Files
OldThink/Content.Server/GlobalVerbs/RejuvenateVerb.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

96 lines
3.0 KiB
C#

using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GlobalVerbs
{
/// <summary>
/// Completely removes all damage from the DamageableComponent (heals the mob).
/// </summary>
[GlobalVerb]
public class RejuvenateVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Text = Loc.GetString("Rejuvenate");
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (!target.HasComponent<IDamageableComponent>() && !target.HasComponent<HungerComponent>() &&
!target.HasComponent<ThirstComponent>())
{
return;
}
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
{
data.Visibility = VerbVisibility.Visible;
}
}
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
PerformRejuvenate(target);
}
}
public static void PerformRejuvenate(IEntity target)
{
if (target.TryGetComponent(out IDamageableComponent damage))
{
damage.Heal();
}
if (target.TryGetComponent(out IMobStateComponent mobState))
{
mobState.UpdateState(0);
}
if (target.TryGetComponent(out HungerComponent hunger))
{
hunger.ResetFood();
}
if (target.TryGetComponent(out ThirstComponent thirst))
{
thirst.ResetThirst();
}
if (target.TryGetComponent(out StunnableComponent stun))
{
stun.ResetStuns();
}
if (target.TryGetComponent(out FlammableComponent flammable))
{
flammable.Extinguish();
}
if (target.TryGetComponent(out CreamPiedComponent creamPied))
{
creamPied.Wash();
}
}
}
}