Files
OldThink/Content.Server/MobState/States/CriticalMobState.cs
2022-02-16 18:23:23 +11:00

23 lines
700 B
C#

using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.MobState.State;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public sealed class CriticalMobState : SharedCriticalMobState
{
public override void EnterState(EntityUid uid, IEntityManager entityManager)
{
base.EnterState(uid, entityManager);
if (entityManager.TryGetComponent(uid, out StatusEffectsComponent? stun))
{
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(uid, "Stun");
}
}
}
}