* Add data field for id card microwave behaviour (#28087) * Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049) Move replacement chance to ReplacementAccentPrototype * Resolves Bible summon message being sent to all users (#28104) * Changed PopupEntity overload used to ensure message is only sent to user * Updated uid for PopupEntity call * Updating _popupSystem.PopupEntity call in AttemptSummon * Random book story generator refactor (#28082) * Randomized book overhaul * Fix prototype names * Improved setting paper content * Praise Ratvar * Fix activatable UI popup message spam (#28123) Fixed activatable UI popup message spam * Modify battery assert to avoid floating point errors (#28007) * Update component query benchmarks (#27967) * Add more component query benchmarks. * Rename benchmark * Use non-generic `TryComp()` for metadata & transform (#28133) * sleeper agent appear later into the round and only once (#28160) --------- Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using Content.Client.Audio;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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namespace Content.Client.Salvage;
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public sealed class SalvageSystem : SharedSalvageSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ContentAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayAmbientMusicEvent>(OnPlayAmbientMusic);
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentHandleState>(OnExpeditionHandleState);
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}
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private void OnExpeditionHandleState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SalvageExpeditionComponentState state)
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return;
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component.Stage = state.Stage;
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if (component.Stage >= ExpeditionStage.MusicCountdown)
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{
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_audio.DisableAmbientMusic();
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}
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}
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private void OnPlayAmbientMusic(ref PlayAmbientMusicEvent ev)
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{
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if (ev.Cancelled)
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return;
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var player = _playerManager.LocalEntity;
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if (!TryComp(player, out TransformComponent? xform) ||
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!TryComp<SalvageExpeditionComponent>(xform.MapUid, out var expedition) ||
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expedition.Stage < ExpeditionStage.MusicCountdown)
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{
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return;
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}
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ev.Cancelled = true;
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}
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}
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