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4a67fc1d222b3aea0ce4b52bcdae4f2dc4e02a21
OldThink/Content.Server/GameObjects/Components/Research
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DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
LatheComponent.cs
Massive Namespace Cleanup (#3120)
2021-02-11 01:13:03 -08:00
LatheDatabaseComponent.cs
Make component states dependant on the player getting them (#3280)
2021-02-18 00:09:07 -08:00
MaterialStorageComponent.cs
Make component states dependant on the player getting them (#3280)
2021-02-18 00:09:07 -08:00
ProtolatheDatabaseComponent.cs
Make component states dependant on the player getting them (#3280)
2021-02-18 00:09:07 -08:00
ResearchClientComponent.cs
Massive Namespace Cleanup (#3120)
2021-02-11 01:13:03 -08:00
ResearchConsoleComponent.cs
Massive Namespace Cleanup (#3120)
2021-02-11 01:13:03 -08:00
ResearchPointSourceComponent.cs
Makes more fields VV (#2026)
2020-09-08 13:30:22 +02:00
ResearchServerComponent.cs
Massive Namespace Cleanup (#3120)
2021-02-11 01:13:03 -08:00
TechnologyDatabaseComponent.cs
Make component states dependant on the player getting them (#3280)
2021-02-18 00:09:07 -08:00
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