var artifactCord = Transform(uid).Coordinates;
|
|
var dx = _random.NextFloat(-component.Range, component.Range);
|
|
var dy = _random.NextFloat(-component.Range, component.Range);
|
|
var spawnCord = artifactCord.Offset(new Vector2(dx, dy));
|
|
|
|
// spawn entity
|
|
var spawned = EntityManager.SpawnEntity(component.Prototype, spawnCord);
|
|
component.SpawnsCount++;
|
|
|
|
// if there is an user - try to put spawned item in their hands
|
|
// doesn't work for spawners
|
|
_handsSystem.PickupOrDrop(args.Activator, spawned);
|
|
}
|
|
|
|
private void ChooseRandomPrototype(EntityUid uid, SpawnArtifactComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (!component.RandomPrototype)
|
|
return;
|
|
if (component.PossiblePrototypes.Count == 0)
|
|
return;
|
|
|
|
var proto = _random.Pick(component.PossiblePrototypes);
|
|
component.Prototype = proto;
|
|
}
|
|
}
|