Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
299b2bda6b6ab80a1c99523e7c65a58ab949dfd3
OldThink/Content.Server/GameObjects/Components/Mobs
History
DrSmugleaf 0a8a383019 Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 23:36:06 +02:00
..
DamageThresholdTemplates
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
BuckleComponent.cs
Fix lasso buckle (#1246)
2020-07-02 23:36:06 +02:00
CameraRecoilComponent.cs
…
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
IExamine can now limit certain details behind a 'details' range check. (#1039)
2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
SpeciesComponent.cs
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
StunnableComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
Powered by Gitea Version: 1.25.3 Page: 1248ms Template: 30ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API