Files
OldThink/Content.Client/Salvage/SalvageSystem.cs
Jabak 381d904d4b почти важно (#135)
* Add data field for id card microwave behaviour (#28087)

* Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049)

Move replacement chance to ReplacementAccentPrototype

* Resolves Bible summon message being sent to all users (#28104)

* Changed PopupEntity overload used to ensure message is only sent to user

* Updated uid for PopupEntity call

* Updating _popupSystem.PopupEntity call in AttemptSummon

* Random book story generator refactor (#28082)

* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar

* Fix activatable UI popup message spam (#28123)

Fixed activatable UI popup message spam

* Modify battery assert to avoid floating point errors (#28007)

* Update component query benchmarks (#27967)

* Add more component query benchmarks.

* Rename benchmark

* Use non-generic `TryComp()` for metadata & transform (#28133)

* sleeper agent appear later into the round and only once (#28160)

---------

Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
2024-10-04 11:27:12 +03:00

51 lines
1.5 KiB
C#

using Content.Client.Audio;
using Content.Shared.Salvage;
using Content.Shared.Salvage.Expeditions;
using Robust.Client.Player;
using Robust.Shared.GameStates;
namespace Content.Client.Salvage;
public sealed class SalvageSystem : SharedSalvageSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ContentAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayAmbientMusicEvent>(OnPlayAmbientMusic);
SubscribeLocalEvent<SalvageExpeditionComponent, ComponentHandleState>(OnExpeditionHandleState);
}
private void OnExpeditionHandleState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentHandleState args)
{
if (args.Current is not SalvageExpeditionComponentState state)
return;
component.Stage = state.Stage;
if (component.Stage >= ExpeditionStage.MusicCountdown)
{
_audio.DisableAmbientMusic();
}
}
private void OnPlayAmbientMusic(ref PlayAmbientMusicEvent ev)
{
if (ev.Cancelled)
return;
var player = _playerManager.LocalEntity;
if (!TryComp(player, out TransformComponent? xform) ||
!TryComp<SalvageExpeditionComponent>(xform.MapUid, out var expedition) ||
expedition.Stage < ExpeditionStage.MusicCountdown)
{
return;
}
ev.Cancelled = true;
}
}