* fix: Ботинки клоуна сново работают * fix: Световое копье теперь исчезает если его передать
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared._White.Animations;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory.Events;
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namespace Content.Shared.Clothing.EntitySystems;
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public sealed class WaddleClothingSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WaddleWhenWornComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<WaddleWhenWornComponent, GotUnequippedEvent>(OnGotUnequipped);
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}
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private void OnGotEquipped(EntityUid entity, WaddleWhenWornComponent comp, GotEquippedEvent args)
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{
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var waddleAnimComp = EnsureComp<WaddleAnimationComponent>(args.Equipee);
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waddleAnimComp.AnimationLength = comp.AnimationLength;
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waddleAnimComp.HopIntensity = comp.HopIntensity;
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waddleAnimComp.RunAnimationLengthMultiplier = comp.RunAnimationLengthMultiplier;
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waddleAnimComp.TumbleIntensity = comp.TumbleIntensity;
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}
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private void OnGotUnequipped(EntityUid entity, WaddleWhenWornComponent comp, GotUnequippedEvent args)
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{
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RemComp<WaddleAnimationComponent>(args.Equipee);
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}
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}
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