Files
OldThink/Content.Server/_Honk/RoundEndVote/RoundEndVoteSystem.cs
2024-12-13 21:40:41 +03:00

59 lines
1.7 KiB
C#

using Content.Server.GameTicking;
using Content.Server.RoundEnd;
using Content.Server.Voting.Managers;
using Content.Shared.Voting;
using Robust.Server.Player;
using Robust.Shared.Timing;
namespace Content.Server._Honk.RoundEndVote;
public sealed class RoundEndVoteSystem : EntitySystem
{
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
SubscribeLocalEvent<RoundEndSystemChangedEvent>(OnRoundEndSystemChange);
}
private void OnRoundEndSystemChange(RoundEndSystemChangedEvent ev)
{
if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
return;
if (_playerManager.PlayerCount == 0)
{
_gameTicker.DelayStart(TimeSpan.FromSeconds(60));
Timer.Spawn(60 * 1000, () =>
{
if (_playerManager.PlayerCount >= 15)
{
_voteManager.CreateStandardVote(null, StandardVoteType.Preset);
}
else if (_playerManager.PlayerCount >= 5)
{
_gameTicker.SetGamePreset("Extended");
}
});
}
if (_playerManager.PlayerCount >= 15)
{
_voteManager.CreateStandardVote(null, StandardVoteType.Preset);
}
else if (_playerManager.PlayerCount >= 5)
{
_gameTicker.SetGamePreset("Extended");
}
else
{
_gameTicker.SetGamePreset("Greenshift");
}
_voteManager.CreateStandardVote(null, StandardVoteType.Map);
}
}