* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
14 lines
482 B
Plaintext
14 lines
482 B
Plaintext
accessory-VoxHairShortQuills = Short Vox Quills
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accessory-VoxHairKingly = Vox Kingly
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accessory-VoxHairAfro = Vox Afro
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accessory-VoxHairMohawk = Vox Mohawk
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accessory-VoxHairYasuhiro = Vox Yasuhiro
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accessory-VoxHairHorns = Vox Horns
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accessory-VoxHairNights = Vox Nights
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accessory-VoxHairSurf = Vox Surf
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accessory-VoxHairCropped = Vox Cropped
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accessory-VoxHairRuffhawk = Vox Ruffhawk
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accessory-VoxHairRows = Vox Rows
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accessory-VoxHairMange = Vox Mange
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accessory-VoxHairPony = Vox Pony
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