Files
OldThink/Content.Client/UserInterface/Systems/Ghost/Controls/GhostTargetWindow.xaml.cs
Aviu00 2fefca5f70 Cherrypicks 3 (#382)
* Mobs burn to ashes on excessive heat damage (#26971)

* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container

* fix burning to ash not working on all mobs (#27158)

* add ghostnado button to warp menu (#27556)

* add ghostnado button to warp menu

* translator ops

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Co-authored-by: deltanedas <@deltanedas:kde.org>

* Make arguments and parameters wrap to one variable per line (#27766)

* Fix ghosts getting spawned in nullspace (#27617)

* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
2024-06-26 00:39:44 +03:00

96 lines
3.1 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Ghost;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Ghost.Controls
{
[GenerateTypedNameReferences]
public sealed partial class GhostTargetWindow : DefaultWindow
{
private List<(string, NetEntity)> _warps = new();
private string _searchText = string.Empty;
public event Action<NetEntity>? WarpClicked;
public event Action? OnGhostnadoClicked;
public GhostTargetWindow()
{
RobustXamlLoader.Load(this);
SearchBar.OnTextChanged += OnSearchTextChanged;
GhostnadoButton.OnPressed += _ => OnGhostnadoClicked?.Invoke();
}
public void UpdateWarps(IEnumerable<GhostWarp> warps)
{
// Server COULD send these sorted but how about we just use the client to do it instead
_warps = warps
.OrderBy(w => w.IsWarpPoint)
.ThenBy(w => w.DisplayName, Comparer<string>.Create(
(x, y) => string.Compare(x, y, StringComparison.Ordinal)))
.Select(w =>
{
var name = w.IsWarpPoint
? Loc.GetString("ghost-target-window-current-button", ("name", w.DisplayName))
: w.DisplayName;
return (name, w.Entity);
})
.ToList();
}
public void Populate()
{
ButtonContainer.DisposeAllChildren();
AddButtons();
}
private void AddButtons()
{
foreach (var (name, warpTarget) in _warps)
{
var currentButtonRef = new Button
{
Text = name,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = new Vector2(340, 20),
ClipText = true,
};
currentButtonRef.OnPressed += _ => WarpClicked?.Invoke(warpTarget);
currentButtonRef.Visible = ButtonIsVisible(currentButtonRef);
ButtonContainer.AddChild(currentButtonRef);
}
}
private bool ButtonIsVisible(Button button)
{
return string.IsNullOrEmpty(_searchText) || button.Text == null || button.Text.Contains(_searchText, StringComparison.OrdinalIgnoreCase);
}
private void UpdateVisibleButtons()
{
foreach (var child in ButtonContainer.Children)
{
if (child is Button button)
button.Visible = ButtonIsVisible(button);
}
}
private void OnSearchTextChanged(LineEdit.LineEditEventArgs args)
{
_searchText = args.Text;
UpdateVisibleButtons();
}
}
}