Files
OldThink/Content.Shared/Health/BodySystem/Surgery/GenericSurgeryUIMessages.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

78 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.Health.BodySystem.Surgery
{
[Serializable, NetSerializable]
public class RequestBodyPartSurgeryUIMessage : BoundUserInterfaceMessage
{
public Dictionary<string, int> Targets;
public RequestBodyPartSurgeryUIMessage(Dictionary<string, int> targets)
{
Targets = targets;
}
}
[Serializable, NetSerializable]
public class RequestMechanismSurgeryUIMessage : BoundUserInterfaceMessage
{
public Dictionary<string, int> Targets;
public RequestMechanismSurgeryUIMessage(Dictionary<string, int> targets)
{
Targets = targets;
}
}
[Serializable, NetSerializable]
public class RequestBodyPartSlotSurgeryUIMessage : BoundUserInterfaceMessage
{
public Dictionary<string, int> Targets;
public RequestBodyPartSlotSurgeryUIMessage(Dictionary<string, int> targets)
{
Targets = targets;
}
}
[Serializable, NetSerializable]
public class ReceiveBodyPartSurgeryUIMessage : BoundUserInterfaceMessage
{
public int SelectedOptionID;
public ReceiveBodyPartSurgeryUIMessage(int selectedOptionID)
{
SelectedOptionID = selectedOptionID;
}
}
[Serializable, NetSerializable]
public class ReceiveMechanismSurgeryUIMessage : BoundUserInterfaceMessage
{
public int SelectedOptionID;
public ReceiveMechanismSurgeryUIMessage(int selectedOptionID)
{
SelectedOptionID = selectedOptionID;
}
}
[Serializable, NetSerializable]
public class ReceiveBodyPartSlotSurgeryUIMessage : BoundUserInterfaceMessage
{
public int SelectedOptionID;
public ReceiveBodyPartSlotSurgeryUIMessage(int selectedOptionID)
{
SelectedOptionID = selectedOptionID;
}
}
[NetSerializable, Serializable]
public enum GenericSurgeryUiKey
{
Key,
}
}