Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
2ec493e2af445cb78c8f2e10f43c97fae122d43f
OldThink/Content.Client/GameObjects/Components/Mobs
History
Pieter-Jan Briers 9beb7e48d4 Implement female uniform masking.
2020-01-21 18:11:15 +01:00
..
CameraRecoilComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
ClientOverlayEffectsComponent.cs
Fix overlay not clearing on respawn (#423)
2019-11-09 12:09:58 +01:00
ClientStatusEffectsComponent.cs
Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435.
2019-11-16 14:39:52 -08:00
CombatModeComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
HumanoidAppearanceComponent.cs
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
ICharacterUI.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
SpeciesVisualizer2D.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
Powered by Gitea Version: 1.25.3 Page: 282ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API