* - fix: Fix summon rune pulling. * - fix: Gulagged antag fix. * - fix: Fix thieves failing objectives on round end. * - fix: Crossbow fix.
318 lines
12 KiB
C#
318 lines
12 KiB
C#
using System.Threading;
|
|
using Content.Server.DoAfter;
|
|
using Content.Server.Hands.Systems;
|
|
using Content.Server.Resist;
|
|
using Content.Server.Popups;
|
|
using Content.Server.Contests;
|
|
using Content.Server.Inventory;
|
|
using Content.Shared._White.Crossbow;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.Buckle.Components;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Stunnable;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Verbs;
|
|
using Content.Shared.Carrying;
|
|
using Content.Shared.Movement.Events;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.Pulling;
|
|
using Content.Shared.Pulling.Components;
|
|
using Content.Shared.Standing;
|
|
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.Climbing.Events;
|
|
using Content.Shared.Inventory.VirtualItem;
|
|
using Content.Shared.Throwing;
|
|
using Content.Shared.Physics.Pull;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Robust.Shared.Map.Components;
|
|
|
|
namespace Content.Server.Carrying
|
|
{
|
|
public sealed class CarryingSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!;
|
|
[Dependency] private readonly CarryingSlowdownSystem _slowdown = default!;
|
|
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
|
[Dependency] private readonly StandingStateSystem _standingState = default!;
|
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
|
[Dependency] private readonly SharedPullingSystem _pullingSystem = default!;
|
|
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
|
[Dependency] private readonly EscapeInventorySystem _escapeInventorySystem = default!;
|
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
|
[Dependency] private readonly ContestsSystem _contests = default!;
|
|
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
|
|
[Dependency] private readonly PenetratedSystem _penetrated = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<CarriableComponent, GetVerbsEvent<AlternativeVerb>>(AddCarryVerb);
|
|
SubscribeLocalEvent<CarryingComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
|
SubscribeLocalEvent<CarryingComponent, BeforeThrowEvent>(OnThrow);
|
|
SubscribeLocalEvent<CarryingComponent, EntParentChangedMessage>(OnParentChanged);
|
|
SubscribeLocalEvent<CarryingComponent, MobStateChangedEvent>(OnMobStateChanged);
|
|
SubscribeLocalEvent<BeingCarriedComponent, InteractionAttemptEvent>(OnInteractionAttempt);
|
|
SubscribeLocalEvent<BeingCarriedComponent, MoveInputEvent>(OnMoveInput);
|
|
SubscribeLocalEvent<BeingCarriedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
|
|
SubscribeLocalEvent<BeingCarriedComponent, StandAttemptEvent>(OnStandAttempt);
|
|
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
|
|
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
|
|
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnStartClimb);
|
|
SubscribeLocalEvent<BeingCarriedComponent, BuckleChangeEvent>(OnBuckleChange);
|
|
SubscribeLocalEvent<CarriableComponent, CarryDoAfterEvent>(OnDoAfter);
|
|
}
|
|
|
|
|
|
private void AddCarryVerb(EntityUid uid, CarriableComponent component, GetVerbsEvent<AlternativeVerb> args)
|
|
{
|
|
if (!args.CanInteract || !args.CanAccess)
|
|
return;
|
|
|
|
if (!CanCarry(args.User, uid, component))
|
|
return;
|
|
|
|
if (HasComp<CarryingComponent>(args.User)) // yeah not dealing with that
|
|
return;
|
|
|
|
if (HasComp<BeingCarriedComponent>(args.User) || HasComp<BeingCarriedComponent>(args.Target))
|
|
return;
|
|
|
|
if (!_mobStateSystem.IsAlive(args.User))
|
|
return;
|
|
|
|
if (args.User == args.Target)
|
|
return;
|
|
|
|
AlternativeVerb verb = new()
|
|
{
|
|
Act = () =>
|
|
{
|
|
StartCarryDoAfter(args.User, uid, component);
|
|
},
|
|
Text = Loc.GetString("carry-verb"),
|
|
Priority = 2
|
|
};
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Since the carried entity is stored as 2 virtual items, when deleted we want to drop them.
|
|
/// </summary>
|
|
private void OnVirtualItemDeleted(EntityUid uid, CarryingComponent component, VirtualItemDeletedEvent args)
|
|
{
|
|
if (!HasComp<CarriableComponent>(args.BlockingEntity))
|
|
return;
|
|
|
|
DropCarried(uid, args.BlockingEntity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Basically using virtual item passthrough to throw the carried person. A new age!
|
|
/// Maybe other things besides throwing should use virt items like this...
|
|
/// </summary>
|
|
private void OnThrow(EntityUid uid, CarryingComponent component, ref BeforeThrowEvent args)
|
|
{
|
|
if (!TryComp<VirtualItemComponent>(args.ItemUid, out var virtItem) || !HasComp<CarriableComponent>(virtItem.BlockingEntity))
|
|
return;
|
|
|
|
args.ItemUid = virtItem.BlockingEntity;
|
|
|
|
var multiplier = _contests.MassContest(uid, virtItem.BlockingEntity);
|
|
args.ThrowStrength = 5f * multiplier;
|
|
}
|
|
|
|
private void OnParentChanged(EntityUid uid, CarryingComponent component, ref EntParentChangedMessage args)
|
|
{
|
|
if (Transform(uid).MapID != args.OldMapId)
|
|
return;
|
|
|
|
DropCarried(uid, component.Carried);
|
|
}
|
|
|
|
private void OnMobStateChanged(EntityUid uid, CarryingComponent component, MobStateChangedEvent args)
|
|
{
|
|
DropCarried(uid, component.Carried);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Only let the person being carried interact with their carrier and things on their person.
|
|
/// </summary>
|
|
private void OnInteractionAttempt(EntityUid uid, BeingCarriedComponent component, InteractionAttemptEvent args)
|
|
{
|
|
if (args.Target == null)
|
|
return;
|
|
|
|
var targetParent = Transform(args.Target.Value).ParentUid;
|
|
|
|
if (args.Target.Value != component.Carrier && targetParent != component.Carrier && targetParent != uid)
|
|
args.Cancel();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to escape via the escape inventory system.
|
|
/// </summary>
|
|
private void OnMoveInput(EntityUid uid, BeingCarriedComponent component, ref MoveInputEvent args)
|
|
{
|
|
if (!TryComp<CanEscapeInventoryComponent>(uid, out var escape))
|
|
return;
|
|
|
|
if (_actionBlockerSystem.CanInteract(uid, component.Carrier))
|
|
{
|
|
_escapeInventorySystem.AttemptEscape(uid, component.Carrier, escape, _contests.MassContest(uid, component.Carrier));
|
|
}
|
|
}
|
|
|
|
private void OnMoveAttempt(EntityUid uid, BeingCarriedComponent component, UpdateCanMoveEvent args)
|
|
{
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnStandAttempt(EntityUid uid, BeingCarriedComponent component, StandAttemptEvent args)
|
|
{
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnInteractedWith(EntityUid uid, BeingCarriedComponent component, GettingInteractedWithAttemptEvent args)
|
|
{
|
|
if (args.Uid != component.Carrier)
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnPullAttempt(EntityUid uid, BeingCarriedComponent component, PullAttemptEvent args)
|
|
{
|
|
args.Cancelled = true;
|
|
}
|
|
|
|
private void OnStartClimb(EntityUid uid, BeingCarriedComponent component, StartClimbEvent args)
|
|
{
|
|
DropCarried(component.Carrier, uid);
|
|
}
|
|
|
|
private void OnBuckleChange(EntityUid uid, BeingCarriedComponent component, ref BuckleChangeEvent args)
|
|
{
|
|
DropCarried(component.Carrier, uid);
|
|
}
|
|
|
|
private void OnDoAfter(EntityUid uid, CarriableComponent component, CarryDoAfterEvent args)
|
|
{
|
|
component.CancelToken = null;
|
|
if (args.Handled || args.Cancelled)
|
|
return;
|
|
|
|
if (!CanCarry(args.Args.User, uid, component))
|
|
return;
|
|
|
|
Carry(args.Args.User, uid);
|
|
args.Handled = true;
|
|
}
|
|
private void StartCarryDoAfter(EntityUid carrier, EntityUid carried, CarriableComponent component)
|
|
{
|
|
TimeSpan length = TimeSpan.FromSeconds(3);
|
|
|
|
var mod = _contests.MassContest(carrier, carried);
|
|
|
|
if (mod != 0)
|
|
length /= mod;
|
|
|
|
if (length >= TimeSpan.FromSeconds(9))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("carry-too-heavy"), carried, carrier, Shared.Popups.PopupType.SmallCaution);
|
|
return;
|
|
}
|
|
|
|
if (!HasComp<KnockedDownComponent>(carried))
|
|
length *= 2f;
|
|
|
|
component.CancelToken = new CancellationTokenSource();
|
|
|
|
var ev = new CarryDoAfterEvent();
|
|
var args = new DoAfterArgs(EntityManager, carrier, length, ev, carried, target: carried)
|
|
{
|
|
BreakOnTargetMove = true,
|
|
BreakOnUserMove = true,
|
|
NeedHand = true
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(args);
|
|
}
|
|
|
|
private void Carry(EntityUid carrier, EntityUid carried)
|
|
{
|
|
if (TryComp<SharedPullableComponent>(carried, out var pullable))
|
|
_pullingSystem.TryStopPull(pullable);
|
|
|
|
_penetrated.FreePenetrated(carried);
|
|
|
|
Transform(carrier).AttachToGridOrMap();
|
|
Transform(carried).AttachToGridOrMap();
|
|
Transform(carried).Coordinates = Transform(carrier).Coordinates;
|
|
Transform(carried).AttachParent(Transform(carrier));
|
|
_virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier);
|
|
_virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier);
|
|
var carryingComp = EnsureComp<CarryingComponent>(carrier);
|
|
ApplyCarrySlowdown(carrier, carried);
|
|
var carriedComp = EnsureComp<BeingCarriedComponent>(carried);
|
|
EnsureComp<KnockedDownComponent>(carried);
|
|
EnsureComp<CanEscapeInventoryComponent>(carried);
|
|
|
|
carryingComp.Carried = carried;
|
|
carriedComp.Carrier = carrier;
|
|
|
|
_actionBlockerSystem.UpdateCanMove(carried);
|
|
}
|
|
|
|
public void DropCarried(EntityUid carrier, EntityUid carried)
|
|
{
|
|
RemComp<CarryingComponent>(carrier); // get rid of this first so we don't recusrively fire that event
|
|
RemComp<CarryingSlowdownComponent>(carrier);
|
|
RemComp<BeingCarriedComponent>(carried);
|
|
RemComp<KnockedDownComponent>(carried);
|
|
RemComp<CanEscapeInventoryComponent>(carried);
|
|
_actionBlockerSystem.UpdateCanMove(carried);
|
|
_virtualItemSystem.DeleteInHandsMatching(carrier, carried);
|
|
Transform(carried).AttachToGridOrMap();
|
|
_standingState.Stand(carried);
|
|
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
|
|
}
|
|
|
|
private void ApplyCarrySlowdown(EntityUid carrier, EntityUid carried)
|
|
{
|
|
var massRatio = _contests.MassContest(carrier, carried);
|
|
|
|
if (massRatio == 0)
|
|
massRatio = 1;
|
|
|
|
var massRatioSq = Math.Pow(massRatio, 2);
|
|
var modifier = (1 - (0.15 / massRatioSq));
|
|
modifier = Math.Max(0.1, modifier);
|
|
var slowdownComp = EnsureComp<CarryingSlowdownComponent>(carrier);
|
|
_slowdown.SetModifier(carrier, (float) modifier, (float) modifier, slowdownComp);
|
|
}
|
|
|
|
public bool CanCarry(EntityUid carrier, EntityUid carried, CarriableComponent? carriedComp = null)
|
|
{
|
|
if (!Resolve(carried, ref carriedComp, false))
|
|
return false;
|
|
|
|
if (carriedComp.CancelToken != null)
|
|
return false;
|
|
|
|
if (!HasComp<MapGridComponent>(Transform(carrier).ParentUid))
|
|
return false;
|
|
|
|
if (HasComp<BeingCarriedComponent>(carrier) || HasComp<BeingCarriedComponent>(carried))
|
|
return false;
|
|
|
|
if (!TryComp<HandsComponent>(carrier, out var hands))
|
|
return false;
|
|
|
|
if (hands.CountFreeHands() < carriedComp.FreeHandsRequired)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|