* - fix: Fix hud showing stealth entities. * - fix: Fix aghost SSD indicator. * - tweak: Make ninja more stealthy.
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC;
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using Content.Shared.SSDIndicator;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Client.SSDIndicator;
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/// <summary>
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/// Handles displaying SSD indicator as status icon
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/// </summary>
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public sealed class SSDIndicatorSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SSDIndicatorComponent, GetStatusIconsEvent>(OnGetStatusIcon);
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}
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private void OnGetStatusIcon(EntityUid uid, SSDIndicatorComponent component, ref GetStatusIconsEvent args)
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{
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if (component.IsSSD &&
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_cfg.GetCVar(CCVars.ICShowSSDIndicator) &&
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!args.InContainer &&
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!_mobState.IsDead(uid) &&
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!HasComp<ActiveNPCComponent>(uid) &&
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TryComp<MindContainerComponent>(uid, out var mindContainer) &&
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mindContainer.ShowExamineInfo &&
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!IsAghosted(mindContainer)) // WD EDIT
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{
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args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(component.Icon));
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}
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}
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private bool IsAghosted(MindContainerComponent mindContainer) // WD
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{
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if (!TryComp(mindContainer.Mind, out MindComponent? mindComp))
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return false;
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return TryComp(mindComp.VisitingEntity, out GhostComponent? ghost) && ghost.CanGhostInteract;
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}
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}
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