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32c36ad2215566705a73381fdfade676b9ae0884
OldThink
/
Content.Server
/
Atmos
History
metalgearsloth
32c36ad221
Give pried tiles a random rotation (
#5482
)
...
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
..
Commands
Varied and semi-sprited atmos markers (
#4944
)
2021-10-19 21:07:47 +02:00
Components
AppearanceComponent API Changes (
#5446
)
2021-11-23 18:22:59 +11:00
EntitySystems
Give pried tiles a random rotation (
#5482
)
2021-11-23 10:15:49 -07:00
Piping
AppearanceComponent API Changes (
#5446
)
2021-11-23 18:22:59 +11:00
Reactions
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (
#5151
)
2021-11-03 16:48:03 -07:00
ExcitedGroup.cs
…
GasMixture.cs
…
Hotspot.cs
…
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
…
MonstermosInfo.cs
…
PressureEvent.cs
Refactor Barotrauma to be ECS. (
#4674
)
2021-09-22 21:02:25 +10:00
TileAtmosphere.cs
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
TileFireEvent.cs
Refactor Flammable to be ECS. (
#4671
)
2021-09-22 11:05:33 +02:00