* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
30 lines
787 B
C#
30 lines
787 B
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Server.Utility;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class SnapToGrid : IGraphAction
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{
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[DataField("southRotation")] public bool SouthRotation { get; private set; } = false;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted) return;
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entity.SnapToGrid();
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if (SouthRotation)
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{
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entity.Transform.LocalRotation = Angle.Zero;
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}
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}
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}
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}
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