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Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
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3833d1af5fa1eb931fe5d8e8f0bf42a2b8e706c4
OldThink/Content.Client/GameObjects/Components/Mobs
History
Víctor Aguilera Puerto 3833d1af5f Fix overlays applying EVERY overlay of EVERY overlay component
Cluster moment
2020-07-07 22:34:20 +02:00
..
BuckleComponent.cs
Add click dragging for buckle (#1290)
2020-07-07 00:04:30 +02:00
BuckleVisualizer2D.cs
Add click dragging for buckle (#1290)
2020-07-07 00:04:30 +02:00
CameraRecoilComponent.cs
Remove redundancy
2020-04-20 12:57:05 +01:00
ClientOverlayEffectsComponent.cs
Fix overlays applying EVERY overlay of EVERY overlay component
2020-07-07 22:34:20 +02:00
ClientStatusEffectsComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
CombatModeComponent.cs
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
HumanoidAppearanceComponent.cs
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
ICharacterUI.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
SpeciesComponent.cs
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
SpeciesVisualizer2D.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
StatusControl.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
StunnableComponent.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
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