* OH YES * хули мне хедкодеру # Conflicts: # Content.Server/Instruments/InstrumentComponent.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/White/WhiteCVars.cs # Resources/Prototypes/tags.yml
31 lines
988 B
C#
31 lines
988 B
C#
using Content.Server.UserInterface;
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using Content.Shared.Instruments;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Instruments;
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[RegisterComponent]
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public sealed partial class InstrumentComponent : SharedInstrumentComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables] public float Timer = 0f;
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[ViewVariables] public int BatchesDropped = 0;
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[ViewVariables] public int LaggedBatches = 0;
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[ViewVariables] public int MidiEventCount = 0;
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[ViewVariables] public uint LastSequencerTick = 0;
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// TODO Instruments: Make this ECS
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public ICommonSession? InstrumentPlayer =>
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_entMan.GetComponentOrNull<ActivatableUIComponent>(Owner)?.CurrentSingleUser
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?? _entMan.GetComponentOrNull<ActorComponent>(Owner)?.PlayerSession;
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public TimeSpan? TimeStartedPlaying { get; set; }
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}
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[RegisterComponent]
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public sealed partial class ActiveInstrumentComponent : Component
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{
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}
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