* Add data field for id card microwave behaviour (#28087) * Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049) Move replacement chance to ReplacementAccentPrototype * Resolves Bible summon message being sent to all users (#28104) * Changed PopupEntity overload used to ensure message is only sent to user * Updated uid for PopupEntity call * Updating _popupSystem.PopupEntity call in AttemptSummon * Random book story generator refactor (#28082) * Randomized book overhaul * Fix prototype names * Improved setting paper content * Praise Ratvar * Fix activatable UI popup message spam (#28123) Fixed activatable UI popup message spam * Modify battery assert to avoid floating point errors (#28007) * Update component query benchmarks (#27967) * Add more component query benchmarks. * Rename benchmark * Use non-generic `TryComp()` for metadata & transform (#28133) * sleeper agent appear later into the round and only once (#28160) --------- Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
28 lines
796 B
C#
28 lines
796 B
C#
using Content.Shared.StoryGen;
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namespace Content.Server.Paper;
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public sealed class PaperRandomStorySystem : EntitySystem
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{
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[Dependency] private readonly StoryGeneratorSystem _storyGen = default!;
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[Dependency] private readonly PaperSystem _paper = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PaperRandomStoryComponent, MapInitEvent>(OnMapinit);
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}
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private void OnMapinit(Entity<PaperRandomStoryComponent> paperStory, ref MapInitEvent ev)
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{
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if (!TryComp<PaperComponent>(paperStory, out var paper))
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return;
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if (!_storyGen.TryGenerateStoryFromTemplate(paperStory.Comp.Template, out var story))
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return;
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_paper.SetContent(paperStory.Owner, story, paper);
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}
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}
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