Files
OldThink/Content.Server/Chemistry/ReagentEffects/HealthChange.cs
mirrorcult 31d622f941 Metabolism 3.0 (#5157)
* basic system + convert all plantmetabolism

* stragglers

* convert all old metabolisms over

* fix YAML errors + dumb serialization issue

* remove unused thingy

* reimplement

* add organ type condition

* organtype condition but real

* cleanups + test fix

* metabolismtype -> metabolizertype

* solution resilience

* fixes

* serializer + use entityuid + hashset

* this is apparently an entirely different thing

* turns out it just works

* oops
2021-11-08 15:33:45 -07:00

28 lines
940 B
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Shared.Damage;
using JetBrains.Annotations;
namespace Content.Server.Chemistry.ReagentEffects
{
/// <summary>
/// Default metabolism for medicine reagents.
/// </summary>
[UsedImplicitly]
public class HealthChange : ReagentEffect
{
/// <summary>
/// Damage to apply every metabolism cycle. Damage Ignores resistances.
/// </summary>
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
public override void Metabolize(EntityUid solutionEntity, EntityUid organEntity, Solution.ReagentQuantity reagent, IEntityManager entityManager)
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(solutionEntity, Damage, true);
}
}
}