Files
OldThink/Content.Shared/Ghost/SharedGhostSystem.cs
Aviu00 2fefca5f70 Cherrypicks 3 (#382)
* Mobs burn to ashes on excessive heat damage (#26971)

* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container

* fix burning to ash not working on all mobs (#27158)

* add ghostnado button to warp menu (#27556)

* add ghostnado button to warp menu

* translator ops

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Co-authored-by: deltanedas <@deltanedas:kde.org>

* Make arguments and parameters wrap to one variable per line (#27766)

* Fix ghosts getting spawned in nullspace (#27617)

* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup

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Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
2024-06-26 00:39:44 +03:00

162 lines
4.9 KiB
C#

using Content.Shared.Emoting;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
/// <summary>
/// System for the <see cref="GhostComponent"/>.
/// Prevents ghosts from interacting when <see cref="GhostComponent.CanGhostInteract"/> is false.
/// </summary>
public abstract class SharedGhostSystem : EntitySystem
{
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, UseAttemptEvent>(OnAttempt);
SubscribeLocalEvent<GhostComponent, InteractionAttemptEvent>(OnAttempt);
SubscribeLocalEvent<GhostComponent, EmoteAttemptEvent>(OnAttempt);
SubscribeLocalEvent<GhostComponent, DropAttemptEvent>(OnAttempt);
SubscribeLocalEvent<GhostComponent, PickupAttemptEvent>(OnAttempt);
}
private void OnAttempt(EntityUid uid, GhostComponent component, CancellableEntityEventArgs args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
public void SetTimeOfDeath(EntityUid uid, TimeSpan value, GhostComponent? component)
{
if (!Resolve(uid, ref component))
return;
component.TimeOfDeath = value;
}
public void SetCanReturnToBody(EntityUid uid, bool value, GhostComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.CanReturnToBody = value;
}
public void SetCanReturnToBody(GhostComponent component, bool value)
{
component.CanReturnToBody = value;
}
}
/// <summary>
/// A client to server request to get places a ghost can warp to.
/// Response is sent via <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpsRequestEvent : EntityEventArgs
{
}
/// <summary>
/// An individual place a ghost can warp to.
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public struct GhostWarp
{
public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
{
Entity = entity;
DisplayName = displayName;
IsWarpPoint = isWarpPoint;
}
/// <summary>
/// The entity representing the warp point.
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
/// </summary>
public NetEntity Entity { get; }
/// <summary>
/// The display name to be surfaced in the ghost warps menu
/// </summary>
public string DisplayName { get; }
/// <summary>
/// Whether this warp represents a warp point or a player
/// </summary>
public bool IsWarpPoint { get; }
}
/// <summary>
/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
/// Contains players, and locations a ghost can warp to
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List<GhostWarp> warps)
{
Warps = warps;
}
/// <summary>
/// A list of warp points.
/// </summary>
public List<GhostWarp> Warps { get; }
}
/// <summary>
/// A client to server request for their ghost to be warped to an entity
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpToTargetRequestEvent : EntityEventArgs
{
public NetEntity Target { get; }
public GhostWarpToTargetRequestEvent(NetEntity target)
{
Target = target;
}
}
/// <summary>
/// A client to server request for their ghost to be warped to the most followed entity.
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostnadoRequestEvent : EntityEventArgs;
/// <summary>
/// A client to server request for their ghost to return to body
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostReturnToBodyRequest : EntityEventArgs
{
}
/// <summary>
/// A server to client update with the available ghost role count
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostUpdateGhostRoleCountEvent : EntityEventArgs
{
public int AvailableGhostRoles { get; }
public GhostUpdateGhostRoleCountEvent(int availableGhostRoleCount)
{
AvailableGhostRoles = availableGhostRoleCount;
}
}
[Serializable, NetSerializable]
public sealed class GhostReturnToRoundRequest : EntityEventArgs
{
}
}