Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
45211a2f0b9a1f2163edcedaf0ccadbbdda01f98
OldThink/Content.Client/GameObjects/Components/Mobs
History
DrSmugleaf 45211a2f0b Fix a buckled entity's sprite being drawn over the chair when looking up
2020-07-04 01:28:06 +02:00
..
BuckleComponent.cs
Fix a buckled entity's sprite being drawn over the chair when looking up
2020-07-04 01:28:06 +02:00
BuckleVisualizer2D.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
CameraRecoilComponent.cs
Remove redundancy
2020-04-20 12:57:05 +01:00
ClientOverlayEffectsComponent.cs
Remove redundancy
2020-04-20 12:57:05 +01:00
ClientStatusEffectsComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
CombatModeComponent.cs
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
HumanoidAppearanceComponent.cs
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
ICharacterUI.cs
…
MeleeLungeComponent.cs
…
SpeciesComponent.cs
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
SpeciesVisualizer2D.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
StatusControl.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
StunnableComponent.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
Powered by Gitea Version: 1.25.3 Page: 1223ms Template: 59ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API