Files
OldThink/Content.Shared/Access/Components/IdCardConsoleComponent.cs
RedBurningPhoenix c48ce9c66a MAID AND BOMZH (#605)
* First

* Second

* oops

* translate
2024-08-11 00:12:23 +03:00

159 lines
6.6 KiB
C#

using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedIdCardConsoleSystem))]
public sealed partial class IdCardConsoleComponent : Component
{
public const int MaxFullNameLength = 30;
public const int MaxJobTitleLength = 30;
public static string PrivilegedIdCardSlotId = "IdCardConsole-privilegedId";
public static string TargetIdCardSlotId = "IdCardConsole-targetId";
[DataField]
public ItemSlot PrivilegedIdSlot = new();
[DataField]
public ItemSlot TargetIdSlot = new();
[Serializable, NetSerializable]
public sealed class WriteToTargetIdMessage : BoundUserInterfaceMessage
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public readonly ProtoId<AccessLevelPrototype> JobPrototype;
public readonly string? SelectedIcon; //WD-EDIT
public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype,
string? selectedIcon)
{
FullName = fullName;
JobTitle = jobTitle;
AccessList = accessList;
JobPrototype = jobPrototype;
SelectedIcon = selectedIcon;
}
}
// Put this on shared so we just send the state once in PVS range rather than every time the UI updates.
[DataField, AutoNetworkedField]
public List<ProtoId<AccessLevelPrototype>> AccessLevels = new()
{
"Armory",
"Atmospherics",
"Bar",
"Brig",
"Detective",
"Captain",
"Cargo",
"Chapel",
"Chemistry",
"ChiefEngineer",
"ChiefMedicalOfficer",
"Command",
"Cryogenics",
"Engineering",
"External",
"HeadOfPersonnel",
"HeadOfSecurity",
"Hydroponics",
"Janitor",
"Kitchen",
"Lawyer",
"Maintenance",
"Medical",
"Quartermaster",
"Research",
"ResearchDirector",
"Salvage",
"Security",
"Service",
"Theatre"
};
// WD edit
[DataField, AutoNetworkedField]
public List<List<ProtoId<AccessLevelPrototype>>> AccessLevelsConsole = new()
{
new List<ProtoId<AccessLevelPrototype>> {"Captain", "HeadOfPersonnel", "HeadOfSecurity", "ChiefMedicalOfficer", "ChiefEngineer", "ResearchDirector", "Quartermaster", "Command"}, // Command
new List<ProtoId<AccessLevelPrototype>> {"Armory", "Brig", "Security","Detective", "Lawyer"}, // Security
new List<ProtoId<AccessLevelPrototype>> {"Chemistry", "Cryogenics", "Medical"}, // Medical
new List<ProtoId<AccessLevelPrototype>> {"Atmospherics", "Engineering", "External", "Maintenance"}, // Engineering
new List<ProtoId<AccessLevelPrototype>> {"Research"}, // Researching
new List<ProtoId<AccessLevelPrototype>> {"Cargo", "Salvage"}, // Cargo
new List<ProtoId<AccessLevelPrototype>> { "Service", "Theatre", "Bar", "Chapel", "Hydroponics", "Janitor", "Kitchen"} // Service
};
//WD-EDIT
// Command, Service, Security, Medical, Engineering, Researching, Cargo,
[DataField("jobIcons")]
public List<List<string>> JobIcons = new()
{
new List<string> {"Captain", "HeadOfPersonnel", "HeadOfSecurity", "ChiefMedicalOfficer", "ChiefEngineer", "ResearchDirector", "QuarterMaster", "Inspector", "Maid"},
new List<string> {"HeadOfPersonnel", "Lawyer", "Clown", "Bartender", "Reporter", "Chef", "Botanist", "ServiceWorker", "Zookeeper", "Musician", "Librarian", "Janitor", "Chaplain", "Mime", "Boxer", "Passenger", "Visitor", "Borg", "CustomId"},
new List<string> {"HeadOfSecurity", "Warden", "SeniorOfficer", "SecurityOfficer", "Detective", "SecurityCadet", "Brigmedic", "Lawyer"},
new List<string> {"ChiefMedicalOfficer", "SeniorPhysician", "Paramedic", "Chemist", "MedicalDoctor", "Virologist", "Geneticist", "MedicalIntern", "Psychologist"},
new List<string> {"ChiefEngineer", "SeniorEngineer", "AtmosphericTechnician", "StationEngineer", "TechnicalAssistant"},
new List<string> {"ResearchDirector", "SeniorResearcher", "Scientist", "Roboticist", "ResearchAssistant"},
new List<string> {"QuarterMaster", "ShaftMiner", "CargoTechnician"},
};
// WD EDIT END
[Serializable, NetSerializable]
public sealed class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly bool IsTargetIdPresent;
public readonly string TargetIdName;
public readonly string? TargetIdFullName;
public readonly string? TargetIdJobTitle;
public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
public readonly string? TargetIdJobIcon; //WD-EDIT
public IdCardConsoleBoundUserInterfaceState(
bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string? targetIdFullName,
string? targetIdJobTitle,
List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
ProtoId<AccessLevelPrototype> targetIdJobPrototype,
string privilegedIdName,
string targetIdName,
string? targetIdJobIcon) // #WD EDIT (targetIdJobIcon)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
IsTargetIdPresent = isTargetIdPresent;
TargetIdFullName = targetIdFullName;
TargetIdJobTitle = targetIdJobTitle;
TargetIdAccessList = targetIdAccessList;
AllowedModifyAccessList = allowedModifyAccessList;
TargetIdJobPrototype = targetIdJobPrototype;
PrivilegedIdName = privilegedIdName;
TargetIdName = targetIdName;
TargetIdJobIcon = targetIdJobIcon; //WD-EDIT
}
}
[Serializable, NetSerializable]
public enum IdCardConsoleUiKey : byte
{
Key
}
}