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2ec4ee2ca7a67ef5ea113f741bc07fd1d42d40d4
OldThink/Content.Shared/GameObjects/Components/Mobs
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Acruid d16f433f45 Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
Fixes state handling code on components to not throw exceptions when called with null components.
2020-02-09 02:28:47 -08:00
..
ExaminerComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
SharedCameraRecoilComponent.cs
…
SharedCombatModeComponent.cs
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
SharedHairComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
SharedHumanoidAppearanceComponent.cs
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
SharedOverlayEffectsComponent.cs
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
SharedSpeciesComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
SharedStatusEffectsComponent.cs
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
TargetingZone.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
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