* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.GlobalVerbs
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{
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/// <summary>
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/// Completely removes all damage from the DamageableComponent (heals the mob).
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/// </summary>
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[GlobalVerb]
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public class RejuvenateVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override bool BlockedByContainers => false;
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.Text = Loc.GetString("Rejuvenate");
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Invisible;
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (!target.HasComponent<IDamageableComponent>() && !target.HasComponent<HungerComponent>() &&
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!target.HasComponent<ThirstComponent>())
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{
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return;
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}
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if (groupController.CanCommand(player.playerSession, "rejuvenate"))
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{
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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public override void Activate(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.playerSession, "rejuvenate"))
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PerformRejuvenate(target);
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}
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}
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public static void PerformRejuvenate(IEntity target)
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{
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if (target.TryGetComponent(out IDamageableComponent damage))
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{
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damage.Heal();
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}
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if (target.TryGetComponent(out IMobStateComponent mobState))
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{
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mobState.UpdateState(0);
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}
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if (target.TryGetComponent(out HungerComponent hunger))
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{
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hunger.ResetFood();
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}
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if (target.TryGetComponent(out ThirstComponent thirst))
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{
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thirst.ResetThirst();
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}
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if (target.TryGetComponent(out StunnableComponent stun))
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{
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stun.ResetStuns();
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}
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if (target.TryGetComponent(out FlammableComponent flammable))
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{
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flammable.Extinguish();
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}
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if (target.TryGetComponent(out CreamPiedComponent creamPied))
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{
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creamPied.Wash();
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}
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}
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}
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}
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