Files
OldThink/Content.Client/_White/Cult/ShowCultHudSystem.cs

49 lines
1.6 KiB
C#

using Content.Shared.White.Cult;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._White.Cult;
public sealed class ShowCultHudSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
private Overlay _overlay = default!;
public override void Initialize()
{
SubscribeLocalEvent<CultistComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<CultistComponent, ComponentRemove>(OnComponentRemoved);
SubscribeLocalEvent<CultistComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<CultistComponent, PlayerDetachedEvent>(OnPlayerDetached);
_overlay = new CultHudOverlay(EntityManager);
}
private void OnComponentInit(EntityUid uid, CultistComponent component, ComponentInit args)
{
if (_player.LocalPlayer?.ControlledEntity != uid) return;
_overlayManager.AddOverlay(_overlay);
}
private void OnComponentRemoved(EntityUid uid, CultistComponent component, ComponentRemove args)
{
if (_player.LocalPlayer?.ControlledEntity != uid) return;
_overlayManager.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(EntityUid uid, CultistComponent component, PlayerAttachedEvent args)
{
_overlayManager.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, CultistComponent component, PlayerDetachedEvent args)
{
_overlayManager.RemoveOverlay(_overlay);
}
}