Files
OldThink/Resources/keybinds.yml
Leon Friedrich 22d72f56b5 Guidebook Revival (#13320)
* Fix some bugs in stations and do a little cleanup.

* Begin backporting the guidebook.

* wow that's a lot of work.

* More work, gives the monkey some more interactions.

* disco monkye.

* monky

* jobs entry.

* more writing.

* disco

* im being harassed

* fix spacing.

* i hate writing.

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* builds again

* a

* pilfer changes from AL

* fix and remove unused code

* pilfer actual guide changes from AL

* localization

* more error logs & safety checks

* replace controls button with command

* add test

* todos

* pidgin parsing

* remove old parser

* Move files and change tree sorting

* add localization and public methods.

* Add help component/verb

* rename ITag to IDocumentTag

* Fix yml and tweak tooltips

* autoclose tooltip

* Split container

* Fancier-tree

* Hover color

* txt to xml

* oops

* Curse you hidden merge conflicts

* Rename parsing manager

* Stricter arg parsing

tag args must now be of the form key="value"

* Change default args

* Moar tests

* nullable enable

* Even fancier tree

* extremely fancy trees

* better indent icons

* stricter xml and subheadings

* tweak embed margin

* Fix parsing bugs

* quick fixes.

* spain.

* ogh

* hn bmvdsyc

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00

505 lines
8.8 KiB
YAML

version: 1 # Not used right now, whatever.
binds:
- function: UIClick
type: State
key: MouseLeft
canFocus: true
- function: UIRightClick
type: State
key: MouseRight
canFocus: true
priority: 10
- function: CloseModals
type: State
key: Escape
priority: 10
- function: Use
type: State
key: MouseLeft
canFocus: true
- function: UseSecondary
type: State
key: MouseRight
canFocus: true
priority: -1 # UIRightClick & EditorCancelPlace should fire first.
- function: ShowDebugMonitors
type: Toggle
key: F3
- function: HideUI
type: Toggle
mod1: Shift
key: F4
- function: MoveUp
type: State
key: W
- function: MoveLeft
type: State
key: A
- function: MoveRight
type: State
key: D
- function: MoveDown
type: State
key: S
- function: Walk
type: State
key: Shift
# Shuttle
- function: ShuttleStrafeUp
type: State
key: W
- function: ShuttleStrafeLeft
type: State
key: A
- function: ShuttleStrafeRight
type: State
key: D
- function: ShuttleStrafeDown
type: State
key: S
- function: ShuttleRotateLeft
type: State
key: Q
- function: ShuttleRotateRight
type: State
key: E
- function: ShuttleBrake
type: State
key: Space
# Camera
- function: CameraRotateLeft
type: State
key: NumpadNum7
- function: CameraRotateRight
type: State
key: NumpadNum9
- function: CameraReset
type: State
key: NumpadNum8
# Misc
- function: ShowEscapeMenu
type: State
key: Escape
- function: CycleChatChannelForward
type: State
key: Tab
priority: 1 # Before tab complete
- function: CycleChatChannelBackward
type: State
key: Tab
mod1: Control
- function: FocusChatInputWindow
type: State
key: T
- function: FocusLocalChatWindow
type: State
key: Period
- function: FocusWhisperChatWindow
type: State
key: Comma
- function: FocusRadioWindow
type: State
key: SemiColon
- function: FocusOOCWindow
type: State
key: LBracket
- function: FocusAdminChatWindow
type: State
key: RBracket
- function: FocusDeadChatWindow
type: State
key: Backslash
- function: FocusConsoleChatWindow
type: State
key: Slash
- function: EditorLinePlace
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: EditorGridPlace
type: State
key: MouseLeft
canFocus: true
mod1: Control
- function: EditorPlaceObject
type: State
key: MouseLeft
canFocus: true
- function: EditorCancelPlace
type: State
key: MouseRight
canFocus: true
- function: EditorRotateObject
type: State
key: MouseMiddle
- function: EditorCopyObject
type: State
key: P
- function: SwapHands
type: State
key: X
- function: Drop
type: State
key: Q
- function: ActivateItemInHand
type: State
key: Z
- function: AltActivateItemInHand
type: State
key: Z
mod1: Alt
- function: OpenCharacterMenu
type: State
key: C
- function: TextCursorSelect
# TextCursorSelect HAS to be above ExamineEntity
# So that LineEdit receives it correctly.
# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
type: State
key: MouseLeft
mod1: Shift
canFocus: true
- function: ExamineEntity
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: ActivateItemInWorld
type: State
key: E
- function: AltActivateItemInWorld
type: State
key: MouseLeft
canFocus: true
mod1: Alt
- function: AltActivateItemInWorld # secondary binding
type: State
key: E
mod1: Alt
- function: ThrowItemInHand
type: State
key: Q
canFocus: true
mod1: Control
- function: TryPullObject
type: State
canFocus: true
key: MouseLeft
mod1: Control
- function: MovePulledObject
type: State
key: MouseRight
mod1: Control
- function: ReleasePulledObject
type: State
key: H
- function: OpenCraftingMenu
type: State
key: G
- function: OpenGuidebook
type: State
key: NumpadNum0
- function: OpenAHelp
type: State
key: F1
- function: OpenInventoryMenu
type: State
key: I
- function: SmartEquipBackpack
type: State
key: B
mod1: Shift
- function: SmartEquipBelt
type: State
key: E
mod1: Shift
- function: ShowDebugConsole
type: State
key: Tilde
- function: MouseMiddle
type: State
key: MouseMiddle
canFocus: true
- function: TextCursorLeft
type: State
key: Left
canRepeat: true
- function: TextCursorRight
type: State
key: Right
canRepeat: true
- function: TextCursorUp
type: State
key: Up
canRepeat: true
priority: 2
- function: TextCursorDown
type: State
key: Down
canRepeat: true
priority: 2
- function: TextCursorWordLeft
type: State
key: Left
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorWordRight
type: State
key: Right
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorBegin
type: State
key: Home
- function: TextCursorEnd
type: State
key: End
canRepeat: true
- function: TextCursorSelectLeft
type: State
key: Left
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectRight
type: State
key: Right
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectUp
type: State
key: Up
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectDown
type: State
key: Down
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordLeft
type: State
key: Left
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordRight
type: State
key: Right
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectBegin
type: State
mod1: Shift
key: Home
allowSubCombs: true
- function: TextCursorSelectEnd
type: State
mod1: Shift
key: End
canRepeat: true
allowSubCombs: true
- function: TextBackspace
type: State
key: BackSpace
canRepeat: true
- function: TextNewline
type: State
key: Return
canRepeat: true
- function: TextNewline
type: State
key: NumpadEnter
canRepeat: true
- function: TextSubmit
type: State
key: Return
- function: TextSubmit
type: State
key: NumpadEnter
- function: TextSelectAll
type: State
key: A
mod1: Control
allowSubCombs: true
- function: TextCopy
type: State
key: C
mod1: Control
allowSubCombs: true
- function: TextCut
type: State
key: X
mod1: Control
allowSubCombs: true
- function: TextPaste
type: State
key: V
mod1: Control
allowSubCombs: true
- function: TextHistoryPrev
type: State
key: Up
- function: TextHistoryNext
type: State
key: Down
- function: TextCompleteNext
type: State
key: Down
priority: 1
canRepeat: true
- function: TextCompletePrev
type: State
key: Up
priority: 1
canRepeat: true
- function: TextReleaseFocus
type: State
key: Escape
priority: 15
- function: TextScrollToBottom
type: State
key: PageDown
- function: TextDelete
type: State
key: Delete
canRepeat: true
- function: TextTabComplete
type: State
key: Tab
- function: OpenEntitySpawnWindow
type: State
key: F5
- function: OpenTileSpawnWindow
type: State
key: F6
- function: OpenAdminMenu
type: State
key: F7
- function: OpenDecalSpawnWindow
type: State
key: F8
- function: OpenSandboxWindow
type: State
key: B
- function: TakeScreenshot
type: State
key: F2
- function: TakeScreenshotNoUI
type: State
key: F2
mod1: Shift
- function: GuiTabNavigateNext
type: State
key: Tab
- function: GuiTabNavigatePrev
type: State
key: Tab
mod1: Shift
- function: Point
type: State
key: MouseMiddle
mod1: Shift
- function: ArcadeUp
type: State
key: Up
- function: ArcadeDown
type: State
key: Down
- function: ArcadeLeft
type: State
key: Left
- function: ArcadeRight
type: State
key: Right
- function: Arcade1
type: State
key: Space
- function: Arcade2
type: State
key: C
- function: Arcade3
type: State
key: Z
- function: OpenAbilitiesMenu
type: State
key: K
- function: Hotbar0
type: State
key: Num0
- function: Hotbar1
type: State
key: Num1
- function: Hotbar2
type: State
key: Num2
- function: Hotbar3
type: State
key: Num3
- function: Hotbar4
type: State
key: Num4
- function: Hotbar5
type: State
key: Num5
- function: Hotbar6
type: State
key: Num6
- function: Hotbar7
type: State
key: Num7
- function: Hotbar8
type: State
key: Num8
- function: Hotbar9
type: State
key: Num9
- function: Loadout0
type: State
key: Num0
mod1: Shift
- function: Loadout1
type: State
key: Num1
mod1: Shift
- function: Loadout2
type: State
key: Num2
mod1: Shift
- function: Loadout3
type: State
key: Num3
mod1: Shift
- function: Loadout4
type: State
key: Num4
mod1: Shift
- function: Loadout5
type: State
key: Num5
mod1: Shift
- function: Loadout6
type: State
key: Num6
mod1: Shift
- function: Loadout7
type: State
key: Num7
mod1: Shift
- function: Loadout8
type: State
key: Num8
mod1: Shift
- function: Loadout9
type: State
key: Num9
mod1: Shift