119 lines
4.5 KiB
C#
119 lines
4.5 KiB
C#
using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.EUI;
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using Content.Shared._Amour.Hole;
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using Content.Shared._Amour.InteractionPanel;
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using Content.Shared.Emoting;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server._Amour.InteractionPanel;
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public sealed class InteractionPanelSystem : EntitySystem
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{
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[Dependency] private readonly EuiManager _eui = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<InteractionPanelComponent,GetVerbsEvent<Verb>>(OnVerb);
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SubscribeLocalEvent<InteractionPanelComponent,ComponentInit>(OnInit);
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}
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private void OnInit(EntityUid uid, InteractionPanelComponent component, ComponentInit args)
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{
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component.Timeout = _gameTiming.CurTime;
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}
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private void OnVerb(EntityUid uid, InteractionPanelComponent component, GetVerbsEvent<Verb> args)
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{
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args.Verbs.Add(new Verb()
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{
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Text = "Open funny panel",
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Act = () => OpenPanel(args.User,args.User,uid)
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});
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}
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public void OpenPanel(EntityUid panelOpener, Entity<InteractionPanelComponent?> user,
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Entity<InteractionPanelComponent?> target)
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{
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if(!Resolve(user,ref user.Comp) || !Resolve(target,ref target.Comp)
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|| !_playerManager.TryGetSessionByEntity(panelOpener, out var session))
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return;
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_eui.OpenEui(new InteractionPanelEui(
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new Entity<InteractionPanelComponent>(user,user.Comp),
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new Entity<InteractionPanelComponent>(target,target.Comp)),
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session);
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}
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public void Interact(Entity<InteractionPanelComponent?> user,
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Entity<InteractionPanelComponent?> target, ProtoId<InteractionPrototype> protoId)
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{
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//TODO: Пиздец... пиздец.... пиздец....
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if( !Resolve(user,ref user.Comp)
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|| !Resolve(target,ref target.Comp)
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|| user.Comp.IsActive || user.Comp.IsBlocked
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|| target.Comp.IsActive || target.Comp.IsBlocked
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|| !_prototypeManager.TryIndex(protoId, out var prototype)
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|| !prototype.Checks.All(check => check.IsAvailable(user!,target!,EntityManager)))
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return;
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user.Comp.Timeout = _gameTiming.CurTime + prototype.Timeout;
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user.Comp.IsActive = true;
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user.Comp.CurrentAction = protoId;
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user.Comp.CurrentPartner = new Entity<InteractionPanelComponent>(target,target.Comp);
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if(prototype.BeginningMessages.Count > 0)
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_chatSystem.TrySendInGameICMessage(user,_robustRandom.Pick(prototype.BeginningMessages),InGameICChatType.Emote,false);
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if (prototype.BeginningSound is not null)
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_audioSystem.PlayPvs(prototype.BeginningSound, user);
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RaiseLocalEvent(user,new InteractionBeginningEvent(protoId,user!,target!));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<InteractionPanelComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if(component.Timeout > _gameTiming.CurTime || !component.IsActive)
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continue;
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if (component.CurrentPartner is null)
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{
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continue;
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}
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if (_prototypeManager.TryIndex(component.CurrentAction, out var prototype))
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{
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if(prototype.EndingMessages.Count > 0)
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_chatSystem.TrySendInGameICMessage(uid,_robustRandom.Pick(prototype.EndingMessages),InGameICChatType.Emote,false);
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if (prototype.EndingSound is not null)
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_audioSystem.PlayPvs(prototype.EndingSound, uid);
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}
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component.IsActive = false;
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RaiseLocalEvent(uid, new InteractionEndingEvent(component.CurrentAction,
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new Entity<InteractionPanelComponent>(uid,component),
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component.CurrentPartner.Value));
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}
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}
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}
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