* basic system + convert all plantmetabolism * stragglers * convert all old metabolisms over * fix YAML errors + dumb serialization issue * remove unused thingy * reimplement * add organ type condition * organtype condition but real * cleanups + test fix * metabolismtype -> metabolizertype * solution resilience * fixes * serializer + use entityuid + hashset * this is apparently an entirely different thing * turns out it just works * oops
19 lines
596 B
C#
19 lines
596 B
C#
using Content.Shared.Chemistry.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
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{
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[UsedImplicitly]
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public class PlantAdjustToxins : PlantAdjustAttribute
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{
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public override void Metabolize(EntityUid plantHolder, EntityUid organEntity, Solution.ReagentQuantity reagent, IEntityManager entityManager)
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{
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if (!CanMetabolize(plantHolder, out var plantHolderComp, entityManager))
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return;
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plantHolderComp.Toxins += Amount;
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}
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}
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}
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