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38fc066fb9898692db0572936e17c33fb1cf93ba
OldThink/Content.Server/Explosion/EntitySystems
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metalgearsloth 38fc066fb9 Re-implement recoil (#9406)
* Re-implement recoil

Playing around with the values atm

* Update constants

* final tweaks
2022-07-14 22:01:25 +10:00
..
ClusterGrenadeSystem.cs
…
ExplosionGridTileFlood.cs
Remove Explicit GridId References (#8315)
2022-06-12 11:54:41 +10:00
ExplosionSpaceTileFlood.cs
Remove Explicit GridId References (#8315)
2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs
Make explosive armor multiplicative and not additive (#9498)
2022-07-07 13:15:20 +10:00
ExplosionSystem.cs
Re-implement recoil (#9406)
2022-07-14 22:01:25 +10:00
ExplosionSystem.CVars.cs
…
ExplosionSystem.GridMap.cs
Remove implicit GridId conversions (#8975)
2022-06-28 22:56:02 +10:00
ExplosionSystem.Processing.cs
Fix & speed up explosion lookup (#9526)
2022-07-08 13:29:43 +10:00
ExplosionSystem.TileFill.cs
Remove Explicit GridId References (#8315)
2022-06-12 11:54:41 +10:00
ExplosionTileFlood.cs
…
TriggerSystem.cs
Shards damage barefoot users + steptrigger-related general cleanup (#9585)
2022-07-10 02:28:37 -07:00
TriggerSystem.OnUse.cs
…
TriggerSystem.Proximity.cs
Cleanup the namespaces (#8132)
2022-05-13 17:59:03 +10:00
TriggerSystem.Signal.cs
Cleanup the namespaces (#8132)
2022-05-13 17:59:03 +10:00
TriggerSystem.TimedCollide.cs
Make raiselocalevent not broadcast by default (#8998)
2022-06-22 09:53:41 +10:00
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