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Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
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35f9de3366873b088e2f12cdbe51464ca5afce9a
OldThink/Content.Client/GameObjects/EntitySystems
History
L.E.D 35f9de3366 Make examination of items in hand possible (#459)
2019-11-23 21:57:44 +01:00
..
CameraRecoilSystem.cs
…
CharacterInterfaceSystem.cs
Adds explicit inventory window.
2019-07-20 14:07:11 +02:00
ClientInventorySystem.cs
Better inventory window, inventory buttons on game HUD.
2019-07-23 23:24:47 +02:00
ClientNotifySystem.cs
…
CombatModeSystem.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
ConstructorSystem.cs
Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.
2019-09-17 16:10:59 -07:00
ExamineSystem.cs
Make examination of items in hand possible (#459)
2019-11-23 21:57:44 +01:00
IconSmoothSystem.cs
Fix icon smoothing not applying after entities are deleted.
2019-10-14 17:09:45 +02:00
MeleeLungeSystem.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
RangedWeaponSystem.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
SubFloorHideSystem.cs
The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing.
2019-09-19 11:43:46 -07:00
VerbSystem.cs
Add global verbs (#400)
2019-10-30 16:31:35 +01:00
WindowSystem.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
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