Files
OldThink/Content.Client/_White/Cult/Items/VeilShifter/VeilVisualizerSystem.cs

44 lines
1.3 KiB
C#

using Content.Shared.White.Cult.Items;
using Robust.Client.GameObjects;
namespace Content.Client._White.Cult.Items.VeilShifter;
public sealed class VeilVisualizerSystem : VisualizerSystem<VeilVisualsComponent>
{
private const string StateOn = "icon-on";
private const string StateOff = "icon";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VoidTeleportComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, VoidTeleportComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite)
|| !AppearanceSystem.TryGetData<bool>(uid, VeilVisuals.Activated, out var activated))
return;
sprite.LayerSetState(VeilVisualsLayers.Activated, activated ? StateOn : StateOff);
}
protected override void OnAppearanceChange(
EntityUid uid,
VeilVisualsComponent component,
ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<bool>(uid, VeilVisuals.Activated, out var activated))
return;
args.Sprite.LayerSetState(VeilVisualsLayers.Activated, activated ? component.StateOn : component.StateOff);
}
}
public enum VeilVisualsLayers : byte
{
Activated
}