* Add DamageType And DamageGroup Prototypes * Remove DamageTypePrototype Field "name" as its redundant * Change I/DamageableComponent to use prototypes * Update DamageContainer, ReisistanceSet and DamageChangeData * Change Barotrauma Component to use DamageType from DamageSystem * Update AsteroidRockComponent * update some more components * update some more components * Fix m o r e c o m p o n e n t s and their damageType * all thats left is bug/missing node hunting then verification. * push changes * update submodule * Merge fixes * Revert "#3935 implemented suggestions from PR" This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a. * #4219 revert of single sound removal in EmitSoundSystem * #4219 single sounds in EmitSoundSystem should work now * #4219 some small project tweaks * push DGP for example * update damagecomponent across shared and server * fix a few bugs * #4219 upgraded EmitSoundSystem to use SoundSpecifier * replacing sound (collection) names with SoundSpecifier - part 1 * #4219 pr tweaks * #4219 pr tweak (cherry picked from commit 00b80cb1df2434259ab5df45188e176be57603af) * emitsoundsystem tweak * first windoor commit * finished yaml * windoors work #Dab * sound + locked prototypes * Inserted SoundSpecifier where appropiate * added comment * removed TryGetSound + made some SoundSpecifier datafields required * changed some prototypes' sound paths * test fixes * Fix Merge issues * Made plasma grindable (#4334) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> * Automatic changelog update * Fixes invalid yaml line (#4408) * Fix potential timer exception * SetTile during extensions test (#4409) Mainly so it can actually account for accurate grid bounds when doing the test Co-authored-by: metalgearsloth <metalgearsloth@gmail.com> * Update submodule * GasFilter appearance, EnabledAtmosDeviceVisualizer improvements. * Add Enabled property to SubFloorHideComponent, make it networked. (#4404) * Refactor IDoorCheck into entity events (#4366) * IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today * Automatic changelog update * AtmosDevices can optionally process in space. (#4405) Refactors some misc atmos things, too. * Fix gravity generator yeeting * Enables nullables for atmos internals * Meth (#4186) * adds an overdose metabolism with sensible default settings * adds the compoenents for the run fast part of meth * not sure what I changed here but I trust my past self to not fuck up for once * adds basic meth recipe * correctly names comething * I really should've checked my spelling before making this pr Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * adds suggestion from the maintaner, who managed to get to this pr suprisingly fast * Revert "adds suggestion from the maintaner, who managed to get to this pr suprisingly fast" This reverts commit 9b0f07402e35ed5890b3af805691b690671b950c. * tweak * tweak * git's gitting on my nerves * some small tweaks * don't need these anymore * makes some stuff required * changes the meth recipe to arbitary bullshit to get the yaml thingy to leave me alone goddamnit * extremely minor change * removes overdose, because however it's gonna be done, it's definitely not my way * i should really double check every key I press * hm * sigh, I should be more thorough with looking at error messages. * beenus * gay sex is gay * this one goes out to bingo * reviews * not sure why status lifetime description wasn't being commited * Update MovespeedModifierMetabolism.cs Co-authored-by: mirrorcult <notzombiedude@gmail.com> * adds VV to component variables * rebalances meth, and makes the completely unrealistic recipe properly work now * meth effects should go away now or something do you think I test these changes before pushing?? * ah yes, orginization * adds proper recipe and prequisite chemicals * fixes linter hopefully * Update chemicals.yml * a * starts working on prediction * thing * predmiction?? * changes thing * does it properly * uses timespan instead of timer * uses dif timers and adds a system * updates robust and tweaks a small thing * Fixes * "Fix" prediction * starts changing the timer to timespans to avoid icky on timer end * okay fixes the check thing but now meth is broken and I don't know why * fixes predicition (partially) * Delete ContentNetIDs.cs whoops * some changes advised by sloth * certified scalycode fix right here * moves resettimer to the metabolism to make it less oop stinky * moves resettimer to the metabolism to make it less oop stinky * gamin * when the is * updates mth colour to be accurate because I forgot * abc hard ok * everything should be up to date now * makes MovespeedModifierMetabolism ECS and cleans up some other stuff * does a fixy wixy * fix thing * Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth" This reverts commit 62886561098be02f9adb6352f4e858a8269d5bd5, reversing changes made to ca34fffb5b7a40f19aec7b9e4bc37bdeab914bc1. * Revert "Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth"" This reverts commit 4f550da19656abfd0be05f818fc6b7100252d5b8. * fix hopefully * updates metabolism to works with mirror's fancy new system * updates yaml + tweaks * bruh * yaml moment * :yaml moment * Revert " :yaml moment" This reverts commit 8cb51573c64db76d989de22acdbb9c50b2c6d052. * 99th commit yay, also I need to not do this * removes something that I don't need * makes system work with this and gets rid of unnesescary check * make the update only work on active components * oops * Cleanup * alphabetise this shit * Touchup * Woops stupid alloc by me * Nerf nyoom for now Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Random offset for DefaultGrid every round (#4411) * Random offset for DefaultGrid every round This is useful to make coders aware of entitycoordinates and mapcoordinates being different and to help spot problems early. It also puts the onus of fixing positioning bugs back onto the original coder rather than someone else if they happen to spot it. * Fix clickable test * Fix entitysystemextensions * Automatic changelog update * Document a few atmos classes. * Update submodule We do a little bit of debugging * Make pulling feel less crap (#4414) Something something pulling refactor someday * Automatic changelog update * Comment joint prediction * Add CVar for random grid offset, disable it by default. * Fixes not taking pressure damage in space. Fixes #4415 * Automatic changelog update * Adds an alternate jumpsuit for botany (#4419) * Adds an alternate botanists jumpsuit * Updated license information * Automatic changelog update * Added two new small areas to maintenence (#4359) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Updated meta.json to standard * Update meta.json to standard * a * Revert "Update meta.json to standard" This reverts commit4c6702f17b. * Revert "Updated meta.json to standard" This reverts commit8ea7a3ad1f. * fix rsi * proper sprites + visualizes nicely * Removes broken new-line markers from a few desc. * Fixes a localization error with solution container descriptions * construction * reviews + test * remove SetLayerVisibility, doesnt work for some reason * swept moment * leftover * Automatic changelog update * Fix can't return to body bug (#4424) * Automatic changelog update * Update submodule * Fix gas tile overlays on shuttles * Offset station on roundstart again * Fix PlaceableSurface incorrect coordinate usage. It set world position to entity coordinate positions... * Automatic changelog update * Fix pickup animation incorrect coordinate usage. Animation finalPosition was world position, while initialPosition was local position. * Automatic changelog update * Pointing coordinate fixes. * Automatic changelog update * Further pickup animation improvements. * Adds Science Windoors (#4433) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Gave CMO a Hardsuit (#4434) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Fixed station engineer table spawn (#4436) * Maps in windoors (#4432) * Automatic changelog update * Losing a head doesn't mean you lose your eyes #3956 #4061 (#4225) Co-authored-by: Michael Will <will_m@outlook.de> * Automatic changelog update * Adds windoors for security and the brig. (#4441) * Automatic changelog update * Remaps Chemistry and Security, and some Mapping Fixes (#4442) * Automatic changelog update * Made the cloning pod and medical scanner constructible (#4439) * Made the cloning machine pod constructable * Added everything like I did but with the Medical Scanner Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Fix fixed-point format specifier in PowerCellComponent * Update submodule * Actually update submodule The last one was a test to check if you were paying attention. * Update maps for grid collisions (#4450) * Update submodule * Fixes the windoor in science. (#4444) * Automatic changelog update * Remove IActionBlocker.CanMove (#4449) * Remove IActionBlocker.CanMove Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster. * Make that check faster * Added restrictions for what can be inserted into most belts (#4367) * Belts now restrict what can be inserted into them * Bandolier now only holds shotgun shells * Tiny typo * Another tiny typo * Automatic changelog update * Fix indentation * Fix stuff * Fix gas canister * Organize gas canister prototype * Fix audio occlusion This was previously being done on every SoundComponent. * Call SoundSystem instead * Parents crowbar-red and merges RSIs * Deletes old crowbar_red.rsi * Abstracts BasePlushie and ReagentContainerBase * Adds missing suffixes to debug items and tags them all * Crematorium now makes a noise on start and during cremation (#4459) * Automatic changelog update * Refactor disposals to ECS (#4418) * ECS up disposals Also significantly reduced its CPU usage. * Make update significantly less S L O W * Start units pressurised * Client-side flush lerping * Fix powered not toggling UI * Fix flush button * InteractUsing * Minor optimisations * Fix collisions * Make visual state ECS * Almost done with shared * Most stuff moved * Optimise item sleeping * Automatic changelog update * Fix door sound dampening (#4453) * Completely fix NPC pathfinding Through rigorous investigation and hard work. * Implement Entity List Display and rework StorageComponent window (#4140) * Create EntityListDisplay * Rework ClientStorage window * Add styling * Remove unnecessary colors * Rename list * Make scrollbar push content * Change children update a bit * Add old index * Localize ClientStorageComponent * Add size return * Remove spaces * Fix usings * Fix tool sounds. Fixes #4465 * Automatic changelog update * Fix missing sounds (#4466) * Fix missing sounds * Make SoundHitSpecies fallback to SoundHit * Fix crayon YAML * Update PlaySoundBehavior YAML * Fix required * Update README.md * Fix taser physics (#4470) * Increase MoverController performance (#4448) Should be a decent amount; rest will come from removing IActionBlocker. * Remove throwing fixture error * Update submodule * Fix sound crash when making foam (#4476) * Automatic changelog update * Centers some sprites * Fix showatmos * Fix tests. Flashlight RSI state names had been changed, and some places weren't updated properly * Remove pillcomponent (#4469) * Remove PillComponent * Make food without any solution left delete and create trash * Replace PillComponent references with a Pill tag * Clean up * Add swallow message to food * Change to eatMessage override * Change FoodComponent transferAmount to nullable * Change properties to private * ItemCabinetVisualizer uses layers (#4445) * ItemCabinetVisualizer uses layers * Reviews applied * Fixes the fireaxe cabinet as well * I'm dumb * Fixes bedsheets being unpickupable (#4479) * Automatic changelog update * Adds inhands for crayons and the crayon box (#4481) * Automatic changelog update * Fixes cigarette animations and matches now have lit/unlit inhand sprites (#4480) * Automatic changelog update * Adds plant clippers and changes hydro tool sprites to be more consistent (#4482) * Adds plant clippers * Updates sycthe, hoe and spade sprites * Adds inhands for radio/walkietalkie (#4483) * Adds inhands for radio/walkietalkie and separates layers * License thingy * Fixes test * Can now equip fireaxe, claymore, spear and baseball back on your back (#4484) * Can equip spears and claymores on your back now * Adds fireaxe and baseball bat back equip * Automatic changelog update * Makes Match[sticks/box] ECS, Makes Matchsticks ignite plasma * am big dumdum pls no shed * Owner Transform to Owner in SoundSystem calls (#4460) * Owner Transform to Owner * Owner Transform to Owner minor fixes * Improve hand pickup code This way I can break EntityCoordinates' API without breaking content. BWAHAHAHAHAH! * Update submodule * Version v0.5.11 does not exist * Update submodule We don't talk about v0.5.12 either. * Update submodule For the last time * Adds duck-related content and a seclite (#4489) * Added rubber ducky * Adds ducky slippers * Adds seclite * Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * The duck slippers now quack as you walk Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Automatic changelog update * Adds the ability to assign equip sounds in ClothingComponent (#4485) * Initial * Works (Kinda) * Polish * Reviews * Removes vending inventory desc and adds missing vending machine descriptions (#4493) * Removes inventory descriptions * Adds missing vending machine descriptions using inventory descriptions * Woops missed a file * Automatic changelog update * Adds a ton more inhands (#4488) * Removed useless loc and added inhands for some lamps * Adds a ton of inhands to the game * Actually adds the pill inhand * Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Added open/close/stacklayers for Matchbox and inhands (#4496) * Added open/close/stacklayers for Matchbox * Added inhands for matchbox * What am I a clown not gonna leave no indent spaces * Adds sound to fire extinguisher safety (#4494) * Automatic changelog update * Adds a 6pack of Cola (#4499) * Adds a 6pack of Cola * Revert "Adds a 6pack of Cola" This reverts commit 99f024b94ab3c684ce62e28018bd0fe2f26a2e09. * Revert "Revert "Adds a 6pack of Cola"" This reverts commit 9e3d31e41c8ea61a962ad7d4d3c0ea7124e82653. * Automatic changelog update * Fix H-pulling? (#4425) In retrospect the answer is easy, but man this took a while. * Automatic changelog update * Makes DiceComponent ECS * Makes PlaceableSurface ECS * Added classic announcement sound to announcements (#4504) * Automatic changelog update * Refactors throw events, makes cream pies ECS (#4500) * Automatic changelog update * Port the tumbler from Box2D (#4486) * Subscribe TransformComponent events by-ref (#4478) * Refactor damageablecomponent update (#4406) * Fixing merge. I messed up part of the merge. this should fix it? * Barotrauma now uses prototypeManager As System.Runtime.CompilerServices also has a [Dependency], I think I had to use the full path [Robust.Shared.IoC.Dependency] * FlammableComponent now uses prototypeManager * SuicideCommands now use prototypeManager * Changed many files to use prototypeManager to resolve damaege prototypes Yeah.... prototype references would be very nice. maybe this was all a waste of time. * Grouping prototypeManager.Index with datafield definitions This will make it easier to eventually add prototype references * removed unused variable * Moved lines around. Lines now consistent with other TODO PROTOTYPE blocks * Grouping more prototypeManager.Index with datafield definitions * Removed unnecessary code * Added more prototypeManager indexing These ones weren't pointed out by DrSmug. But I think this is all of them? That or my regex is shit. * Remove redundant _damage field * Remove redundant _currentTemperature * Moved variables down * Added prototypeManager indexing to TemperatureComponent * WeaponComponent/System now use ProtptypeManager And as far as I can tell damageType is required, and therefore should never have been null anyway? * Make ranged weapon clumsy fire effects datafields And yes, the order in which the clumsy effects occur is very important. * Made damage on vital body part loss a datafield * Renamed several damageGroup variables to group * Capitalised DamageListToDamageGroup * Make radiation and explosion damage types datafields * Renamed _supportedDamageGroupIDs and _supportedDamageTypeIDs * Fixed mistakes Frogot to remove prototypeManager index DamageTypeTrigger, and wrong variable visibility in TemperatureComponent * Added necessary code Is something tragically wrong? * MeleeWeapon damageType is not actually required * Fixing someone else's mistakes A search comes up with nothing in the yaml files, and its not a required field. So no one uses it? Hopefully? * Changed and renamed damageTypeToDamageGroup Previously would incorrectly return the total container damage for each group, not the total in the group * renaming varitables * Renamed variable DamageClasses * Added dictionary converting functions * Added ID-keyed dictionaries * Making MedicalScanner use ID dictionaries, instead of prototype dictionaries Oh oh no. I've been able to avoid UI & networking up until now. I have no Idea what I am doing. * Fix Medical Scanner * Summary (required) The joke here is that this fixes the empty summary. * Removed DamageableComponent.GetDamageGroup/Type * Renamed "damage classes" to groups. * Update ChangeDamage description * Replaced Heal() with SettAllDamage() Heal() was just a confusing name, * More Class -> Group renaming * Replace Class with Group in yaml files DamageClassTrigger does not appear in any yaml? only in testing? DamageTypeTrigger appears only in human.yaml? HealthChangeMetabolism is Mostly in medicine.yml and one in soad.yaml Why the hell is Cola metabolizable by plants? Who is pouring cola on their plants!?!? * Fix _prototypeManager being null errors. * Changing comments Where are the prototype references * MetabolismComponent doesn't give free heals anymore. * Changes HungerComponent healing. Previously I think it would actually damage you. Only did this as I though it was causing the fast healing. Turns out that was just BREATHING. * Generalised a function in DamageableComponent and moved it to DamageGroupPrototype previously DamageTypesDictToDamageGroupDict was private to DamageableComponent, but was also quite general (nearly a static function). As this sort of function may be needed by other components using DamageGroupPrototypes in the future, I moved it there as a static function instead. * modified DamageableComponent.ChangeDamage() ignoreResistances was renamed to ignoreDamageResistances to make it clearer that it had no effect on healing. Now uses default argument for ignoreDamageResistances, so when healing you are not forced to specify an argument that does nothing. Also made some general changes to ignoreResistances() * Changed class->group and added missing damage type functionality to DamageContainerPrototypes * Added Comments to damage.yml * Misc Changes to DamageableComponent * Differentiated between group support and group applicability So far, every damage type is a member of one, and only one, damage group. So this change has no real effect so far. * Added proposed alternative to ChangeDamage() * fixed error in DamageGroupPrototype * Changes to DamageableComponent Lots of changes to comments. Some variables renamed in IDamageableComponent and DamageableComponent (also required renaming in other files) Some minor logic changes, mostly for incorrect descirptions of boolean return values. Also further differentiating between ApplicableGroups and SupportedGroups... if that will ever even matter * Generalised MedicalScannerComponent If needed, can print miscellaneous damage types now * Fixed HealthChangeMetabolism bug * Changing Comments around * More questions * Made Barotrauma default to blunt * Fix RejuvenateTest.cs * Comments * Coments and variable names * fix some master-merge issues * Removed redundant fields * Misc changes for readbility of PR diff * Consistent naming * Fixed atmos damage bug * Removed Ranting * Fixed Hunger after I broke it * Fixing Bugs * Removed stupid question * Removed more stupid questions * Fix potential null errors. * Made boolean return values consistent Also renamed several functions, to make it clear they return a bool. Docs were also updated. * Removed IoCManager.InjectDependencies() * Removed unnecessary 'suffocation' prefix * Fixed Spelling Also removed accidentally left in logger call * Fixed Medical Scanner * Apply suggestions from code review Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Changing comments and whitespaces * Made damage thresholds trigger datafields required * So many typos * Changes to DamageableComponents Changed documentation in IDamageableComponent Made testing code more readable. Relabelled groups as 'Applicable' either 'Fully Supported' * Removed function and degeneralised * Update DamageableComponent.cs Removed unused parameters Fixed Networking * Added IoCManager.Resolve * Now using alternative TryChangeDamage() * Removed function from DamageGroupPrototype * Removing comments * Remove bad if statement? * Fix damageChanged ordering * Fix hurt server command * Changed //TODO PROTOTYPE blocks Now use PrototypeManager differently. Wherever possible, only retrieve the prototype once. Also added default damage types to some more datafields * Update Content.Shared/Damage/Container/DamageContainerPrototype.cs Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * renamed _accumulatedHealth -> _accumulatedDamage and added TODOs * Another class-> group * Fix bug in generalisation of damage container prototypes * Addes Tests to make sure I dont keep adding bugs to my own code. * Changed Return values when setting * Removed unused class * Added more tests, split tests into three files * Made damage types public and VV read-write-able * Minor changes to DamageableComponent Replaced internal use of GetDamagePerType with _damageDict and removed some unnecessary fields * Fix Suicide, by adding IoC Resolve() * Fix DamageGroupTrigger bug * Fix typos in tests * Change comments./docstrings & spacing * Merge tests, use test prototypes Co-authored-by: Leon Friedrich <60421075+leonsfriedrich@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Add Alt-click functionality (#4497) * Fix ItemSlot Bug * Add Alt-use Key * Fix TransferAmount window bug * Alt-click functionality * Added AltInteract verbs * Add new verbs * verb icons * Changed Comments * Change Comments * Fix disposal verbs * Changed Get...() to Get...OrNull() * Changed alt-interact combat behaviour * Update verb icons * Inventory interact event * Add Alt+E secondary binding * Add alt-z keybinding * Rename AltUse -> AltActivateItemInWorld * Automatic changelog update * Fixes chocolate/energy bar (#4503) * Bring refactor-damageablecomponent branch up-to-date with master (#4510) * Revert "#3935 implemented suggestions from PR" This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a. * #4219 revert of single sound removal in EmitSoundSystem * #4219 single sounds in EmitSoundSystem should work now * #4219 some small project tweaks * #4219 upgraded EmitSoundSystem to use SoundSpecifier * replacing sound (collection) names with SoundSpecifier - part 1 * #4219 pr tweaks * #4219 pr tweak (cherry picked from commit 00b80cb1df2434259ab5df45188e176be57603af) * emitsoundsystem tweak * first windoor commit * finished yaml * windoors work #Dab * sound + locked prototypes * Inserted SoundSpecifier where appropiate * added comment * removed TryGetSound + made some SoundSpecifier datafields required * changed some prototypes' sound paths * test fixes * Made plasma grindable (#4334) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> * Automatic changelog update * Fixes invalid yaml line (#4408) * Fix potential timer exception * SetTile during extensions test (#4409) Mainly so it can actually account for accurate grid bounds when doing the test Co-authored-by: metalgearsloth <metalgearsloth@gmail.com> * Update submodule * GasFilter appearance, EnabledAtmosDeviceVisualizer improvements. * Add Enabled property to SubFloorHideComponent, make it networked. (#4404) * Refactor IDoorCheck into entity events (#4366) * IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today * Automatic changelog update * AtmosDevices can optionally process in space. (#4405) Refactors some misc atmos things, too. * Fix gravity generator yeeting * Enables nullables for atmos internals * Meth (#4186) * adds an overdose metabolism with sensible default settings * adds the compoenents for the run fast part of meth * not sure what I changed here but I trust my past self to not fuck up for once * adds basic meth recipe * correctly names comething * I really should've checked my spelling before making this pr Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * adds suggestion from the maintaner, who managed to get to this pr suprisingly fast * Revert "adds suggestion from the maintaner, who managed to get to this pr suprisingly fast" This reverts commit 9b0f07402e35ed5890b3af805691b690671b950c. * tweak * tweak * git's gitting on my nerves * some small tweaks * don't need these anymore * makes some stuff required * changes the meth recipe to arbitary bullshit to get the yaml thingy to leave me alone goddamnit * extremely minor change * removes overdose, because however it's gonna be done, it's definitely not my way * i should really double check every key I press * hm * sigh, I should be more thorough with looking at error messages. * beenus * gay sex is gay * this one goes out to bingo * reviews * not sure why status lifetime description wasn't being commited * Update MovespeedModifierMetabolism.cs Co-authored-by: mirrorcult <notzombiedude@gmail.com> * adds VV to component variables * rebalances meth, and makes the completely unrealistic recipe properly work now * meth effects should go away now or something do you think I test these changes before pushing?? * ah yes, orginization * adds proper recipe and prequisite chemicals * fixes linter hopefully * Update chemicals.yml * a * starts working on prediction * thing * predmiction?? * changes thing * does it properly * uses timespan instead of timer * uses dif timers and adds a system * updates robust and tweaks a small thing * Fixes * "Fix" prediction * starts changing the timer to timespans to avoid icky on timer end * okay fixes the check thing but now meth is broken and I don't know why * fixes predicition (partially) * Delete ContentNetIDs.cs whoops * some changes advised by sloth * certified scalycode fix right here * moves resettimer to the metabolism to make it less oop stinky * moves resettimer to the metabolism to make it less oop stinky * gamin * when the is * updates mth colour to be accurate because I forgot * abc hard ok * everything should be up to date now * makes MovespeedModifierMetabolism ECS and cleans up some other stuff * does a fixy wixy * fix thing * Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth" This reverts commit 62886561098be02f9adb6352f4e858a8269d5bd5, reversing changes made to ca34fffb5b7a40f19aec7b9e4bc37bdeab914bc1. * Revert "Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth"" This reverts commit 4f550da19656abfd0be05f818fc6b7100252d5b8. * fix hopefully * updates metabolism to works with mirror's fancy new system * updates yaml + tweaks * bruh * yaml moment * :yaml moment * Revert " :yaml moment" This reverts commit 8cb51573c64db76d989de22acdbb9c50b2c6d052. * 99th commit yay, also I need to not do this * removes something that I don't need * makes system work with this and gets rid of unnesescary check * make the update only work on active components * oops * Cleanup * alphabetise this shit * Touchup * Woops stupid alloc by me * Nerf nyoom for now Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Random offset for DefaultGrid every round (#4411) * Random offset for DefaultGrid every round This is useful to make coders aware of entitycoordinates and mapcoordinates being different and to help spot problems early. It also puts the onus of fixing positioning bugs back onto the original coder rather than someone else if they happen to spot it. * Fix clickable test * Fix entitysystemextensions * Automatic changelog update * Document a few atmos classes. * Update submodule We do a little bit of debugging * Make pulling feel less crap (#4414) Something something pulling refactor someday * Automatic changelog update * Comment joint prediction * Add CVar for random grid offset, disable it by default. * Fixes not taking pressure damage in space. Fixes #4415 * Automatic changelog update * Adds an alternate jumpsuit for botany (#4419) * Adds an alternate botanists jumpsuit * Updated license information * Automatic changelog update * Added two new small areas to maintenence (#4359) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Updated meta.json to standard * Update meta.json to standard * a * Revert "Update meta.json to standard" This reverts commit4c6702f17b. * Revert "Updated meta.json to standard" This reverts commit8ea7a3ad1f. * fix rsi * proper sprites + visualizes nicely * Removes broken new-line markers from a few desc. * Fixes a localization error with solution container descriptions * construction * reviews + test * remove SetLayerVisibility, doesnt work for some reason * swept moment * leftover * Automatic changelog update * Fix can't return to body bug (#4424) * Automatic changelog update * Update submodule * Fix gas tile overlays on shuttles * Offset station on roundstart again * Fix PlaceableSurface incorrect coordinate usage. It set world position to entity coordinate positions... * Automatic changelog update * Fix pickup animation incorrect coordinate usage. Animation finalPosition was world position, while initialPosition was local position. * Automatic changelog update * Pointing coordinate fixes. * Automatic changelog update * Further pickup animation improvements. * Adds Science Windoors (#4433) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Gave CMO a Hardsuit (#4434) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Fixed station engineer table spawn (#4436) * Maps in windoors (#4432) * Automatic changelog update * Losing a head doesn't mean you lose your eyes #3956 #4061 (#4225) Co-authored-by: Michael Will <will_m@outlook.de> * Automatic changelog update * Adds windoors for security and the brig. (#4441) * Automatic changelog update * Remaps Chemistry and Security, and some Mapping Fixes (#4442) * Automatic changelog update * Made the cloning pod and medical scanner constructible (#4439) * Made the cloning machine pod constructable * Added everything like I did but with the Medical Scanner Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Fix fixed-point format specifier in PowerCellComponent * Update submodule * Actually update submodule The last one was a test to check if you were paying attention. * Update maps for grid collisions (#4450) * Update submodule * Fixes the windoor in science. (#4444) * Automatic changelog update * Remove IActionBlocker.CanMove (#4449) * Remove IActionBlocker.CanMove Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster. * Make that check faster * Added restrictions for what can be inserted into most belts (#4367) * Belts now restrict what can be inserted into them * Bandolier now only holds shotgun shells * Tiny typo * Another tiny typo * Automatic changelog update * Fix indentation * Fix stuff * Fix gas canister * Organize gas canister prototype * Fix audio occlusion This was previously being done on every SoundComponent. * Call SoundSystem instead * Parents crowbar-red and merges RSIs * Deletes old crowbar_red.rsi * Abstracts BasePlushie and ReagentContainerBase * Adds missing suffixes to debug items and tags them all * Crematorium now makes a noise on start and during cremation (#4459) * Automatic changelog update * Refactor disposals to ECS (#4418) * ECS up disposals Also significantly reduced its CPU usage. * Make update significantly less S L O W * Start units pressurised * Client-side flush lerping * Fix powered not toggling UI * Fix flush button * InteractUsing * Minor optimisations * Fix collisions * Make visual state ECS * Almost done with shared * Most stuff moved * Optimise item sleeping * Automatic changelog update * Fix door sound dampening (#4453) * Completely fix NPC pathfinding Through rigorous investigation and hard work. * Implement Entity List Display and rework StorageComponent window (#4140) * Create EntityListDisplay * Rework ClientStorage window * Add styling * Remove unnecessary colors * Rename list * Make scrollbar push content * Change children update a bit * Add old index * Localize ClientStorageComponent * Add size return * Remove spaces * Fix usings * Fix tool sounds. Fixes #4465 * Automatic changelog update * Fix missing sounds (#4466) * Fix missing sounds * Make SoundHitSpecies fallback to SoundHit * Fix crayon YAML * Update PlaySoundBehavior YAML * Fix required * Update README.md * Fix taser physics (#4470) * Increase MoverController performance (#4448) Should be a decent amount; rest will come from removing IActionBlocker. * Remove throwing fixture error * Update submodule * Fix sound crash when making foam (#4476) * Automatic changelog update * Centers some sprites * Fix showatmos * Fix tests. Flashlight RSI state names had been changed, and some places weren't updated properly * Remove pillcomponent (#4469) * Remove PillComponent * Make food without any solution left delete and create trash * Replace PillComponent references with a Pill tag * Clean up * Add swallow message to food * Change to eatMessage override * Change FoodComponent transferAmount to nullable * Change properties to private * ItemCabinetVisualizer uses layers (#4445) * ItemCabinetVisualizer uses layers * Reviews applied * Fixes the fireaxe cabinet as well * I'm dumb * Fixes bedsheets being unpickupable (#4479) * Automatic changelog update * Adds inhands for crayons and the crayon box (#4481) * Automatic changelog update * Fixes cigarette animations and matches now have lit/unlit inhand sprites (#4480) * Automatic changelog update * Adds plant clippers and changes hydro tool sprites to be more consistent (#4482) * Adds plant clippers * Updates sycthe, hoe and spade sprites * Adds inhands for radio/walkietalkie (#4483) * Adds inhands for radio/walkietalkie and separates layers * License thingy * Fixes test * Can now equip fireaxe, claymore, spear and baseball back on your back (#4484) * Can equip spears and claymores on your back now * Adds fireaxe and baseball bat back equip * Automatic changelog update * Makes Match[sticks/box] ECS, Makes Matchsticks ignite plasma * am big dumdum pls no shed * Owner Transform to Owner in SoundSystem calls (#4460) * Owner Transform to Owner * Owner Transform to Owner minor fixes * Improve hand pickup code This way I can break EntityCoordinates' API without breaking content. BWAHAHAHAHAH! * Update submodule * Version v0.5.11 does not exist * Update submodule We don't talk about v0.5.12 either. * Update submodule For the last time * Adds duck-related content and a seclite (#4489) * Added rubber ducky * Adds ducky slippers * Adds seclite * Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * The duck slippers now quack as you walk Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Automatic changelog update * Adds the ability to assign equip sounds in ClothingComponent (#4485) * Initial * Works (Kinda) * Polish * Reviews * Removes vending inventory desc and adds missing vending machine descriptions (#4493) * Removes inventory descriptions * Adds missing vending machine descriptions using inventory descriptions * Woops missed a file * Automatic changelog update * Adds a ton more inhands (#4488) * Removed useless loc and added inhands for some lamps * Adds a ton of inhands to the game * Actually adds the pill inhand * Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Added open/close/stacklayers for Matchbox and inhands (#4496) * Added open/close/stacklayers for Matchbox * Added inhands for matchbox * What am I a clown not gonna leave no indent spaces * Adds sound to fire extinguisher safety (#4494) * Automatic changelog update * Adds a 6pack of Cola (#4499) * Adds a 6pack of Cola * Revert "Adds a 6pack of Cola" This reverts commit 99f024b94ab3c684ce62e28018bd0fe2f26a2e09. * Revert "Revert "Adds a 6pack of Cola"" This reverts commit 9e3d31e41c8ea61a962ad7d4d3c0ea7124e82653. * Automatic changelog update * Fix H-pulling? (#4425) In retrospect the answer is easy, but man this took a while. * Automatic changelog update * Makes DiceComponent ECS * Makes PlaceableSurface ECS * Added classic announcement sound to announcements (#4504) * Automatic changelog update * Refactors throw events, makes cream pies ECS (#4500) * Automatic changelog update * Port the tumbler from Box2D (#4486) * Subscribe TransformComponent events by-ref (#4478) * Add Alt-click functionality (#4497) * Fix ItemSlot Bug * Add Alt-use Key * Fix TransferAmount window bug * Alt-click functionality * Added AltInteract verbs * Add new verbs * verb icons * Changed Comments * Change Comments * Fix disposal verbs * Changed Get...() to Get...OrNull() * Changed alt-interact combat behaviour * Update verb icons * Inventory interact event * Add Alt+E secondary binding * Add alt-z keybinding * Rename AltUse -> AltActivateItemInWorld * Automatic changelog update * Fixes chocolate/energy bar (#4503) * Fix merge issues Co-authored-by: Galactic Chimp <GalacticChimpanzee@gmail.com> Co-authored-by: Kara Dinyes <lunarautomaton6@gmail.com> Co-authored-by: SethLafuente <84478872+SethLafuente@users.noreply.github.com> Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: ScalyChimp <72841710+scaly-chimp@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Jaskanbe <86671825+Jaskanbe@users.noreply.github.com> Co-authored-by: scrato <Mickaello2003@gmx.de> Co-authored-by: Michael Will <will_m@outlook.de> Co-authored-by: TimrodDX <timrod@gmail.com> Co-authored-by: Leon Friedrich <60421075+leonsfriedrich@users.noreply.github.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: ColdAutumnRain <73938872+ColdAutumnRain@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Singularity fixes (#4383) * Singularity fixes * Fix the rest * Woops * ahh * Nerf singulo for now * Final touchups for now * Review * Automatic changelog update * Fix PA construction crash, make it clear that PA construction needs LV cables (#4506) * Automatic changelog update * Add security barriers (#4458) * Add sprites * Lock system now raises lock toggle events * Add prototype and barrier system * Toggle lock on click * Barrier blocks bullets (like a real wall) * Barrier now destroyable * Fancy visualzer and lighting. Also unlock by default * Deleted comma * Ignored components? * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Toggle Lock no longer handled * Made it much easier to move through airlocks Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Updates name of LV cable coil * Admin ghosts can now interact with stuff (#4178) * Ghosts now have a bool for interacting with stuff * Wrong ghost * Simping for Swept * Merge cleanup * IT'S ODNE Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Added Basic Parts Technology (#4440) * Added parts Technology * is something they're something bad grammar * Update Parts.yml * Update technologies.yml Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> * Add basic meteor swarm (#4420) * Add basic meteor swarm * Map fixes * Dependency cache * Fix projectile crash * Last of the reviews * Automatic changelog update * Update content for PhysicsMapComponent (#4462) * Update content for PhysicsMapComponent * Fix command * Cache broadphasesystem * Update submodule * Update SS14 for grid contraction (#4452) * Update SS14 for grid contraction * Remove more dummy chunks * Update submodule * ratio's rects * Add DamageType And DamageGroup Prototypes * Remove DamageTypePrototype Field "name" as its redundant * Change I/DamageableComponent to use prototypes * Update DamageContainer, ReisistanceSet and DamageChangeData * Change Barotrauma Component to use DamageType from DamageSystem * Update AsteroidRockComponent * update some more components * update some more components * Fix m o r e c o m p o n e n t s and their damageType * all thats left is bug/missing node hunting then verification. * push changes * update submodule * Merge fixes * push DGP for example * update damagecomponent across shared and server * fix a few bugs * Fix Merge issues * Refactor damageablecomponent update (#4406) * Fixing merge. I messed up part of the merge. this should fix it? * Barotrauma now uses prototypeManager As System.Runtime.CompilerServices also has a [Dependency], I think I had to use the full path [Robust.Shared.IoC.Dependency] * FlammableComponent now uses prototypeManager * SuicideCommands now use prototypeManager * Changed many files to use prototypeManager to resolve damaege prototypes Yeah.... prototype references would be very nice. maybe this was all a waste of time. * Grouping prototypeManager.Index with datafield definitions This will make it easier to eventually add prototype references * removed unused variable * Moved lines around. Lines now consistent with other TODO PROTOTYPE blocks * Grouping more prototypeManager.Index with datafield definitions * Removed unnecessary code * Added more prototypeManager indexing These ones weren't pointed out by DrSmug. But I think this is all of them? That or my regex is shit. * Remove redundant _damage field * Remove redundant _currentTemperature * Moved variables down * Added prototypeManager indexing to TemperatureComponent * WeaponComponent/System now use ProtptypeManager And as far as I can tell damageType is required, and therefore should never have been null anyway? * Make ranged weapon clumsy fire effects datafields And yes, the order in which the clumsy effects occur is very important. * Made damage on vital body part loss a datafield * Renamed several damageGroup variables to group * Capitalised DamageListToDamageGroup * Make radiation and explosion damage types datafields * Renamed _supportedDamageGroupIDs and _supportedDamageTypeIDs * Fixed mistakes Frogot to remove prototypeManager index DamageTypeTrigger, and wrong variable visibility in TemperatureComponent * Added necessary code Is something tragically wrong? * MeleeWeapon damageType is not actually required * Fixing someone else's mistakes A search comes up with nothing in the yaml files, and its not a required field. So no one uses it? Hopefully? * Changed and renamed damageTypeToDamageGroup Previously would incorrectly return the total container damage for each group, not the total in the group * renaming varitables * Renamed variable DamageClasses * Added dictionary converting functions * Added ID-keyed dictionaries * Making MedicalScanner use ID dictionaries, instead of prototype dictionaries Oh oh no. I've been able to avoid UI & networking up until now. I have no Idea what I am doing. * Fix Medical Scanner * Summary (required) The joke here is that this fixes the empty summary. * Removed DamageableComponent.GetDamageGroup/Type * Renamed "damage classes" to groups. * Update ChangeDamage description * Replaced Heal() with SettAllDamage() Heal() was just a confusing name, * More Class -> Group renaming * Replace Class with Group in yaml files DamageClassTrigger does not appear in any yaml? only in testing? DamageTypeTrigger appears only in human.yaml? HealthChangeMetabolism is Mostly in medicine.yml and one in soad.yaml Why the hell is Cola metabolizable by plants? Who is pouring cola on their plants!?!? * Fix _prototypeManager being null errors. * Changing comments Where are the prototype references * MetabolismComponent doesn't give free heals anymore. * Changes HungerComponent healing. Previously I think it would actually damage you. Only did this as I though it was causing the fast healing. Turns out that was just BREATHING. * Generalised a function in DamageableComponent and moved it to DamageGroupPrototype previously DamageTypesDictToDamageGroupDict was private to DamageableComponent, but was also quite general (nearly a static function). As this sort of function may be needed by other components using DamageGroupPrototypes in the future, I moved it there as a static function instead. * modified DamageableComponent.ChangeDamage() ignoreResistances was renamed to ignoreDamageResistances to make it clearer that it had no effect on healing. Now uses default argument for ignoreDamageResistances, so when healing you are not forced to specify an argument that does nothing. Also made some general changes to ignoreResistances() * Changed class->group and added missing damage type functionality to DamageContainerPrototypes * Added Comments to damage.yml * Misc Changes to DamageableComponent * Differentiated between group support and group applicability So far, every damage type is a member of one, and only one, damage group. So this change has no real effect so far. * Added proposed alternative to ChangeDamage() * fixed error in DamageGroupPrototype * Changes to DamageableComponent Lots of changes to comments. Some variables renamed in IDamageableComponent and DamageableComponent (also required renaming in other files) Some minor logic changes, mostly for incorrect descirptions of boolean return values. Also further differentiating between ApplicableGroups and SupportedGroups... if that will ever even matter * Generalised MedicalScannerComponent If needed, can print miscellaneous damage types now * Fixed HealthChangeMetabolism bug * Changing Comments around * More questions * Made Barotrauma default to blunt * Fix RejuvenateTest.cs * Comments * Coments and variable names * fix some master-merge issues * Removed redundant fields * Misc changes for readbility of PR diff * Consistent naming * Fixed atmos damage bug * Removed Ranting * Fixed Hunger after I broke it * Fixing Bugs * Removed stupid question * Removed more stupid questions * Fix potential null errors. * Made boolean return values consistent Also renamed several functions, to make it clear they return a bool. Docs were also updated. * Removed IoCManager.InjectDependencies() * Removed unnecessary 'suffocation' prefix * Fixed Spelling Also removed accidentally left in logger call * Fixed Medical Scanner * Apply suggestions from code review Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Changing comments and whitespaces * Made damage thresholds trigger datafields required * So many typos * Changes to DamageableComponents Changed documentation in IDamageableComponent Made testing code more readable. Relabelled groups as 'Applicable' either 'Fully Supported' * Removed function and degeneralised * Update DamageableComponent.cs Removed unused parameters Fixed Networking * Added IoCManager.Resolve * Now using alternative TryChangeDamage() * Removed function from DamageGroupPrototype * Removing comments * Remove bad if statement? * Fix damageChanged ordering * Fix hurt server command * Changed //TODO PROTOTYPE blocks Now use PrototypeManager differently. Wherever possible, only retrieve the prototype once. Also added default damage types to some more datafields * Update Content.Shared/Damage/Container/DamageContainerPrototype.cs Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * renamed _accumulatedHealth -> _accumulatedDamage and added TODOs * Another class-> group * Fix bug in generalisation of damage container prototypes * Addes Tests to make sure I dont keep adding bugs to my own code. * Changed Return values when setting * Removed unused class * Added more tests, split tests into three files * Made damage types public and VV read-write-able * Minor changes to DamageableComponent Replaced internal use of GetDamagePerType with _damageDict and removed some unnecessary fields * Fix Suicide, by adding IoC Resolve() * Fix DamageGroupTrigger bug * Fix typos in tests * Change comments./docstrings & spacing * Merge tests, use test prototypes Co-authored-by: Leon Friedrich <60421075+leonsfriedrich@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Bring refactor-damageablecomponent branch up-to-date with master (#4510) * Revert "#3935 implemented suggestions from PR" This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a. * #4219 revert of single sound removal in EmitSoundSystem * #4219 single sounds in EmitSoundSystem should work now * #4219 some small project tweaks * #4219 upgraded EmitSoundSystem to use SoundSpecifier * replacing sound (collection) names with SoundSpecifier - part 1 * #4219 pr tweaks * #4219 pr tweak (cherry picked from commit 00b80cb1df2434259ab5df45188e176be57603af) * emitsoundsystem tweak * first windoor commit * finished yaml * windoors work #Dab * sound + locked prototypes * Inserted SoundSpecifier where appropiate * added comment * removed TryGetSound + made some SoundSpecifier datafields required * changed some prototypes' sound paths * test fixes * Made plasma grindable (#4334) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> * Automatic changelog update * Fixes invalid yaml line (#4408) * Fix potential timer exception * SetTile during extensions test (#4409) Mainly so it can actually account for accurate grid bounds when doing the test Co-authored-by: metalgearsloth <metalgearsloth@gmail.com> * Update submodule * GasFilter appearance, EnabledAtmosDeviceVisualizer improvements. * Add Enabled property to SubFloorHideComponent, make it networked. (#4404) * Refactor IDoorCheck into entity events (#4366) * IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today * Automatic changelog update * AtmosDevices can optionally process in space. (#4405) Refactors some misc atmos things, too. * Fix gravity generator yeeting * Enables nullables for atmos internals * Meth (#4186) * adds an overdose metabolism with sensible default settings * adds the compoenents for the run fast part of meth * not sure what I changed here but I trust my past self to not fuck up for once * adds basic meth recipe * correctly names comething * I really should've checked my spelling before making this pr Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * adds suggestion from the maintaner, who managed to get to this pr suprisingly fast * Revert "adds suggestion from the maintaner, who managed to get to this pr suprisingly fast" This reverts commit 9b0f07402e35ed5890b3af805691b690671b950c. * tweak * tweak * git's gitting on my nerves * some small tweaks * don't need these anymore * makes some stuff required * changes the meth recipe to arbitary bullshit to get the yaml thingy to leave me alone goddamnit * extremely minor change * removes overdose, because however it's gonna be done, it's definitely not my way * i should really double check every key I press * hm * sigh, I should be more thorough with looking at error messages. * beenus * gay sex is gay * this one goes out to bingo * reviews * not sure why status lifetime description wasn't being commited * Update MovespeedModifierMetabolism.cs Co-authored-by: mirrorcult <notzombiedude@gmail.com> * adds VV to component variables * rebalances meth, and makes the completely unrealistic recipe properly work now * meth effects should go away now or something do you think I test these changes before pushing?? * ah yes, orginization * adds proper recipe and prequisite chemicals * fixes linter hopefully * Update chemicals.yml * a * starts working on prediction * thing * predmiction?? * changes thing * does it properly * uses timespan instead of timer * uses dif timers and adds a system * updates robust and tweaks a small thing * Fixes * "Fix" prediction * starts changing the timer to timespans to avoid icky on timer end * okay fixes the check thing but now meth is broken and I don't know why * fixes predicition (partially) * Delete ContentNetIDs.cs whoops * some changes advised by sloth * certified scalycode fix right here * moves resettimer to the metabolism to make it less oop stinky * moves resettimer to the metabolism to make it less oop stinky * gamin * when the is * updates mth colour to be accurate because I forgot * abc hard ok * everything should be up to date now * makes MovespeedModifierMetabolism ECS and cleans up some other stuff * does a fixy wixy * fix thing * Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth" This reverts commit 62886561098be02f9adb6352f4e858a8269d5bd5, reversing changes made to ca34fffb5b7a40f19aec7b9e4bc37bdeab914bc1. * Revert "Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth"" This reverts commit 4f550da19656abfd0be05f818fc6b7100252d5b8. * fix hopefully * updates metabolism to works with mirror's fancy new system * updates yaml + tweaks * bruh * yaml moment * :yaml moment * Revert " :yaml moment" This reverts commit 8cb51573c64db76d989de22acdbb9c50b2c6d052. * 99th commit yay, also I need to not do this * removes something that I don't need * makes system work with this and gets rid of unnesescary check * make the update only work on active components * oops * Cleanup * alphabetise this shit * Touchup * Woops stupid alloc by me * Nerf nyoom for now Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Random offset for DefaultGrid every round (#4411) * Random offset for DefaultGrid every round This is useful to make coders aware of entitycoordinates and mapcoordinates being different and to help spot problems early. It also puts the onus of fixing positioning bugs back onto the original coder rather than someone else if they happen to spot it. * Fix clickable test * Fix entitysystemextensions * Automatic changelog update * Document a few atmos classes. * Update submodule We do a little bit of debugging * Make pulling feel less crap (#4414) Something something pulling refactor someday * Automatic changelog update * Comment joint prediction * Add CVar for random grid offset, disable it by default. * Fixes not taking pressure damage in space. Fixes #4415 * Automatic changelog update * Adds an alternate jumpsuit for botany (#4419) * Adds an alternate botanists jumpsuit * Updated license information * Automatic changelog update * Added two new small areas to maintenence (#4359) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Updated meta.json to standard * Update meta.json to standard * a * Revert "Update meta.json to standard" This reverts commit4c6702f17b. * Revert "Updated meta.json to standard" This reverts commit8ea7a3ad1f. * fix rsi * proper sprites + visualizes nicely * Removes broken new-line markers from a few desc. * Fixes a localization error with solution container descriptions * construction * reviews + test * remove SetLayerVisibility, doesnt work for some reason * swept moment * leftover * Automatic changelog update * Fix can't return to body bug (#4424) * Automatic changelog update * Update submodule * Fix gas tile overlays on shuttles * Offset station on roundstart again * Fix PlaceableSurface incorrect coordinate usage. It set world position to entity coordinate positions... * Automatic changelog update * Fix pickup animation incorrect coordinate usage. Animation finalPosition was world position, while initialPosition was local position. * Automatic changelog update * Pointing coordinate fixes. * Automatic changelog update * Further pickup animation improvements. * Adds Science Windoors (#4433) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Gave CMO a Hardsuit (#4434) Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Fixed station engineer table spawn (#4436) * Maps in windoors (#4432) * Automatic changelog update * Losing a head doesn't mean you lose your eyes #3956 #4061 (#4225) Co-authored-by: Michael Will <will_m@outlook.de> * Automatic changelog update * Adds windoors for security and the brig. (#4441) * Automatic changelog update * Remaps Chemistry and Security, and some Mapping Fixes (#4442) * Automatic changelog update * Made the cloning pod and medical scanner constructible (#4439) * Made the cloning machine pod constructable * Added everything like I did but with the Medical Scanner Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> * Automatic changelog update * Fix fixed-point format specifier in PowerCellComponent * Update submodule * Actually update submodule The last one was a test to check if you were paying attention. * Update maps for grid collisions (#4450) * Update submodule * Fixes the windoor in science. (#4444) * Automatic changelog update * Remove IActionBlocker.CanMove (#4449) * Remove IActionBlocker.CanMove Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster. * Make that check faster * Added restrictions for what can be inserted into most belts (#4367) * Belts now restrict what can be inserted into them * Bandolier now only holds shotgun shells * Tiny typo * Another tiny typo * Automatic changelog update * Fix indentation * Fix stuff * Fix gas canister * Organize gas canister prototype * Fix audio occlusion This was previously being done on every SoundComponent. * Call SoundSystem instead * Parents crowbar-red and merges RSIs * Deletes old crowbar_red.rsi * Abstracts BasePlushie and ReagentContainerBase * Adds missing suffixes to debug items and tags them all * Crematorium now makes a noise on start and during cremation (#4459) * Automatic changelog update * Refactor disposals to ECS (#4418) * ECS up disposals Also significantly reduced its CPU usage. * Make update significantly less S L O W * Start units pressurised * Client-side flush lerping * Fix powered not toggling UI * Fix flush button * InteractUsing * Minor optimisations * Fix collisions * Make visual state ECS * Almost done with shared * Most stuff moved * Optimise item sleeping * Automatic changelog update * Fix door sound dampening (#4453) * Completely fix NPC pathfinding Through rigorous investigation and hard work. * Implement Entity List Display and rework StorageComponent window (#4140) * Create EntityListDisplay * Rework ClientStorage window * Add styling * Remove unnecessary colors * Rename list * Make scrollbar push content * Change children update a bit * Add old index * Localize ClientStorageComponent * Add size return * Remove spaces * Fix usings * Fix tool sounds. Fixes #4465 * Automatic changelog update * Fix missing sounds (#4466) * Fix missing sounds * Make SoundHitSpecies fallback to SoundHit * Fix crayon YAML * Update PlaySoundBehavior YAML * Fix required * Update README.md * Fix taser physics (#4470) * Increase MoverController performance (#4448) Should be a decent amount; rest will come from removing IActionBlocker. * Remove throwing fixture error * Update submodule * Fix sound crash when making foam (#4476) * Automatic changelog update * Centers some sprites * Fix showatmos * Fix tests. Flashlight RSI state names had been changed, and some places weren't updated properly * Remove pillcomponent (#4469) * Remove PillComponent * Make food without any solution left delete and create trash * Replace PillComponent references with a Pill tag * Clean up * Add swallow message to food * Change to eatMessage override * Change FoodComponent transferAmount to nullable * Change properties to private * ItemCabinetVisualizer uses layers (#4445) * ItemCabinetVisualizer uses layers * Reviews applied * Fixes the fireaxe cabinet as well * I'm dumb * Fixes bedsheets being unpickupable (#4479) * Automatic changelog update * Adds inhands for crayons and the crayon box (#4481) * Automatic changelog update * Fixes cigarette animations and matches now have lit/unlit inhand sprites (#4480) * Automatic changelog update * Adds plant clippers and changes hydro tool sprites to be more consistent (#4482) * Adds plant clippers * Updates sycthe, hoe and spade sprites * Adds inhands for radio/walkietalkie (#4483) * Adds inhands for radio/walkietalkie and separates layers * License thingy * Fixes test * Can now equip fireaxe, claymore, spear and baseball back on your back (#4484) * Can equip spears and claymores on your back now * Adds fireaxe and baseball bat back equip * Automatic changelog update * Makes Match[sticks/box] ECS, Makes Matchsticks ignite plasma * am big dumdum pls no shed * Owner Transform to Owner in SoundSystem calls (#4460) * Owner Transform to Owner * Owner Transform to Owner minor fixes * Improve hand pickup code This way I can break EntityCoordinates' API without breaking content. BWAHAHAHAHAH! * Update submodule * Version v0.5.11 does not exist * Update submodule We don't talk about v0.5.12 either. * Update submodule For the last time * Adds duck-related content and a seclite (#4489) * Added rubber ducky * Adds ducky slippers * Adds seclite * Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * The duck slippers now quack as you walk Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Automatic changelog update * Adds the ability to assign equip sounds in ClothingComponent (#4485) * Initial * Works (Kinda) * Polish * Reviews * Removes vending inventory desc and adds missing vending machine descriptions (#4493) * Removes inventory descriptions * Adds missing vending machine descriptions using inventory descriptions * Woops missed a file * Automatic changelog update * Adds a ton more inhands (#4488) * Removed useless loc and added inhands for some lamps * Adds a ton of inhands to the game * Actually adds the pill inhand * Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Added open/close/stacklayers for Matchbox and inhands (#4496) * Added open/close/stacklayers for Matchbox * Added inhands for matchbox * What am I a clown not gonna leave no indent spaces * Adds sound to fire extinguisher safety (#4494) * Automatic changelog update * Adds a 6pack of Cola (#4499) * Adds a 6pack of Cola * Revert "Adds a 6pack of Cola" This reverts commit 99f024b94ab3c684ce62e28018bd0fe2f26a2e09. * Revert "Revert "Adds a 6pack of Cola"" This reverts commit 9e3d31e41c8ea61a962ad7d4d3c0ea7124e82653. * Automatic changelog update * Fix H-pulling? (#4425) In retrospect the answer is easy, but man this took a while. * Automatic changelog update * Makes DiceComponent ECS * Makes PlaceableSurface ECS * Added classic announcement sound to announcements (#4504) * Automatic changelog update * Refactors throw events, makes cream pies ECS (#4500) * Automatic changelog update * Port the tumbler from Box2D (#4486) * Subscribe TransformComponent events by-ref (#4478) * Add Alt-click functionality (#4497) * Fix ItemSlot Bug * Add Alt-use Key * Fix TransferAmount window bug * Alt-click functionality * Added AltInteract verbs * Add new verbs * verb icons * Changed Comments * Change Comments * Fix disposal verbs * Changed Get...() to Get...OrNull() * Changed alt-interact combat behaviour * Update verb icons * Inventory interact event * Add Alt+E secondary binding * Add alt-z keybinding * Rename AltUse -> AltActivateItemInWorld * Automatic changelog update * Fixes chocolate/energy bar (#4503) * Fix merge issues Co-authored-by: Galactic Chimp <GalacticChimpanzee@gmail.com> Co-authored-by: Kara Dinyes <lunarautomaton6@gmail.com> Co-authored-by: SethLafuente <84478872+SethLafuente@users.noreply.github.com> Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: ScalyChimp <72841710+scaly-chimp@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Jaskanbe <86671825+Jaskanbe@users.noreply.github.com> Co-authored-by: scrato <Mickaello2003@gmx.de> Co-authored-by: Michael Will <will_m@outlook.de> Co-authored-by: TimrodDX <timrod@gmail.com> Co-authored-by: Leon Friedrich <60421075+leonsfriedrich@users.noreply.github.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: ColdAutumnRain <73938872+ColdAutumnRain@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Galactic Chimp <GalacticChimpanzee@gmail.com> Co-authored-by: Kara Dinyes <lunarautomaton6@gmail.com> Co-authored-by: Leon Friedrich <leonsfriedrich@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: SethLafuente <84478872+SethLafuente@users.noreply.github.com> Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com> Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: ScalyChimp <72841710+scaly-chimp@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: Jaskanbe <86671825+Jaskanbe@users.noreply.github.com> Co-authored-by: scrato <Mickaello2003@gmx.de> Co-authored-by: Michael Will <will_m@outlook.de> Co-authored-by: TimrodDX <timrod@gmail.com> Co-authored-by: Leon Friedrich <60421075+leonsfriedrich@users.noreply.github.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: ColdAutumnRain <73938872+ColdAutumnRain@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com> Co-authored-by: Alex Evgrashin <aevgrashin@yandex.ru>
1895 lines
63 KiB
YAML
1895 lines
63 KiB
YAML
Entries:
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- author: PJB
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changes:
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- {message: Added a changelog. You're reading it right now!, type: Add}
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id: 1
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time: '2021-02-25T08:50:45.0000000+00:00'
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- author: Peptide90
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changes:
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- {message: Added new first aid kits with fancy new sprites., type: Add}
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id: 2
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time: '2021-02-25T10:46:21.0000000+00:00'
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- author: tmtmtl30
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changes:
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- {message: Constructed walls don't have broken lighting anymore, type: Fix}
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id: 3
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time: '2021-02-25T10:52:26.0000000+00:00'
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- author: AJCM
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changes:
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- {message: Can now cook banana cream pies, type: Add}
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id: 4
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time: '2021-02-25T11:45:11.0000000+00:00'
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- author: Peptide90
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changes:
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- {message: APC Construction fixed and will not align to walls correctly., type: Fix}
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id: 5
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time: '2021-02-25T15:10:54.0000000+00:00'
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- author: Macoron
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changes:
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- {message: Ghosts can flick lights and spook living, type: Add}
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id: 6
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time: '2021-02-26T01:31:06.0000000+00:00'
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- author: daniel-cr
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changes:
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- {message: Adjusted a margin in the new context menu., type: Tweak}
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id: 7
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time: '2021-02-26T04:59:10.0000000+00:00'
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- author: AJCM
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changes:
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- {message: Makes gravity generator and windows repairable with a lit welding tool,
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type: Add}
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id: 8
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time: '2021-02-27T14:30:48.420921+00:00'
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- author: AJCM
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changes:
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- {message: Fixes the changelog escape menu button text going out of the limits
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of the button when there is an update., type: Fix}
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id: 9
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time: '2021-02-27T17:33:32.0000000+00:00'
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- author: ike709
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changes:
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- {message: 'Added a basic implementation of livers. They handle reagent metabolization
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now, but aren''t damaged by alcohol or toxins yet.', type: Add}
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id: 10
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time: '2021-02-28T01:58:09.0000000+00:00'
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- author: Ygg01
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changes:
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- {message: Stack visualizer no longer affected by open/close state by default.,
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type: Fix}
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id: 11
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time: '2021-02-28T11:02:08.0000000+00:00'
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- author: metalgearsloth
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changes:
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- {message: Small physics refactor, type: Add}
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id: 12
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time: '2021-02-28T16:11:29.0000000+00:00'
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- author: PJB
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changes:
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- {message: Patrons can now flex on poor people to get a cool colored name in OOC.,
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type: Add}
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- {message: 'To link your account, go to central.spacestation14.io and find the
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"Patreon" section in your account settings.', type: Add}
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id: 13
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time: '2021-02-28T18:00:33.108215+00:00'
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- author: SweptWasTaken
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changes:
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- {message: material crates for cargo, type: Add}
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- {message: singularity crates for cargo, type: Add}
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id: 14
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time: '2021-02-28T19:57:44.0000000+00:00'
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- author: PJB
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changes:
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- {message: 'Restart votes now need an 80% majority to succeed, and have a longer
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cooldown for the caller.', type: Tweak}
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id: 15
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time: '2021-02-28T21:13:03.652572+00:00'
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- author: Swept
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changes:
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- {message: Added Particle Accelerator crate to cargo, type: Add}
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- {message: Added circuit-boards for the Particle Accelerator parts, type: Add}
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id: 16
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time: '2021-03-01T20:53:17.0000000+00:00'
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- author: Swept
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changes:
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- {message: Cargo crates stop spawning underneath the teleporter., type: Fix}
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id: 17
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time: '2021-03-01T20:54:06.0000000+00:00'
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- author: Swept
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changes:
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- {message: Material crates ordered from cargo are now fixed., type: Fix}
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- {message: Singularity parts have their physics again., type: Fix}
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- {message: 'Singularity crates contain one part, but cost less.', type: Tweak}
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id: 18
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time: '2021-03-01T20:55:34.0000000+00:00'
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- author: Swept
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changes:
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- {message: Added cable crates to cargo console, type: Add}
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id: 19
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time: '2021-03-01T20:56:14.0000000+00:00'
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- author: Swept
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changes:
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- {message: Starting cargo balance is now 1000 instead of 100000, type: Tweak}
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- {message: Cargo passive point income doubled, type: Tweak}
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id: 20
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time: '2021-03-01T20:56:39.0000000+00:00'
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- author: SweptWasTaken
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changes:
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- {message: Can place lattice and underplating again, type: Add}
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- {message: Glass floors, type: Add}
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id: 21
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time: '2021-03-01T20:57:04.0000000+00:00'
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- author: Swept
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changes:
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- {message: Cargo passive point gen tweaked from 20 -> 150 every 10 seconds., type: Tweak}
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id: 22
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time: '2021-03-02T02:31:38.0000000+00:00'
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- author: Swept
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changes:
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- {message: Added rules, type: Add}
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- {message: Added admeen aboose, type: Add}
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- {message: Removed fun, type: Remove}
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id: 23
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time: '2021-03-03T06:56:52.0000000+00:00'
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- author: PJB
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changes:
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- {message: You can burn yourself on wall lights again., type: Fix}
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id: 24
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time: '2021-03-03T15:30:18.279719+00:00'
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- author: PJB
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changes:
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- {message: Moved content builds over to a better server and threw it behind Cloudflare
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caching. Should download MUCH faster now!, type: Tweak}
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id: 25
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time: '2021-03-04T01:20:22.853950+00:00'
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- author: walrusfromspace
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changes:
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- {message: Fixed a fatal error which crashed the client when opening the particle
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accelerator control computer., type: Fix}
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id: 26
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time: '2021-03-04T08:38:43.0000000+00:00'
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- author: ShadowCommander
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changes:
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- {message: Radio messages not showing up, type: Fix}
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id: 27
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time: '2021-03-04T10:31:22.0000000+00:00'
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- author: PJB
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changes:
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- {message: Fixed the Particle Accelerator, type: Fix}
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id: 28
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time: '2021-03-04T11:18:51.765790+00:00'
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- author: Zumorica
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changes:
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- {message: Added a basic slime person mob., type: Add}
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id: 29
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time: '2021-03-04T12:58:43.0000000+00:00'
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- author: Zumorica
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changes:
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- {message: Fixed machine frames not correctly taking material sheets., type: Fix}
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id: 30
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time: '2021-03-04T15:16:49.762593+00:00'
|
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- author: SweptWasTaken
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changes:
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- {message: Cargo teleporter works again, type: Fix}
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id: 31
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time: '2021-03-05T01:38:41.0000000+00:00'
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- author: SweptWasTaken
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changes:
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- {message: Ejected casings now have much more variation and look cooler, type: Tweak}
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id: 32
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time: '2021-03-05T07:23:09.0000000+00:00'
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- author: daniel-cr
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changes: []
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id: 33
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time: '2021-03-05T08:33:01.0000000+00:00'
|
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- author: PaulRitter
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changes:
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- {message: Fixes all alertonclicks, type: Fix}
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id: 34
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time: '2021-03-05T11:46:04.0000000+00:00'
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- author: Zumorica
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changes:
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- {message: "Water vapor now makes puddles if under 100\xBAC.", type: Add}
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id: 35
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time: '2021-03-05T21:15:37.0000000+00:00'
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- author: Swept
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changes:
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- {message: Tiles do damage when thrown at someone else, type: Add}
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- {message: You can craft tiles, type: Add}
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- {message: Tile max stack size changed from 8 to 30, type: Tweak}
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- {message: 'Removed unobtainable, player placeable tiles like snow/rock', type: Remove}
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id: 36
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time: '2021-03-06T05:41:53.0000000+00:00'
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- author: ShadowCommander
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changes:
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- {message: Hands and inventory (pockets) no longer block the light from flashlights,
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type: Fix}
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id: 37
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time: '2021-03-06T10:32:24.0000000+00:00'
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- author: Zumorica
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changes:
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- {message: Fixes emitters shooting sideway bolts and in the wrong direction., type: Fix}
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id: 38
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time: '2021-03-06T12:28:13.757819+00:00'
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- author: Zumorica
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changes:
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- {message: Fixes wood table and poker table constructions having the wrong material.,
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type: Fix}
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id: 39
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time: '2021-03-06T12:28:13.759792+00:00'
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- author: Zumorica
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changes:
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- {message: Fixes torch crafting recipe having incorrect materials., type: Fix}
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id: 40
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time: '2021-03-06T12:28:13.760916+00:00'
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- author: Zumorica
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changes:
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- {message: Fixes bug where deconstructing computers wouldn't return the circuit
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board., type: Fix}
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id: 41
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time: '2021-03-06T13:48:07.041235+00:00'
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- author: ShadowCommander
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changes:
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- {message: Glass shards can be turned into glass sheets with a welder again, type: Fix}
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id: 42
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time: '2021-03-07T09:05:57.0000000+00:00'
|
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- author: Rane
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changes:
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- {message: The Red-and-White Shrine Maiden outfit complete with gohei is now available
|
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in the theater vendor!, type: Add}
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id: 43
|
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time: '2021-03-07T12:41:42.0000000+00:00'
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- author: SweptWasTaken
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changes:
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- {message: Added ammovend, type: Add}
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id: 44
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time: '2021-03-07T19:17:58.0000000+00:00'
|
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- author: Swept
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changes:
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- {message: 'Mags/Batteries stop spawning at 0, 0.', type: Fix}
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id: 45
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time: '2021-03-07T19:43:07.0000000+00:00'
|
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- author: Rember
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changes:
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- {message: Character eye customization, type: Add}
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|
id: 46
|
|
time: '2021-03-07T19:48:24.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Reworked the construction UI so that the recipe is easier to see, type: Tweak}
|
|
id: 47
|
|
time: '2021-03-07T22:09:41.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: 'Reinforced glass, plasma glass, and reinforced plasma glass can now
|
|
be constructed.', type: Add}
|
|
id: 48
|
|
time: '2021-03-07T23:22:25.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Player join/leave messages are now only shown to admins., type: Tweak}
|
|
id: 49
|
|
time: '2021-03-08T00:15:31.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Added a radio message to announce latejoins., type: Add}
|
|
id: 50
|
|
time: '2021-03-08T00:15:51.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Nerfed throwing while weightless, type: Tweak}
|
|
- {message: Fixed weightless movement to use push strength again, type: Fix}
|
|
- {message: Throwing pushback implemented again, type: Fix}
|
|
id: 51
|
|
time: '2021-03-08T01:10:56.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Pushing strength, type: Fix}
|
|
id: 52
|
|
time: '2021-03-08T01:48:15.0000000+00:00'
|
|
- author: DrSmugleaf
|
|
changes:
|
|
- {message: The client being able to set character age and other values outside
|
|
their limits., type: Fix}
|
|
id: 53
|
|
time: '2021-03-08T02:07:53.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Stuns and slips are now properly predicted, type: Fix}
|
|
- {message: Slipping on a puddle with galoshes on no longer causes you to stay stunned
|
|
forever client-side., type: Fix}
|
|
id: 54
|
|
time: '2021-03-08T04:00:51.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Protolathes can now be built again., type: Fix}
|
|
id: 55
|
|
time: '2021-03-08T04:09:30.0000000+00:00'
|
|
- author: tmtmtl30
|
|
changes:
|
|
- {message: Crit overlay is now unaffected by lights., type: Fix}
|
|
id: 56
|
|
time: '2021-03-08T04:11:29.0000000+00:00'
|
|
- author: Peptide90
|
|
changes:
|
|
- {message: Gas canisters to cargo computer, type: Add}
|
|
id: 57
|
|
time: '2021-03-08T04:15:48.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Monke kitchen spikes, type: Fix}
|
|
id: 58
|
|
time: '2021-03-08T10:24:35.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Having four edge firelocks in a single tile no longer destroys any air
|
|
within it., type: Fix}
|
|
id: 59
|
|
time: '2021-03-08T13:58:21.036238+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes bug where plasma and tritium fires would never occur no matter
|
|
what., type: Fix}
|
|
id: 60
|
|
time: '2021-03-08T14:23:04.819646+00:00'
|
|
- author: Tarlan2
|
|
changes:
|
|
- {message: Adds combat knife and fire axe., type: Add}
|
|
id: 61
|
|
time: '2021-03-08T18:16:09.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Assistants won't spawn in walls anymore, type: Fix}
|
|
- {message: More late-join spawn-points to arrivals, type: Tweak}
|
|
id: 62
|
|
time: '2021-03-08T19:17:06.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Water vapor canister from cargo console, type: Remove}
|
|
id: 63
|
|
time: '2021-03-09T07:54:22.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Items no longer collide with vending machines, type: Fix}
|
|
id: 64
|
|
time: '2021-03-09T08:47:29.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Removed unused vending machines, type: Remove}
|
|
id: 65
|
|
time: '2021-03-09T09:42:26.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes water vapor reaction removing oxygen instead of water vapor.,
|
|
type: Fix}
|
|
id: 66
|
|
time: '2021-03-09T20:32:22.626361+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Centcom Official ghost role, type: Add}
|
|
id: 67
|
|
time: '2021-03-10T19:52:57.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Adds mice to maint, type: Add}
|
|
- {message: Adds mice as a ghost role, type: Add}
|
|
id: 68
|
|
time: '2021-03-11T00:06:57.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Mobs aren't OP, type: Tweak}
|
|
- {message: Mobs controlled by players are much easier to - control, type: Tweak}
|
|
id: 69
|
|
time: '2021-03-11T05:00:16.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: 'Beakers, syringes and chemistry bottles show fill level by different
|
|
sprites', type: Add}
|
|
- {message: Add bluespace beaker and cryostasis beaker (non-obtainable yet), type: Add}
|
|
id: 70
|
|
time: '2021-03-11T09:24:17.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Delete ghost when player respawns, type: Fix}
|
|
id: 71
|
|
time: '2021-03-11T09:37:17.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Remove Mouse spawns on Saltern, type: Remove}
|
|
id: 72
|
|
time: '2021-03-12T08:43:55.0000000+00:00'
|
|
- author: Peptide90
|
|
changes:
|
|
- {message: 'Added construction of wooden barricades, solar panels & solar trackers
|
|
(WIP)', type: Add}
|
|
id: 73
|
|
time: '2021-03-12T21:11:06.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Added lobby music. It can be disabled in the audio settings., type: Add}
|
|
- {message: Fixed the ambience continuing to play after you disconnect., type: Fix}
|
|
id: 74
|
|
time: '2021-03-12T22:40:28.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Lobby music volume has been significantly reduced., type: Tweak}
|
|
id: 75
|
|
time: '2021-03-13T01:06:52.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes structure instruments (like the piano) not playing at all., type: Fix}
|
|
id: 76
|
|
time: '2021-03-13T01:47:41.227978+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Significantly reduced the bounciness of thrown items., type: Tweak}
|
|
id: 77
|
|
time: '2021-03-13T02:10:55.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix pulling held items, type: Fix}
|
|
id: 78
|
|
time: '2021-03-13T03:24:06.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Disable subfloor collisions server-side, type: Tweak}
|
|
id: 79
|
|
time: '2021-03-13T03:46:22.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Added corgi/cat spawners to Saltern, type: Add}
|
|
- {message: Chemistry is more secure on Saltern, type: Tweak}
|
|
id: 80
|
|
time: '2021-03-13T09:27:53.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Increased cloning time from 10 seconds to 2 minutes, type: Tweak}
|
|
id: 81
|
|
time: '2021-03-13T09:57:52.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Added announcements to the comms console. Cooldown is 90 seconds., type: Add}
|
|
id: 82
|
|
time: '2021-03-14T05:21:57.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Updated chemistry layout on Saltern, type: Add}
|
|
id: 83
|
|
time: '2021-03-14T05:24:22.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Added icons for a bunch of verbs, type: Add}
|
|
id: 84
|
|
time: '2021-03-14T13:23:32.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: Fix nonexistent bulbs in built wall light, type: Fix}
|
|
id: 85
|
|
time: '2021-03-14T21:59:04.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: 'Fixes rotation bugs with emitters and containment fields, and some
|
|
other stuff', type: Fix}
|
|
- {message: Fixes default emitter rotation on Saltern, type: Fix}
|
|
id: 86
|
|
time: '2021-03-14T22:02:22.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes rotatable verbs not showing in the context menu., type: Fix}
|
|
id: 87
|
|
time: '2021-03-14T22:23:42.555325+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fix gibbing causing ghosts to return to their brain, type: Fix}
|
|
id: 88
|
|
time: '2021-03-15T02:28:44.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Cargo SMG crate now contains Drozd SMGs., type: Tweak}
|
|
id: 89
|
|
time: '2021-03-15T03:38:06.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: 'Added construction recipes for chair, stool, bar stool, office chair,
|
|
office chair dark, comfy chair, and wooden chair.', type: Add}
|
|
id: 90
|
|
time: '2021-03-15T05:40:18.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: 'Fixed burned, broken, and empty wall mounted light tube sprite positions',
|
|
type: Fix}
|
|
id: 91
|
|
time: '2021-03-15T05:40:25.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: 'Fixes default window sizes for vendors, chemistry machines, etc.',
|
|
type: Fix}
|
|
id: 92
|
|
time: '2021-03-15T08:38:08.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: 'Remove collisions for wall lights, carpets, catwalks', type: Tweak}
|
|
id: 93
|
|
time: '2021-03-15T09:45:43.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes many mispredictions with slips., type: Fix}
|
|
id: 94
|
|
time: '2021-03-15T18:01:15.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: Fix text messages for climbable objects (like tables or windows), type: Fix}
|
|
id: 95
|
|
time: '2021-03-15T18:02:56.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes not being able to ghost when you are a brain or head., type: Fix}
|
|
id: 96
|
|
time: '2021-03-15T20:28:58.787181+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes soap and banana peels going through walls when thrown., type: Fix}
|
|
id: 97
|
|
time: '2021-03-15T20:30:41.728992+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Added magboot to chief engineer/engineer lockers, type: Add}
|
|
- {message: Armory has gotten a much better stock of weaponry from Nanotransen,
|
|
type: Tweak}
|
|
- {message: Empty lockers on station are removed, type: Remove}
|
|
id: 98
|
|
time: '2021-03-16T05:46:31.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Resprites surgery tools, type: Add}
|
|
- {message: More advanced/unadvanced surgery tools, type: Add}
|
|
id: 99
|
|
time: '2021-03-16T07:48:55.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Correct mags for SMGs in Armory and crate, type: Fix}
|
|
- {message: Medical now has filled lockers, type: Fix}
|
|
- {message: Shotguns and SMGs in armory crates 3 -> 2, type: Tweak}
|
|
id: 100
|
|
time: '2021-03-16T08:14:11.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix DoAfter flickering for a frame, type: Fix}
|
|
id: 101
|
|
time: '2021-03-16T08:16:55.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes soap and banana peels not slipping most of the time., type: Fix}
|
|
- {message: Banana peel hitbox has been nerfed. A sad day for clowns everywhere.,
|
|
type: Tweak}
|
|
id: 102
|
|
time: '2021-03-16T10:45:48.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Passing by someone who is on fire will now set you on fire as well.,
|
|
type: Add}
|
|
id: 103
|
|
time: '2021-03-16T11:56:42.242795+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: You can now spray people with flammable chemicals and ignite them with
|
|
a welding tool or anything similar., type: Add}
|
|
id: 104
|
|
time: '2021-03-16T11:56:42.243615+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Fixed wrong tables in cargo, type: Fix}
|
|
id: 105
|
|
time: '2021-03-17T03:42:28.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Added airlock construction and deconstruction, type: Add}
|
|
id: 106
|
|
time: '2021-03-17T12:07:49.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed chairs so that when destroyed they don't delete whatever is sitting
|
|
in them, type: Fix}
|
|
id: 107
|
|
time: '2021-03-18T09:48:17.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes not being able to flush humans down disposal units., type: Fix}
|
|
id: 108
|
|
time: '2021-03-19T18:41:57.894658+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes taser bolts not moving after being fired., type: Fix}
|
|
id: 109
|
|
time: '2021-03-19T18:41:57.895376+00:00'
|
|
- author: PJB
|
|
changes:
|
|
- {message: Lighting is significantly more performant now., type: Tweak}
|
|
id: 110
|
|
time: '2021-03-21T16:33:44.131473+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixed cream pies not splashing when hitting people or things., type: Fix}
|
|
id: 111
|
|
time: '2021-03-21T17:11:51.493978+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Adds cream pie launcher. Honk!, type: Add}
|
|
id: 112
|
|
time: '2021-03-21T17:11:51.494714+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Added more table construction and destruction, type: Add}
|
|
- {message: Tweaked items that tables drop when destroyed to match their construction
|
|
steps, type: Tweak}
|
|
id: 113
|
|
time: '2021-03-24T22:34:07.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Added a few different gas canisters to atmospherics and engineering.,
|
|
type: Add}
|
|
id: 114
|
|
time: '2021-03-25T01:03:49.352135+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: 'Fixes ID Computer in Captain''s Headquarters containing a Glass Firelock
|
|
inside it, somehow... Oh, this directly fixes the bug where a breach in bar
|
|
would close all firelocks except one, by the way.', type: Fix}
|
|
id: 115
|
|
time: '2021-03-25T01:03:49.353117+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: You can anchor and rotate a lot more things, type: Add}
|
|
- {message: Some unused furniture sprites, type: Remove}
|
|
id: 116
|
|
time: '2021-03-26T01:51:26.0000000+00:00'
|
|
- author: drongood12
|
|
changes:
|
|
- {message: 'Fixed a problem with foamed metal, now bullets do not go through it',
|
|
type: Fix}
|
|
id: 117
|
|
time: '2021-03-26T01:52:27.0000000+00:00'
|
|
- author: drongood12
|
|
changes:
|
|
- {message: add linearDamping and angularDamping for projectiles, type: Add}
|
|
id: 118
|
|
time: '2021-03-26T01:54:07.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Completely redid the HUD inventory., type: Tweak}
|
|
- {message: 'Added an on-HUD inventory, using the same hotkey.', type: Add}
|
|
- {message: Nuked the inventory popup., type: Remove}
|
|
- {message: Replaced the inventory slot icons and the disarm icon., type: Tweak}
|
|
- {message: 'Combat mode is now an action, rather than its own button.', type: Tweak}
|
|
- {message: 'The default actions (in order) are now: Combat Mode, Disarm, Scream.',
|
|
type: Tweak}
|
|
id: 119
|
|
time: '2021-03-26T15:23:12.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Bullets now collide with people again, type: Fix}
|
|
id: 120
|
|
time: '2021-03-27T03:23:20.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Storage window now open in center of screen, type: Tweak}
|
|
id: 121
|
|
time: '2021-03-27T08:01:12.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Character UI open in center instead of top left, type: Tweak}
|
|
id: 122
|
|
time: '2021-03-28T02:40:23.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: 'More things break, anchor, move and collide properly', type: Add}
|
|
- {message: 'gas canisters shouldn''t yeet you anymore, and girders should be fixed',
|
|
type: Tweak}
|
|
id: 123
|
|
time: '2021-03-28T06:00:37.0000000+00:00'
|
|
- author: BulletGrade
|
|
changes: []
|
|
id: 124
|
|
time: '2021-03-28T06:06:20.0000000+00:00'
|
|
- author: PJB3005
|
|
changes:
|
|
- {message: Reworked how hair styles are stored. You will have to select your hair
|
|
styles again or live as a baldie., type: Tweak}
|
|
- {message: SKREEEEEEEEEEEEEEEE, type: Add}
|
|
id: 125
|
|
time: '2021-03-28T06:26:32.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Remaps gas cans on saltern and removes signs on top of windows, type: Tweak}
|
|
id: 126
|
|
time: '2021-03-28T08:36:40.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes bug where plasma fires wouldn't spread properly under certain
|
|
conditions., type: Fix}
|
|
id: 127
|
|
time: '2021-03-28T12:29:17.658735+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Hopefully fixed all physics for canister and plants, type: Fix}
|
|
- {message: Replaced tool storage doors with unlocked glass ones, type: Tweak}
|
|
id: 128
|
|
time: '2021-03-29T21:50:33.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Removes InteractionOutlines for puddles, type: Tweak}
|
|
id: 129
|
|
time: '2021-03-30T03:54:36.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Add inertia back in to physics., type: Add}
|
|
- {message: Items can freely rotate., type: Add}
|
|
id: 130
|
|
time: '2021-03-30T10:43:03.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix item actions rotating on your bar, type: Fix}
|
|
id: 131
|
|
time: '2021-03-31T10:10:56.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Uplink now has correct mags for clarissa, type: Fix}
|
|
id: 132
|
|
time: '2021-03-31T10:11:12.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: NEW RULE - NO USING ALT ACCOUNTS ON THE SAME SERVER, type: Add}
|
|
id: 133
|
|
time: '2021-03-31T12:10:16.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Client no longer has access to some vision debug commands, type: Tweak}
|
|
id: 134
|
|
time: '2021-03-31T13:24:19.0000000+00:00'
|
|
- author: NIXC
|
|
changes:
|
|
- {message: Ownerless ID's now show in PDA (Captain's Spare), type: Add}
|
|
id: 135
|
|
time: '2021-03-31T13:29:57.0000000+00:00'
|
|
- author: Acruid
|
|
changes:
|
|
- {message: Fixed the client crashing after restarting the round, type: Fix}
|
|
id: 136
|
|
time: '2021-03-31T20:06:31.469316+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Ghosts are now deleted correctly, type: Fix}
|
|
id: 137
|
|
time: '2021-03-31T21:17:22.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Pulling collision disabled again, type: Tweak}
|
|
id: 138
|
|
time: '2021-04-01T03:32:13.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: The technology recipes actually unlock recipes for the protolathe!,
|
|
type: Add}
|
|
- {message: Some things can no longer be built in the autolathe, type: Tweak}
|
|
- {message: Nerfs point gen to 100 (REMEMBER TO PRESS SYNC TO GET YOUR POINTS ON
|
|
CONSOLE), type: Tweak}
|
|
id: 139
|
|
time: '2021-04-01T07:04:18.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Added inflatable walls. Engineers can use them as temporary barriers
|
|
when fixing atmos breaches., type: Add}
|
|
id: 140
|
|
time: '2021-04-01T07:04:56.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix cursed locker collision, type: Fix}
|
|
id: 141
|
|
time: '2021-04-01T07:46:23.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Changed the HUD sprites, type: Tweak}
|
|
id: 142
|
|
time: '2021-04-01T21:24:39.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed placement of inflatable walls., type: Fix}
|
|
id: 143
|
|
time: '2021-04-01T21:34:36.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Debug weapons, type: Add}
|
|
id: 144
|
|
time: '2021-04-02T08:54:08.0000000+00:00'
|
|
- author: Peptide90
|
|
changes:
|
|
- {message: Adds Animal / critter mob crates to cargo, type: Add}
|
|
id: 145
|
|
time: '2021-04-02T10:41:00.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: You can eat organs, type: Add}
|
|
id: 146
|
|
time: '2021-04-02T13:44:02.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Saltern's space-facing walls are all reinforced and computers should
|
|
not be physics fucky anymore, type: Tweak}
|
|
- {message: Removed plasma canister from Saltern for now, type: Remove}
|
|
id: 147
|
|
time: '2021-04-02T19:37:33.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Pie cannon inhands fixed and can only hold 5 pies instead of 15, type: Fix}
|
|
id: 148
|
|
time: '2021-04-04T11:13:20.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Increased material cost of all lathe recipes, type: Tweak}
|
|
id: 149
|
|
time: '2021-04-05T00:00:45.0000000+00:00'
|
|
- author: DrSmugleaf
|
|
changes:
|
|
- {message: Fixed not being able to move pulled entities, type: Fix}
|
|
id: 150
|
|
time: '2021-04-05T12:08:46.0000000+00:00'
|
|
- author: MehimoNemo
|
|
changes:
|
|
- {message: 'Lathes can now print Firelock electronics, APC electronics, and Door
|
|
electronics ;)', type: Add}
|
|
id: 151
|
|
time: '2021-04-06T19:06:25.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: Add light replacer to janitorial closet., type: Add}
|
|
id: 152
|
|
time: '2021-04-08T12:28:06.0000000+00:00'
|
|
- author: bryce0110
|
|
changes:
|
|
- {message: Welded Lockers and Crates will now look welded., type: Fix}
|
|
id: 153
|
|
time: '2021-04-08T12:39:50.0000000+00:00'
|
|
- author: TaralGit
|
|
changes:
|
|
- {message: 'baseball bat, machete, captain''s sabre and katana.', type: Add}
|
|
- {message: 'smaller combat knife icon, inhands for fireaxe, Olivaw pistol and WT-550
|
|
smg.', type: Fix}
|
|
id: 154
|
|
time: '2021-04-10T16:34:45.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: You can now set your HUD's theme in the settings., type: Add}
|
|
id: 155
|
|
time: '2021-04-11T22:43:54.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Make GasOverlayData great again, type: Tweak}
|
|
id: 156
|
|
time: '2021-04-12T13:01:17.0000000+00:00'
|
|
- author: BulletGrade
|
|
changes:
|
|
- {message: Mask of joy now available in AutoDrobe., type: Add}
|
|
id: 157
|
|
time: '2021-04-13T00:32:02.0000000+00:00'
|
|
- author: ike709
|
|
changes:
|
|
- {message: Added a library to the Saltern., type: Add}
|
|
id: 158
|
|
time: '2021-04-13T00:32:20.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Add named fixtures so banana peel doesn't spin out of control, type: Add}
|
|
id: 159
|
|
time: '2021-04-13T10:57:29.0000000+00:00'
|
|
- author: Hardly
|
|
changes:
|
|
- {message: Bar backroom in Saltern, type: Add}
|
|
- {message: BarDrobe, type: Add}
|
|
id: 160
|
|
time: '2021-04-15T18:24:55.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Destroyed state for canisters, type: Add}
|
|
- {message: Buffed canister HP from 100 to 300, type: Tweak}
|
|
id: 161
|
|
time: '2021-04-15T21:14:47.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Bucket now works and there's one in botany and janitor hut, type: Fix}
|
|
- {message: Janitorial items now have proper inhands, type: Add}
|
|
id: 162
|
|
time: '2021-04-15T21:21:10.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: 'Names for tanks, solar stuff and more are fixed.', type: Fix}
|
|
id: 163
|
|
time: '2021-04-16T05:28:09.0000000+00:00'
|
|
- author: MehimoNemo
|
|
changes:
|
|
- {message: Thrown PDAs and IDs now open doors. Try it out!, type: Add}
|
|
id: 164
|
|
time: '2021-04-18T08:03:31.0000000+00:00'
|
|
- author: PJB
|
|
changes:
|
|
- {message: Improved shadow edges somewhat., type: Tweak}
|
|
id: 165
|
|
time: '2021-04-19T07:49:27.579650+00:00'
|
|
- author: PJB
|
|
changes:
|
|
- {message: The game viewport is now a limited size (21x15 tiles)., type: Add}
|
|
- {message: 'As part of this, the game viewport is now scaled to match your window
|
|
size.', type: Add}
|
|
- {message: Scaling is quite intelligent and will use integer-scale nearest neighbor
|
|
where applicable. So people playing on fullscreen 1080p/1440p monitors will
|
|
experience perfect crisp graphics., type: Add}
|
|
id: 166
|
|
time: '2021-04-19T07:52:40.0000000+00:00'
|
|
- author: chairbender and ike709
|
|
changes:
|
|
- {message: Completely redid the chatbox., type: Add}
|
|
- {message: Chat can now be resized (Unless in the lobby)., type: Add}
|
|
- {message: Chat can now be filtered., type: Add}
|
|
- {message: 'To talk in a channel, you now switch to it rather than using a prefix.',
|
|
type: Tweak}
|
|
- {message: The chat channel focus keys have changed. Check keybinds for a list.,
|
|
type: Tweak}
|
|
- {message: Added channel focus keys for radio and in-character., type: Add}
|
|
- {message: 'Tab and Ctrl+Tab will cycle channels, as an alternative to focus hotkeys.',
|
|
type: Add}
|
|
id: 167
|
|
time: '2021-04-20T23:39:39.0000000+00:00'
|
|
- author: Visne
|
|
changes:
|
|
- {message: Added advertising to vending machines, type: Add}
|
|
id: 168
|
|
time: '2021-04-21T10:00:15.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix footstep sounds exception, type: Fix}
|
|
id: 169
|
|
time: '2021-04-21T10:14:40.0000000+00:00'
|
|
- author: TaralGit
|
|
changes:
|
|
- {message: (Re)Added the machete and the baseball bat (melee weapons)., type: Add}
|
|
- {message: Added inhands for the beaker and large beaker., type: Add}
|
|
- {message: minor changes to the laser gun sprite and mag-unshaded files., type: Fix}
|
|
- {message: 'reworked the inhands for the homemade pistol, clarissa, giskard and
|
|
mk58 (both variants),', type: Fix}
|
|
- {message: nerfed melee weapons, type: Fix}
|
|
id: 170
|
|
time: '2021-04-28T21:14:28.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: 'Adds a ton of food, ingredients and condiments from different codebases',
|
|
type: Add}
|
|
- {message: Removes some old/duplicate food items, type: Remove}
|
|
- {message: You will never bite into food only to find it's empty again, type: Fix}
|
|
id: 171
|
|
time: '2021-05-03T11:17:22.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: Chairs and other object will change their direction when you pull them.,
|
|
type: Tweak}
|
|
id: 172
|
|
time: '2021-05-05T03:29:26.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed food wrappers playing the pickup animation when they weren't supposed
|
|
to., type: Fix}
|
|
- {message: Fixed bottles and lightbulb glass getting stuck on the player., type: Fix}
|
|
id: 173
|
|
time: '2021-05-08T18:27:20.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Pull-to-location velocity control is more stable. (Won't send items
|
|
flying all the time.), type: Fix}
|
|
id: 174
|
|
time: '2021-05-11T08:32:11.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Added global hearing for ghosts., type: Add}
|
|
id: 175
|
|
time: '2021-05-11T08:37:40.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed cloning pod neural activity indicator, type: Fix}
|
|
- {message: Cloning timer reduced to 30 seconds, type: Tweak}
|
|
id: 176
|
|
time: '2021-05-11T23:16:08.0000000+00:00'
|
|
- author: StrawberryMoses
|
|
changes:
|
|
- {message: Fixed beard saving in character creation, type: Fix}
|
|
id: 177
|
|
time: '2021-05-12T01:12:27.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed items with no inhands showing the error sprite., type: Fix}
|
|
id: 178
|
|
time: '2021-05-12T22:43:53.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'Added a battery charge indicator on examination of substations, APCs,
|
|
and SMESes.', type: Add}
|
|
id: 179
|
|
time: '2021-05-12T23:10:58.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: '"Kill X" traitor goal will no longer consider gibbed bodies (brains)
|
|
"alive"', type: Fix}
|
|
id: 180
|
|
time: '2021-05-12T23:11:26.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: Fix underfloor wires sprites, type: Fix}
|
|
id: 181
|
|
time: '2021-05-12T23:11:49.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'Added a command, drainallbatteries, so admins can drain all the batteries.
|
|
Useful for local testing and/or training of Station Engineers on what to do
|
|
in a power outage...', type: Add}
|
|
id: 182
|
|
time: '2021-05-12T23:12:36.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes radio messages not sending., type: Fix}
|
|
id: 183
|
|
time: '2021-05-13T16:23:49.015456+00:00'
|
|
- author: StrawberryMoses
|
|
changes:
|
|
- {message: Added missing flavor text to vending machines, type: Add}
|
|
id: 184
|
|
time: '2021-05-14T00:41:05.0000000+00:00'
|
|
- author: Clyybber
|
|
changes:
|
|
- {message: Chat no longer defaults to OOC if IC channels are available., type: Remove}
|
|
- {message: Can now cycle channels while typing., type: Add}
|
|
- {message: Focus channel keybinds now actually focus the chatbox., type: Fix}
|
|
id: 185
|
|
time: '2021-05-15T10:28:05.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Paper can't be used to create exceptions by writing bad markup inside
|
|
it and then examining it., type: Fix}
|
|
- {message: Examining paper no longer shows the contents., type: Remove}
|
|
id: 186
|
|
time: '2021-05-15T15:43:19.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Die a glorious death succeeds when you're dead instead of when you're
|
|
alive., type: Fix}
|
|
- {message: Stay Alive / Die A Glorious Death don't treat brains as alive., type: Fix}
|
|
id: 187
|
|
time: '2021-05-15T15:46:56.0000000+00:00'
|
|
- author: Hardly
|
|
changes:
|
|
- {message: R&D Now starts with crates of materials, type: Add}
|
|
id: 188
|
|
time: '2021-05-15T17:45:32.0000000+00:00'
|
|
- author: Timrod
|
|
changes:
|
|
- {message: Reduced deadliness of Boda machine., type: Fix}
|
|
id: 189
|
|
time: '2021-05-17T07:39:37.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed the meat spike only working on things that are alive., type: Tweak}
|
|
- {message: Changed the meat spike so that it works when not in combat mode., type: Tweak}
|
|
id: 190
|
|
time: '2021-05-17T09:12:17.0000000+00:00'
|
|
- author: ShadowCommander
|
|
changes:
|
|
- {message: Fixed clicking a locker when the player is inside of said locker., type: Fix}
|
|
id: 191
|
|
time: '2021-05-17T09:31:10.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: You feel as if the essence of things that are erased lingers for an
|
|
extra moment before disappearing. Creepy., type: Fix}
|
|
id: 192
|
|
time: '2021-05-17T11:14:29.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes bug where reconnecting wouldn't let you interact with anything.,
|
|
type: Fix}
|
|
id: 193
|
|
time: '2021-05-18T16:00:48.095633+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Fixed dropping being offset on a translated grid, type: Fix}
|
|
id: 194
|
|
time: '2021-05-19T17:26:02.0000000+00:00'
|
|
- author: scrato
|
|
changes: []
|
|
id: 195
|
|
time: '2021-05-20T12:58:29.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Add jumpskirt for Captain, type: Add}
|
|
id: 196
|
|
time: '2021-05-20T16:23:06.352127+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Fix holes in Captain's jumpsuit, type: Fix}
|
|
id: 197
|
|
time: '2021-05-20T16:23:06.352876+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: You can splat bags of flour and tomatoes., type: Add}
|
|
id: 198
|
|
time: '2021-05-21T00:19:18.0000000+00:00'
|
|
- author: Hardly
|
|
changes:
|
|
- {message: Reduced Syndicate minibomb's radius, type: Tweak}
|
|
id: 199
|
|
time: '2021-05-21T11:26:10.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Removed solution transfer verbs., type: Remove}
|
|
id: 200
|
|
time: '2021-05-21T21:36:16.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes lathes not printing any recipe., type: Fix}
|
|
id: 201
|
|
time: '2021-05-22T09:31:38.140827+00:00'
|
|
- author: Ygg01
|
|
changes:
|
|
- {message: StackVisualizer now correctly displays levels, type: Fix}
|
|
id: 202
|
|
time: '2021-05-23T04:05:55.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Hopefully fix power equipment disappearing., type: Fix}
|
|
id: 203
|
|
time: '2021-05-23T18:18:36.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added new technologies and recipes to the lathe., type: Add}
|
|
id: 204
|
|
time: '2021-05-24T00:38:26.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Particle Accelerator particles actually affect singularity & singularity
|
|
generator again, type: Fix}
|
|
- {message: Singularity doesn't instantly escape all containment, type: Fix}
|
|
id: 205
|
|
time: '2021-05-24T04:14:15.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Attempt 2 at fixing substation/apc/generator disappearances, type: Fix}
|
|
id: 206
|
|
time: '2021-05-24T14:39:58.0000000+00:00'
|
|
- author: scrato
|
|
changes: []
|
|
id: 207
|
|
time: '2021-05-24T14:55:48.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Dragging an object causes it to not count as thrown anymore., type: Fix}
|
|
id: 208
|
|
time: '2021-05-27T10:47:40.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'Spears now apply damage when thrown, and have more damage', type: Add}
|
|
id: 209
|
|
time: '2021-05-27T10:47:49.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'Pulling is now more reliable across different object weights, and feels
|
|
better.', type: Fix}
|
|
id: 210
|
|
time: '2021-05-27T10:48:37.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'You can rotate barstools, PA components, and radiation collectors.',
|
|
type: Add}
|
|
- {message: You can turn to face people on rotatable chairs., type: Add}
|
|
- {message: Fixes draw depths and buckle offsets if a chair or such is rotated with
|
|
someone on it., type: Fix}
|
|
id: 211
|
|
time: '2021-05-27T10:51:15.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added spray bottle and cyrostasis beaker to the lathe., type: Add}
|
|
id: 212
|
|
time: '2021-05-27T22:43:10.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: added HV and MV cables into the lathe, type: Add}
|
|
id: 213
|
|
time: '2021-05-28T03:41:03.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Adds a plasteel crate to cargo, type: Add}
|
|
id: 214
|
|
time: '2021-05-28T04:19:33.715248+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Melee weapon effects are now rotated correctly, type: Fix}
|
|
id: 215
|
|
time: '2021-05-28T08:58:30.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: startsingularityengine starts the radiation emitters and no longer sets
|
|
the PA into an unsafe mode., type: Fix}
|
|
- {message: Radiation collectors do not produce infinite energy when subjected to
|
|
radiation., type: Fix}
|
|
- {message: The containment field shouldn't randomly fail anymore., type: Fix}
|
|
- {message: Two singularities no longer instantly annihilate each other, type: Fix}
|
|
- {message: Singularity shader works roughly properly again., type: Fix}
|
|
- {message: 'An unfinished PA in the PA room, so Engineering don''t have to beg
|
|
Cargo for a PA crate and go through all the steps.', type: Add}
|
|
- {message: Singularity shouldn't get stuck in a corner as often., type: Fix}
|
|
id: 216
|
|
time: '2021-05-28T09:44:13.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Fixes AME controller's physics, type: Fix}
|
|
id: 217
|
|
time: '2021-05-29T17:22:55.527577+00:00'
|
|
- author: esguard
|
|
changes:
|
|
- {message: Fixed being charged multiple times by the cargo console when spamming
|
|
the "approve" button., type: Fix}
|
|
id: 218
|
|
time: '2021-05-30T05:19:15.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fix some bugs with stacks where their appearance and count would be
|
|
incorrect client-side., type: Fix}
|
|
id: 219
|
|
time: '2021-05-30T06:54:38.996745+00:00'
|
|
- author: TheDracheX
|
|
changes:
|
|
- {message: Fixed cargo points overflowing with large order quantities, type: Fix}
|
|
id: 220
|
|
time: '2021-06-01T04:45:28.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'Render scale (low viewport resolution) will no longer alter singularity
|
|
intensity. This might reduce effect intensity, I am not sure.', type: Fix}
|
|
- {message: Singularity should actually not wander off into a corner this time.,
|
|
type: Fix}
|
|
- {message: Singularity generators and substations should be easier to pull around
|
|
through single-tile spaces., type: Fix}
|
|
id: 221
|
|
time: '2021-06-03T07:55:50.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: You no longer technically 'go catatonic' when ghosting from a brain
|
|
or other 'effectively inanimate' object., type: Fix}
|
|
id: 222
|
|
time: '2021-06-03T08:03:19.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Throwing entities into disposal units now work, type: Fix}
|
|
- {message: Slims down disposal unit UI, type: Tweak}
|
|
- {message: Disposal mailing units for now, type: Remove}
|
|
id: 223
|
|
time: '2021-06-04T00:26:08.0000000+00:00'
|
|
- author: scaly-chimp
|
|
changes:
|
|
- {message: added several simple (and probably unbalanced) medicines., type: Add}
|
|
id: 224
|
|
time: '2021-06-05T06:23:09.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Dead bodies can be pulled again, type: Fix}
|
|
id: 225
|
|
time: '2021-06-05T07:23:24.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Added error messages to cloning pod and medical scanner., type: Add}
|
|
- {message: Cloning pod is no longer pure network spam., type: Fix}
|
|
id: 226
|
|
time: '2021-06-05T17:33:00.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added Oil, type: Add}
|
|
id: 227
|
|
time: '2021-06-05T17:53:18.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Interaction outlines removed from full-tile objects like walls, type: Tweak}
|
|
id: 228
|
|
time: '2021-06-05T18:19:06.0000000+00:00'
|
|
- author: SethLafuente
|
|
changes:
|
|
- {message: Synaptizine damage per unit nerfed from 15 to 6, type: Tweak}
|
|
id: 229
|
|
time: '2021-06-06T18:14:46.0000000+00:00'
|
|
- author: Timrod
|
|
changes:
|
|
- {message: Adds more starting equipment to Chemistry, type: Tweak}
|
|
id: 230
|
|
time: '2021-06-07T01:35:24.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Examining dead/catatonic people looks normal again, type: Fix}
|
|
id: 231
|
|
time: '2021-06-08T20:59:32.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Fire extinguisher cabinets have been mapped in around the station.,
|
|
type: Add}
|
|
id: 232
|
|
time: '2021-06-09T02:10:29.0000000+00:00'
|
|
- author: TaralGit
|
|
changes:
|
|
- {message: claymore as a melee weapon, type: Add}
|
|
- {message: 'fixed the combat knife, laser gun and machete sprites', type: Fix}
|
|
id: 233
|
|
time: '2021-06-09T05:21:09.0000000+00:00'
|
|
- author: DogZeroX
|
|
changes:
|
|
- {message: You can now see what players have on their hands with shift-click(examine),
|
|
type: Add}
|
|
id: 234
|
|
time: '2021-06-09T08:39:31.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Made windows and walls immune to punches and low damaging tools, type: Tweak}
|
|
- {message: Made reinforced and plasma windows stronger, type: Tweak}
|
|
id: 235
|
|
time: '2021-06-11T23:53:51.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Made RCDs unable to destroy reinforced walls and airlocks., type: Tweak}
|
|
id: 236
|
|
time: '2021-06-16T03:36:13.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix uncuffing yourself, type: Fix}
|
|
- {message: Can no longer break pulling when cuffed, type: Fix}
|
|
id: 237
|
|
time: '2021-06-16T14:37:06.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: 'Solar control computers UI scale properly, better prediction, unusable
|
|
by ghosts', type: Fix}
|
|
id: 238
|
|
time: '2021-06-16T14:49:02.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: 'Lights have been dimmed around the station for budgetary purposes.
|
|
Also, our incandescents are actually incandescents now.', type: Tweak}
|
|
id: 239
|
|
time: '2021-06-16T22:55:55.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Removes Warden, type: Remove}
|
|
id: 240
|
|
time: '2021-06-17T22:35:37.577392+00:00'
|
|
- author: DrSmugleaf
|
|
changes:
|
|
- {message: Fixed ghosts not being able to warp to players., type: Fix}
|
|
id: 241
|
|
time: '2021-06-18T07:56:23.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Gas canisters and their UI have been reworked completely., type: Tweak}
|
|
- {message: You can now insert gas tanks in gas canisters., type: Add}
|
|
id: 242
|
|
time: '2021-06-19T11:25:05.0000000+00:00'
|
|
- author: DogZeroX
|
|
changes:
|
|
- {message: Added a vox plushie., type: Add}
|
|
id: 243
|
|
time: '2021-06-19T18:12:55.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: More machines and station equipment is destructible, type: Tweak}
|
|
id: 244
|
|
time: '2021-06-19T19:34:01.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Add cvar to specify discrete gas overlay thresholds, type: Add}
|
|
id: 245
|
|
time: '2021-06-21T07:08:37.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Throw no longer pushes you back if you are buckled, type: Fix}
|
|
id: 246
|
|
time: '2021-06-28T04:17:09.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: You can no longer start pulling something while incapacitated., type: Fix}
|
|
id: 247
|
|
time: '2021-06-28T12:17:37.0000000+00:00'
|
|
- author: CrudeWax
|
|
changes:
|
|
- {message: Thirteen Loko added to dispenser and now hazardous to your health, type: Add}
|
|
id: 248
|
|
time: '2021-06-30T14:35:19.0000000+00:00'
|
|
- author: CrudeWax
|
|
changes:
|
|
- {message: Theatre is again accessible by clowns and mimes, type: Fix}
|
|
id: 249
|
|
time: '2021-07-01T11:07:19.0000000+00:00'
|
|
- author: CrudeWax
|
|
changes:
|
|
- {message: added an item-spawning spell template, type: Add}
|
|
- {message: added a pie-spawning spell. Honk!, type: Add}
|
|
id: 250
|
|
time: '2021-07-01T11:26:44.0000000+00:00'
|
|
- author: CrudeWax
|
|
changes:
|
|
- {message: Added omnizine. A reagent which heals any type of damage when ingested.,
|
|
type: Add}
|
|
- {message: A small amount of Omnizine can be found in warm donk pockets., type: Add}
|
|
id: 251
|
|
time: '2021-07-03T01:16:21.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Reduce potted plant bounding box, type: Tweak}
|
|
id: 252
|
|
time: '2021-07-04T12:35:09.0000000+00:00'
|
|
- author: PJB3005
|
|
changes:
|
|
- {message: Rewrote most of the power system., type: Tweak}
|
|
- {message: 'All power supplying objects now have a built-in ramping system. If
|
|
a large amount of extra power is suddenly needed, engines and batteries on the
|
|
grid need a bit of time to "ramp up" to match.', type: Add}
|
|
- {message: 'Power is passed through batteries immediately. This means that APCs
|
|
are basically on standby until engine power or such cuts out. When the engine
|
|
cuts out, heavy electrical grids will be underpowered for a second or two until
|
|
backup batteries can spin up to fill the gap.', type: Add}
|
|
id: 253
|
|
time: '2021-07-04T16:11:52.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Changed chatbox UI to be more consistent with SS14's UI, type: Tweak}
|
|
id: 254
|
|
time: '2021-07-09T07:10:57.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Airlocks & low walls near arrivals don't look weird anymore, type: Fix}
|
|
id: 255
|
|
time: '2021-07-13T04:10:03.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: AME jars and parts now show inhand sprites, type: Fix}
|
|
id: 256
|
|
time: '2021-07-15T07:45:11.671231+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fix bug where constructing walls and windows would place them in the
|
|
bar., type: Fix}
|
|
id: 257
|
|
time: '2021-07-15T07:45:11.671976+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fix being able to play instruments while incapacitated., type: Fix}
|
|
id: 258
|
|
time: '2021-07-15T07:45:11.672684+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fix crash when MIDI stops playing., type: Fix}
|
|
id: 259
|
|
time: '2021-07-15T07:45:11.673363+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes spray puff and fire extinguisher cloud not moving., type: Fix}
|
|
id: 260
|
|
time: '2021-07-15T07:45:11.674114+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Added the dual-port air vent., type: Add}
|
|
id: 261
|
|
time: '2021-07-15T13:24:45.0000000+00:00'
|
|
- author: Fogapod
|
|
changes:
|
|
- {message: Added missing space in Spanish accent., type: Fix}
|
|
id: 262
|
|
time: '2021-07-17T21:04:04.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes handheld instruments not working., type: Fix}
|
|
id: 263
|
|
time: '2021-07-18T13:00:50.345009+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix physics rotation issues, type: Fix}
|
|
id: 264
|
|
time: '2021-07-19T08:49:18.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Changed Crowbar and Wrench damage from 5 to 7, type: Tweak}
|
|
id: 265
|
|
time: '2021-07-19T20:55:37.0000000+00:00'
|
|
- author: PJB3005
|
|
changes:
|
|
- {message: Chatbox channel management has been tweaked to be much more intuitive
|
|
and nice to use., type: Tweak}
|
|
id: 266
|
|
time: '2021-07-20T08:29:09.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Remove portals until someone does a better job coding it, type: Remove}
|
|
id: 267
|
|
time: '2021-07-21T09:16:10.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Add Station driving, type: Add}
|
|
id: 268
|
|
time: '2021-07-21T11:15:12.0000000+00:00'
|
|
- author: Visne
|
|
changes:
|
|
- {message: 'Added integer scaling option. Turn it off to get rid of black bars,
|
|
at the cost of less crisp scaling.', type: Add}
|
|
id: 269
|
|
time: '2021-07-21T11:30:50.0000000+00:00'
|
|
- author: Visne
|
|
changes:
|
|
- {message: Examine tooltip now closes when moving out of range, type: Tweak}
|
|
id: 270
|
|
time: '2021-07-21T11:31:00.0000000+00:00'
|
|
- author: PJB
|
|
changes:
|
|
- {message: 'Restart round votes now start with everybody selecting "no", effectively
|
|
requiring 80% of the whole server to agree.', type: Tweak}
|
|
id: 271
|
|
time: '2021-07-21T13:26:06.988275+00:00'
|
|
- author: PJB
|
|
changes:
|
|
- {message: You can now only make the same type of vote once every 4 minutes., type: Tweak}
|
|
id: 272
|
|
time: '2021-07-21T17:04:18.364235+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added Cannabis and Tabaco seeds into the exotic seeds crate, type: Add}
|
|
id: 273
|
|
time: '2021-07-22T02:20:41.0000000+00:00'
|
|
- author: Ygg01
|
|
changes:
|
|
- {message: Added visualizer for things like Crayons and Toolbelts, type: Add}
|
|
id: 274
|
|
time: '2021-07-22T09:56:55.0000000+00:00'
|
|
- author: PJB
|
|
changes:
|
|
- {message: AFK players no longer automatically vote "no" on restart votes., type: Tweak}
|
|
id: 275
|
|
time: '2021-07-22T21:22:04.854449+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Pies no longer spin when thrown., type: Tweak}
|
|
id: 276
|
|
time: '2021-07-23T06:12:08.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Made the baseball bat craftable, type: Add}
|
|
id: 277
|
|
time: '2021-07-24T23:51:17.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Throwing feels more natural., type: Tweak}
|
|
- {message: Pushed objects don't slide as far., type: Tweak}
|
|
id: 278
|
|
time: '2021-07-25T06:58:03.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Add server cvar for whether pushing is enabled., type: Add}
|
|
id: 279
|
|
time: '2021-07-25T06:58:11.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: botanical belt for gardening tools, type: Add}
|
|
- {message: add mapped storage sprites for lots of belts and other stuff, type: Add}
|
|
id: 280
|
|
time: '2021-07-25T07:21:18.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: You can now set the transfer amount of solution containers using a right-click
|
|
verb., type: Add}
|
|
id: 281
|
|
time: '2021-07-25T07:53:53.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Items with missing inhand sprites no longer show a giant ERROR, type: Fix}
|
|
id: 282
|
|
time: '2021-07-25T10:02:48.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added Makeshift Handcuffs into the construction list, type: Add}
|
|
id: 283
|
|
time: '2021-07-25T15:30:42.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Shuttle-relative movement for when we get shuttle rotation., type: Add}
|
|
id: 284
|
|
time: '2021-07-25T15:48:22.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added Storage Room to Coats, type: Add}
|
|
id: 285
|
|
time: '2021-07-26T05:36:27.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added a hardsuit into research directors locker, type: Add}
|
|
id: 286
|
|
time: '2021-07-26T22:14:10.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added bio suits into bio lockers, type: Add}
|
|
id: 287
|
|
time: '2021-07-28T17:36:06.0000000+00:00'
|
|
- author: PJB3005
|
|
changes:
|
|
- {message: Pulling is better integrated with hands now. It properly picks an empty
|
|
hand and dropping on the pulling hand stops the pull. You also see what you're
|
|
pulling in your hand!, type: Tweak}
|
|
id: 288
|
|
time: '2021-07-31T01:14:00.0000000+00:00'
|
|
- author: plinyvic
|
|
changes:
|
|
- {message: Fixed reagent grinder not giving correct output with stacked items,
|
|
type: Fix}
|
|
id: 289
|
|
time: '2021-07-31T12:06:25.0000000+00:00'
|
|
- author: michaelcooke
|
|
changes:
|
|
- {message: Throwing items in space will now push you in the opposite direction
|
|
to the thrown object, type: Fix}
|
|
id: 290
|
|
time: '2021-07-31T12:53:18.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Made plasma Grindable, type: Tweak}
|
|
id: 291
|
|
time: '2021-08-01T19:05:02.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Door sounds no longer play twice sometimes., type: Fix}
|
|
id: 292
|
|
time: '2021-08-02T11:57:06.0000000+00:00'
|
|
- author: scaly-chimp
|
|
changes:
|
|
- {message: Added everyone's favorite stimulant meth!, type: Add}
|
|
id: 293
|
|
time: '2021-08-03T03:32:08.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: 'Station will spawn at a random position rather than 0,0.', type: Tweak}
|
|
id: 294
|
|
time: '2021-08-03T08:49:25.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix lerping for other physics bodies., type: Fix}
|
|
- {message: Fix joint prediction., type: Fix}
|
|
id: 295
|
|
time: '2021-08-03T15:02:44.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes mobs not taking pressure damage on space., type: Fix}
|
|
id: 296
|
|
time: '2021-08-04T07:49:53.509340+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Added an alternate jumpsuit for Botany, type: Add}
|
|
id: 297
|
|
time: '2021-08-05T10:18:05.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added two new maintenance areas, type: Add}
|
|
id: 298
|
|
time: '2021-08-05T22:20:58.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Windoors and secure windoors have been added and are constructible.,
|
|
type: Add}
|
|
id: 299
|
|
time: '2021-08-06T06:09:39.0000000+00:00'
|
|
- author: mirrorcult
|
|
changes:
|
|
- {message: Ghosts can now properly return to their body if applicable., type: Fix}
|
|
id: 300
|
|
time: '2021-08-06T07:02:36.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: 'Fixes a bug where items would disappear when placed in tables, in certain
|
|
situations.', type: Fix}
|
|
id: 301
|
|
time: '2021-08-06T15:53:48.856573+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes pickup animation not showing under certain conditions., type: Fix}
|
|
id: 302
|
|
time: '2021-08-06T16:13:07.405459+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fix pointing at an item in your inventory resulting in the pointing
|
|
arrow playing a weird animation., type: Fix}
|
|
id: 303
|
|
time: '2021-08-06T16:28:43.947928+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fix bug where you couldn't point at space., type: Fix}
|
|
id: 304
|
|
time: '2021-08-06T16:28:43.948705+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added a hardsuit into CMO's Locker, type: Add}
|
|
id: 305
|
|
time: '2021-08-06T23:11:18.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Maps in windoors, type: Add}
|
|
id: 306
|
|
time: '2021-08-07T02:47:43.0000000+00:00'
|
|
- author: scrato
|
|
changes:
|
|
- {message: 'When the head is detached from the body, the hair, eyes and ears will
|
|
not remain at the body.', type: Add}
|
|
id: 307
|
|
time: '2021-08-07T21:18:43.0000000+00:00'
|
|
- author: TimrodDX
|
|
changes:
|
|
- {message: Security windoors for planned mapping rework., type: Add}
|
|
id: 308
|
|
time: '2021-08-07T21:29:47.0000000+00:00'
|
|
- author: TimrodDX
|
|
changes:
|
|
- {message: Partially re-mapped Security and Chemistry., type: Add}
|
|
id: 309
|
|
time: '2021-08-08T00:32:18.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added cloning pod and medical scanner circuit boards into the protolathe,
|
|
type: Add}
|
|
- {message: Made the cloning pod and medical scanner constructible, type: Add}
|
|
id: 310
|
|
time: '2021-08-08T20:21:19.0000000+00:00'
|
|
- author: TimrodDX
|
|
changes:
|
|
- {message: Fixed the light in the captain's bathroom and the inner windoor at the
|
|
science desk., type: Tweak}
|
|
id: 311
|
|
time: '2021-08-10T00:28:11.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Most belts now have restrictions for what can be inserted into them,
|
|
type: Add}
|
|
id: 312
|
|
time: '2021-08-10T20:36:01.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Crematorium makes a sound on and during cremate, type: Add}
|
|
- {message: Crematorium burns for 5 seconds instead of 3, type: Tweak}
|
|
id: 313
|
|
time: '2021-08-12T02:29:57.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Fix disposal unit collision when exiting., type: Fix}
|
|
- {message: Items no longer collide with disposal units (except when thrown!), type: Tweak}
|
|
id: 314
|
|
time: '2021-08-12T03:40:39.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes some tool sounds not playing., type: Fix}
|
|
id: 315
|
|
time: '2021-08-13T09:06:13.304552+00:00'
|
|
- author: YggOne
|
|
changes:
|
|
- {message: Added foaming agent sound to prevent a crash., type: Fix}
|
|
id: 316
|
|
time: '2021-08-16T02:44:35.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Bedsheets are pickupable again, type: Fix}
|
|
id: 317
|
|
time: '2021-08-17T21:27:17.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Crayons/Crayonbox now have inhands, type: Add}
|
|
id: 318
|
|
time: '2021-08-17T22:28:59.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Cig and Match animations work again, type: Fix}
|
|
id: 319
|
|
time: '2021-08-17T23:26:35.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: You can equip the scythe on your back now, type: Tweak}
|
|
- {message: Updated spade/scythe/hoe sprites, type: Tweak}
|
|
- {message: Plant clippers for hydroponics, type: Add}
|
|
id: 320
|
|
time: '2021-08-18T02:42:35.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: 'Can equip bat, fireaxe, spear and claymore on your back now', type: Tweak}
|
|
id: 321
|
|
time: '2021-08-18T02:42:50.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Adds seclite and duck related content, type: Add}
|
|
id: 322
|
|
time: '2021-08-19T23:23:49.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Missing vending machine descriptions found, type: Fix}
|
|
id: 323
|
|
time: '2021-08-20T05:23:02.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Adds a ton of inhands for various items, type: Add}
|
|
id: 324
|
|
time: '2021-08-20T05:36:32.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Added sound for fire extinguisher safety, type: Add}
|
|
id: 325
|
|
time: '2021-08-20T05:37:17.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Adds a 6pack of cola, type: Add}
|
|
id: 326
|
|
time: '2021-08-20T05:41:17.0000000+00:00'
|
|
- author: ElectroJr
|
|
changes:
|
|
- {message: The keybinding to stop pulling an object now works., type: Fix}
|
|
id: 327
|
|
time: '2021-08-20T05:47:59.0000000+00:00'
|
|
- author: Swept
|
|
changes:
|
|
- {message: Announcements now play announcement sound, type: Add}
|
|
id: 328
|
|
time: '2021-08-21T05:19:39.0000000+00:00'
|
|
- author: Zumorica
|
|
changes:
|
|
- {message: Fixes pie cannon shooting errors instead of cream pies., type: Fix}
|
|
id: 329
|
|
time: '2021-08-21T07:18:23.0000000+00:00'
|
|
- author: ElectroSR
|
|
changes:
|
|
- {message: 'Alt+E, Alt+Z and Alt+Left-Mouse keybindings can trigger alternative
|
|
interactions on entities.', type: Add}
|
|
- {message: Some existing context-menu actions are now considered "alternative interactions".
|
|
For example ejecting IDs/beakers/magazines or locking & unlocking lockers can
|
|
be done via these new keybindings., type: Add}
|
|
- {message: More context menu icons and two new actions (open inventory & eject
|
|
items from disposal unit), type: Add}
|
|
- {message: Using 'E' to interact with items in your inventory or hands works again.,
|
|
type: Fix}
|
|
id: 330
|
|
time: '2021-08-21T17:20:18.0000000+00:00'
|
|
<<<<<<< HEAD
|
|
<<<<<<< refs/remotes/origin/master
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Singulo slightly less janky., type: Fix}
|
|
id: 331
|
|
time: '2021-08-22T14:54:03.0000000+00:00'
|
|
- author: 20kdc
|
|
changes:
|
|
- {message: Particle Accelerator construction won't cause an error when finishing
|
|
the power box., type: Fix}
|
|
- {message: Cables are now called lv cables when referred to in a construction step
|
|
for clarity., type: Tweak}
|
|
id: 332
|
|
time: '2021-08-22T15:50:44.0000000+00:00'
|
|
- author: Macoron
|
|
changes:
|
|
- {message: Add security barriers to codebase, type: Add}
|
|
id: 333
|
|
time: '2021-08-22T16:32:24.0000000+00:00'
|
|
- author: SweptWasTaken
|
|
changes:
|
|
- {message: Admin ghosts can interact with stuff, type: Add}
|
|
id: 334
|
|
time: '2021-08-23T03:14:52.0000000+00:00'
|
|
- author: Seth
|
|
changes:
|
|
- {message: Added basic parts technology, type: Add}
|
|
id: 335
|
|
time: '2021-08-23T03:28:37.0000000+00:00'
|
|
- author: metalgearsloth
|
|
changes:
|
|
- {message: Add meteor swarm event., type: Add}
|
|
id: 336
|
|
time: '2021-08-23T03:28:48.0000000+00:00'
|
|
=======
|
|
>>>>>>> Bring refactor-damageablecomponent branch up-to-date with master (#4510)
|
|
=======
|
|
>>>>>>> refactor-damageablecomponent
|