Files
OldThink/Resources/Shaders/circlemask.gdsl
clusterfack 37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00

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shader_type canvas_item;
float circle(in vec2 _st, in float _radius){
vec2 dist = _st-vec2(0.5);
return smoothstep(_radius-(_radius*0.01),
_radius+(_radius*0.01),
dot(dist,dist)*4.0);
}
void fragment(){
vec2 st = FRAGCOORD.xy*SCREEN_PIXEL_SIZE.xy;
COLOR = texture(TEXTURE, UV);
COLOR.rgb = vec3(0);
COLOR.a = circle(st,0.05);
}