77 lines
3.1 KiB
YAML
77 lines
3.1 KiB
YAML
# basic dictionary that maps old entity ids to new entity ids.
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# an empty or "null" string results in the entity getting deleted.
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# e.g., you can swap all walls with windows and delete all tables by adding lines like:
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#
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# Window: WallSolid
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# WallSolid: Window
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# Table: null
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#
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chem_dispenser: ChemDispenser
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KvassTankFull: null
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DrinkKvassGlass: null
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KvassTank: null
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# 2023-05-03
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SpawnPointBrigmedic: null
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ClothingHeadsetBrigmedic: null
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ClothingHeadHatBeretBrigmedic: null
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ClothingHeadHelmetHardsuitBrigmedic: null
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ClothingOuterHardsuitBrigmedic: null
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ClothingOuterCoatAMG: null
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ClothingBackpackBrigmedic: null
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ClothingBackpackBrigmedicFilled: null
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ClothingBackpackSatchelBrigmedic: null
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ClothingBackpackSatchelBrigmedicFilled: null
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ClothingBackpackDuffelBrigmedic: null
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ClothingBackpackDuffelBrigmedicFilled: null
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BrigmedicIDCard: null
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BrigmedicPDA: null
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BoxSurvivalBrigmedic: null
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LockerBrigmedic: null
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LockerBrigmedicFilled: null
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BedsheetBrigmedic: null
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# 2023-05-04
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BoxMagazineMagnumSubMachineGun: BoxMagazinePistolSubMachineGun
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BoxMagazineMagnumSubMachineGunPractice: BoxMagazinePistolSubMachineGunPractice
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BoxMagazineMagnumSubMachineGunRubber: BoxMagazinePistolSubMachineGunRubber
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MagazineMagnumSubMachineGun: MagazinePistolSubMachineGun
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MagazineMagnumSubMachineGunHighVelocity: MagazinePistolSubMachineGunHighVelocity
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MagazineMagnumSubMachineGunPractice: MagazinePistolSubMachineGunPractice
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MagazineMagnumSubMachineGunRubber: MagazinePistolSubMachineGunRubber
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WeaponSubMachineGunVector: WeaponSubMachineGunDrozd
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WeaponSubMachineGunVectorRubber: WeaponSubMachineGunDrozdRubber
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MagazineBoxAntiMaterial: MagazineBoxAntiMateriel
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CartridgeAntiMaterial: CartridgeAntiMateriel
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BulletAntiMaterial: BulletAntiMateriel
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# 2023-05-10
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FoodCondimentBottleSmallHotsauce: FoodCondimentBottleHotsauce
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FoodBakedCookieFortune: FoodSnackCookieFortune
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GunSafeSubMachineGunVector: GunSafeSubMachineGunDrozd
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# 2023-05-29
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OrGate: null
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# 2023-05-31
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IHSVoidsuit: null
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ClothingHeadHelmetIHSVoidHelm: null
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ClothingHandsGlovesIhscombat: null
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# 2023-06-02
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# Yes, this is right. They were, in fact, reversed because the default orientation of the particle accelerator was _down_ relative to the screen.
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# This resulted in the parts being named assuming that the person building the accelerator treated it like a rocket with the particles coming out the _back_.
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# As this was confusing they were converted to nautical orientation with forward being towards the emitters.
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MachineParticleAcceleratorEmitterCenterCircuitboard: MachineParticleAcceleratorEmitterForeCircuitboard
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MachineParticleAcceleratorEmitterLeftCircuitboard: MachineParticleAcceleratorEmitterStarboardCircuitboard
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MachineParticleAcceleratorEmitterRightCircuitboard: MachineParticleAcceleratorEmitterPortCircuitboard
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ParticleAcceleratorEmitterCenter: ParticleAcceleratorEmitterFore
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ParticleAcceleratorEmitterCenterUnfinished: ParticleAcceleratorEmitterForeUnfinished
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ParticleAcceleratorEmitterLeft: ParticleAcceleratorEmitterStarboard
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ParticleAcceleratorEmitterLeftUnfinished: ParticleAcceleratorEmitterStarboardUnfinished
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ParticleAcceleratorEmitterRight: ParticleAcceleratorEmitterPort
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ParticleAcceleratorEmitterRightUnfinished: ParticleAcceleratorEmitterPortUnfinished
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