Files
OldThink/Resources/Textures/Tiles/Planet/Desert/meta.json
metalgearsloth 37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00

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JSON

{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/discordia-space/CEV-Eris/tree/d1b3041899a42ef1fb59cd7ad4a83a300b35638c",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "desert"
},
{
"name": "desert_dug"
},
{
"name": "desert0"
},
{
"name": "desert1"
},
{
"name": "desert2"
},
{
"name": "desert3"
},
{
"name": "desert4"
},
{
"name": "lowdesert"
},
{
"name": "lowdesert_dug"
},
{
"name": "lowdesert0"
},
{
"name": "lowdesert1"
},
{
"name": "lowdesert2"
},
{
"name": "lowdesert3"
},
{
"name": "lowdesert4"
}
]
}